Search found 1233 matches

by Driftwood
Wed May 23, 2018 3:36 am
Forum: Editing
Topic: [OPTing] texture limits
Replies: 80
Views: 14801

Re: [OPTing] texture limits

I can't imagine changing a handful of fg and then the colors would take very long, but it would be tedious to go through every mission.

The hard part is adapting the models.

That's what's daunting to me...
by Driftwood
Wed May 23, 2018 2:53 am
Forum: Editing
Topic: [OPTing] texture limits
Replies: 80
Views: 14801

Re: [OPTing] texture limits

Question... are there examples of different models attached to seperate flight group colors or does it only affect textures? I ask because if multiple models and textures can occupy a single slot, then we have the ability to condense specific groupings of like ships into a single slot. ISD I and IS...
by Driftwood
Tue May 22, 2018 10:17 pm
Forum: XWA Upgrade
Topic: Do you have what it takes?
Replies: 95
Views: 22054

Re: Do you have what it takes?

It has grown to be quite a list over the years but I wouldn't considder most of them XWAUP quality. They were made for a RTS after all. I do have several in mind that I think would be worthwhile. I would like to tackle some models for XWAUP aswell if that is allright. *Driftwood likes this post* Th...
by Driftwood
Sun May 20, 2018 2:39 pm
Forum: Editing
Topic: Hooks
Replies: 57
Views: 2378

Re: Hooks

I was just thinking the generic X-Wings myself. Partisan, Krayt, the theme'd squadron ones with the squadron decals on the side. I've always wanted a CorSec X-Wing too, maybe I'll pursue that retexture in the long run myself, I dunno. Though, I admit I'd be interested to see it done to the Red squad...
by Driftwood
Sun May 20, 2018 1:05 am
Forum: Editing
Topic: Hooks
Replies: 57
Views: 2378

Re: Hooks

I would assume 1, yes. And 2, I would imagine just replace fg 0 with whatever the desired fg is. So second indexed fg is an creating let's say, so you'd set fg to 1. Correct me if my reasoning is incorrect. Modified the mission.txt file and added the documentation text from the readme. \\*** Usage *...
by Driftwood
Sat May 19, 2018 10:42 pm
Forum: Pilot Lounge
Topic: New: The Z-95 Mk.I
Replies: 11
Views: 183

Re: New: The Z-95 Mk.I

Neat! Looks cool DTM!
by Driftwood
Sat May 19, 2018 8:15 pm
Forum: Editing
Topic: Hooks
Replies: 57
Views: 2378

Re: Hooks

Nevermind, saw other thread.

Neat!

Gotta get that next opt ready so we can have updated hooks with that installer.
by Driftwood
Tue Apr 24, 2018 11:50 pm
Forum: Pilot Lounge
Topic: New Yavin IV and Sky Collection 2018
Replies: 9
Views: 264

Re: New Yavin IV and Sky Collection 2018

I see the temple of the blue leaf cluster and great temple. I presume that the temple of Exar Kun is too far northeast, and the mining outpost is too far south. As I recall temple of the woolamander is way southeast. So those aren't included I imagine? (Not at PC, can't check) Always room for anothe...
by Driftwood
Mon Apr 16, 2018 12:48 am
Forum: Pilot Lounge
Topic: Civilian, and C-ROC Gozanti Cruiser release
Replies: 17
Views: 539

Re: Civilian, and C-ROC Gozanti Cruiser release

I've had a massive shortage of free time lately. Between an 89 year old house guest displacing me from my bedroom where my PC is located for the last two weeks, and a few other issues, I've not had time to do much of anything. That said, I've had a small amount of time I've been productive hobby wis...
by Driftwood
Sun Apr 15, 2018 11:39 pm
Forum: Pilot Lounge
Topic: Mandal Motors (Hutt Fighters) mega-post
Replies: 25
Views: 691

Re: Mandal Motors (Hutt Fighters) mega-post

Dunelizard .shp has been updated to have correct cockpit POV.

All crashing issues are resolved provided one has the Rebel Platform XWAU opt installed containing JeremyFR's Opt limit fix (increased vertice count to 4096 from 512 per mesh)
by Driftwood
Sun Apr 15, 2018 1:56 pm
Forum: Pilot Lounge
Topic: Civilian, and C-ROC Gozanti Cruiser release
Replies: 17
Views: 539

Re: Civilian, and C-ROC Gozanti Cruiser release

C-ROC Gozanti has been updated, the Armed variant was missing hardpoints for the turrets, added turret hardpoints.
by Driftwood
Sat Apr 14, 2018 4:11 pm
Forum: Pilot Lounge
Topic: Happy birthday GEC
Replies: 8
Views: 168

Happy birthday GEC

Hope it's filled with fun times with the family.
by Driftwood
Tue Apr 10, 2018 2:09 pm
Forum: Pilot Lounge
Topic: Happy Birthday DTM
Replies: 12
Views: 231

Re: Happy Birthday DTM

Happy birthday DTM
by Driftwood
Thu Apr 05, 2018 12:33 am
Forum: XWA Upgrade
Topic: And another one done! Presenting the Rebel Platform
Replies: 71
Views: 2229

Re: And another one done! Presenting the Rebel Platform

Thanks for saving me the trouble! I won't likely have time till the weekend to work on anything.
by Driftwood
Tue Apr 03, 2018 11:29 pm
Forum: Pilot Lounge
Topic: Star Wars Episode VIII: The Last Jedi
Replies: 119
Views: 10373

Re: Star Wars Episode VIII: The Last Jedi

Well I have to say I'm not sure which thread is more controversial, this one, or the rebel platform release thread.

Either way, I haven't seen this forum so active in years.
by Driftwood
Tue Apr 03, 2018 11:27 pm
Forum: Editing
Topic: Tour Multiplayer Hook
Replies: 21
Views: 611

Re: Tour Multiplayer Hook

I presume that as long as all players have identical code, images shouldn't matter much? Or do you think desync may be a problem? I know that back in the day if one player had the imperial concourse installed and the second had the rebel one, desync made the game unplayable. That said, the issue see...
by Driftwood
Tue Apr 03, 2018 11:23 pm
Forum: XWA Upgrade
Topic: And another one done! Presenting the Rebel Platform
Replies: 71
Views: 2229

Re: And another one done! Presenting the Rebel Platform

Obviously it's a feature of epic magnitude to add more drama to the campaign.

Or perhaps I forgot to change a couple things.

Pick one, it'll get fixed when I have a minute.
by Driftwood
Tue Apr 03, 2018 2:21 am
Forum: XWA Upgrade
Topic: And another one done! Presenting the Rebel Platform
Replies: 71
Views: 2229

Re: And another one done! Presenting the Rebel Platform

Mission bugs will be looked into, when I tested them I did not experience any of the transports doing anything other than sitting perfectly still, sooo?
by Driftwood
Mon Apr 02, 2018 7:04 pm
Forum: Editing
Topic: Tour Multiplayer Hook
Replies: 21
Views: 611

Re: Tour Multiplayer Hook

Nice!
by Driftwood
Sun Apr 01, 2018 2:28 pm
Forum: XWA Upgrade
Topic: And another one done! Presenting the Rebel Platform
Replies: 71
Views: 2229

Re: And another one done! Presenting the Rebel Platform

Really nice job. Thanks Driftwood. Q... haven't looked at it yet, but does this model have any turbolaser/cannon battery meshes added to it ? The model is pushing the new mesh limits, so no, unless I have missed a detail DS added the only meshes added are the hangar ones. I actually was forced to d...
by Driftwood
Sun Apr 01, 2018 12:46 am
Forum: XWA Upgrade
Topic: And another one done! Presenting the Rebel Platform
Replies: 71
Views: 2229

Re: And another one done! Presenting the Rebel Platform

It has one hangar. The multiple hangar target components is due to how the mesh is split up to keep the facecount within the maximum vertex limits.
by Driftwood
Fri Mar 30, 2018 1:45 pm
Forum: Editing
Topic: XWA Patch to enable Tour of Duty in Multi
Replies: 28
Views: 1223

Re: XWA Patch to enable Tour of Duty in Multi

This patch adds functionality to the skirmish menu that enables access to an entirely separate mission folder and associated .lst file similar to the default ones, but in an entirely different folder. This is how you utilize the multiplayer missions and add new ones to the menu. That said, that don'...
by Driftwood
Thu Mar 29, 2018 1:48 am
Forum: Editing
Topic: XWA Patch to enable Tour of Duty in Multi
Replies: 28
Views: 1223

Re: XWA Patch to enable Tour of Duty in Multi

Usually hate to bump things for status updates, but with all the messing around with opts that utilize hangars an updated version of this would be nice to utilize again. Keeping things separate from the stock campaign in regards to custom missions makes a ton of sense to me going forward, given your...