
| XWAU |
Assault Gunboat, Missile Boat, Executor-Class Super Star Destroyer, Imperator-Class Star Destroyer, Imperator-Class Star Destroyer Mark II, Imperial Pilot, Warheads, |
| non-XWAU | Nothing, yet. |
| Real Name | Matt Hodges |
| e-mail address | |
| Age | 20 |
| Location | Texas, United States of America |
| Homepage | Matt's OPT Site |
| Heh, took me long enough to get this done, eh? Let's start from the beginning. I'm not exactly sure when I first got interested in Star Wars, but it certainly was a long time ago...on a planet very, very near. (Yes, got that in there! ;-)) I didn't really get that interested in it until Lucasarts released X-wing back in the early 90's, because then you could actually play in Mr. Lucas's universe, not just watch it on TV. I kept buying the X-wing Series games as they came out (TIE, XvT). Once XWA came out, with all its improvements over its predecessors, I started to really get into editing. I finally entered the XWA community early in 2000, and I've been here ever since. :-) The XWAUP was just starting up then, and I had been working on a couple of ships for my own use at the time (specifically the Gunboat and my original SSD), when I joined up. And the rest is pretty much forum history. Started working on more DXFs, learned how to texture, researched a bit into the EXE (found some of the elusive S-foil bytes), and began loading up DXFs with thousands of faces, all with one hand tied behind my back. If there was anything I learned from the XWAUP that I can be proud of, it's this: |