Search found 1279 matches

by Driftwood
Sun Jul 08, 2018 8:59 pm
Forum: Editing
Topic: Hooks
Replies: 63
Views: 2770

Re: Hooks

Of course. Everything is configured correctly, but the hook is calling the wrong meshes all of a sudden. It's very strange. At first I thought i corrupted something, but since reverting to a fresh install did nothing to resolve the issue I'm wondering if this is a bug since the last couple hook, mai...
by Driftwood
Sun Jul 08, 2018 7:20 pm
Forum: Editing
Topic: Hooks
Replies: 63
Views: 2770

Re: Hooks

Jeremyah, I'm having a bug with the turret hook all of a sudden and I cannot figure out why. So as you know I've been working on updating the shuttle with a cockpit and rear player turret gunner opt. Last week everything was working fine. The default turret was assigned and functioning correctly for...
by Driftwood
Thu Jul 05, 2018 8:26 pm
Forum: Editing
Topic: [OPTing] texture limits
Replies: 99
Views: 15339

Re: [OPTing] texture limits

Fair enough.
by Driftwood
Wed Jul 04, 2018 3:17 am
Forum: Editing
Topic: [OPTing] texture limits
Replies: 99
Views: 15339

Re: [OPTing] texture limits

I don't necessarily disagree with any points you've made. But obviously, we're hypothesizing (reasonably so) at this point. And testing will be required to see if this is viable, as clearly performance is rather important. I also would agree with using Jeremy's hidden geometry functionality likely b...
by Driftwood
Wed Jul 04, 2018 1:51 am
Forum: Editing
Topic: [OPTing] texture limits
Replies: 99
Views: 15339

Re: [OPTing] texture limits

I played arma mil sims for several years, plus most of the Bethesda rpgs, so perhaps I'm a bit numb to file sizes at this point since my game folder would average 150+ gb. So I have to play devil's advocate at this point. With how cheap hard drive space is, and efficient modern internet is comparabl...
by Driftwood
Tue Jul 03, 2018 11:20 pm
Forum: Editing
Topic: [OPTing] texture limits
Replies: 99
Views: 15339

Re: [OPTing] texture limits

Should be pretty straight forward to add other FG colors then at this point since you did the hard part by adding the new meshes and structuring everything I would imagine. I applaud your industrious efforts on this venture. Perhaps we can look forward to DS releasing the updated files at some point...
by Driftwood
Tue Jul 03, 2018 1:32 am
Forum: Editing
Topic: Tour Multiplayer Hook
Replies: 31
Views: 862

Re: Tour Multiplayer Hook

3 campaigns are better than none?

I mean, that'd mean TIE Fighter, X-Wing, XWA, and one custom campaign could be utilized all in one game?
by Driftwood
Mon Jul 02, 2018 10:28 pm
Forum: XWA Upgrade
Topic: Do you have what it takes?
Replies: 115
Views: 23219

Re: Do you have what it takes?

Ditto
by Driftwood
Sat Jun 23, 2018 10:32 pm
Forum: Editing
Topic: Destructible Geometry
Replies: 1
Views: 96

Destructible Geometry

I can't seem to figure out how to make components go kaboom with Opt Editor, and I'm trying to increase level of intractability with my opts and options with design features.

How do I go about doing this?
by Driftwood
Fri Jun 22, 2018 11:57 pm
Forum: Pilot Lounge
Topic: Solo: A Star Wars Story
Replies: 84
Views: 2238

Re: Solo: A Star Wars Story

Jaeven wrote:
Fri Jun 22, 2018 8:38 pm
I wish to have a conversation about the taxation of trade routes to outlying star systems.
We're good, there's a tariff of 25% of all profits made on the major hyperspace lanes. How else do you think all the recent Imperial opts are being funded? ;)
by Driftwood
Wed Jun 20, 2018 10:05 pm
Forum: XWA Upgrade
Topic: Do you have what it takes?
Replies: 115
Views: 23219

Re: Do you have what it takes?

Digging the new models.
by Driftwood
Tue Jun 19, 2018 7:54 pm
Forum: Pilot Lounge
Topic: Resurgent Class Star Destroyer
Replies: 18
Views: 492

Re: Resurgent Class Star Destroyer

No, I usually hit save as in MXvTED after editing and writing to .exe, but incidentally I had to do it twice on this .shp to stick. I don't know if it's a glitch, or what. My G500s is double clicking a bunch, so I dunno.

Perhaps I clicked save, instead of save as, and it didn't write.
by Driftwood
Tue Jun 19, 2018 4:46 pm
Forum: Pilot Lounge
Topic: Resurgent Class Star Destroyer
Replies: 18
Views: 492

Re: Resurgent Class Star Destroyer

I'm noticing a trend regarding .shp files not updating correctly. To resolve this I've just started re-saving them from scratch.

.Shp has been re-uploaded to the .rar
by Driftwood
Tue Jun 19, 2018 2:47 am
Forum: Editing
Topic: Lasers firing from single point of ship bug.
Replies: 6
Views: 159

Re: Lasers firing from single point of ship bug.

Yeah, well you did a pretty good job bastardizing my opt. I didn't have to further bastardize anything else. Good job.
by Driftwood
Tue Jun 19, 2018 2:13 am
Forum: Editing
Topic: Engine sounds and weapon sounds
Replies: 51
Views: 1967

Re: Engine sounds and weapon sounds

FYI, chrome is blocking my download of the file. It thinks it's malware. So if we replace 1-8 with 11-18 in the file, it'll only pull from those .wavs, leaving us with the ability to switch out 21 - 28 with customs? (where are 19-20?) or vice versa? Which ones sound better though? 3d or regular? I'd...
by Driftwood
Tue Jun 19, 2018 2:09 am
Forum: Pilot Lounge
Topic: Resurgent Class Star Destroyer
Replies: 18
Views: 492

Re: Resurgent Class Star Destroyer

Alright, Jaeven has updated the opt while I was at work today. I've gone ahead and uploaded his changes to the hardpoints. Opt has had hardpoints reduced to 128 to fix the weapon bug. The .shp has also been updated with possibly more balanced stats. Everything should work fine if you have the latest...
by Driftwood
Mon Jun 18, 2018 8:45 pm
Forum: Editing
Topic: Engine sounds and weapon sounds
Replies: 51
Views: 1967

Re: Engine sounds and weapon sounds

Works the same in assigning sounds to a given ship already?

If so,neat! And thanks.
by Driftwood
Mon Jun 18, 2018 11:37 am
Forum: Editing
Topic: Lasers firing from single point of ship bug.
Replies: 6
Views: 159

Re: Lasers firing from single point of ship bug.

Do it, if changing the hardpoints fixed it then great. If I don't like how they're set up I can always re do the hardpoints. But its be helpful for me to use the same opt you are for testing consistency. Make sure to update you opt mesh limit hook. Jeremiah updated it after this model exceeded a fac...
by Driftwood
Mon Jun 18, 2018 11:32 am
Forum: Pilot Lounge
Topic: Resurgent Class Star Destroyer
Replies: 18
Views: 492

Re: Resurgent Class Star Destroyer

It shouldn't be crashing if you have the latest opt limit hook installed as is. The ship never crashes for me in unless I change the hull from default to main hull. I haven't had time to reduce the hardpoints yet though.
by Driftwood
Sun Jun 17, 2018 6:46 pm
Forum: Pilot Lounge
Topic: Resurgent Class Star Destroyer
Replies: 18
Views: 492

Re: Resurgent Class Star Destroyer

So as is, why do the meshes that are not classified as sub components, but instead left as default, not crash the game? Even with the mirrored hardpoint exceeding the limit? And more perplexingly, then the other question is why do the raider, gozantis, and imperial cargo transport require to have no...
by Driftwood
Sun Jun 17, 2018 4:43 pm
Forum: Pilot Lounge
Topic: Resurgent Class Star Destroyer
Replies: 18
Views: 492

Re: Resurgent Class Star Destroyer

Ugh, apparently setting the meshes to main hull still crashes the game.
by Driftwood
Sun Jun 17, 2018 4:34 pm
Forum: Pilot Lounge
Topic: Resurgent Class Star Destroyer
Replies: 18
Views: 492

Re: Resurgent Class Star Destroyer

Yeah, honestly it's tough since I'm unable to locate any real information on it beyond wikipedia sources. We don't have any real on-screen examples of what it's supposed to be capable of really, as I recall, or any other game either for that matter. Taking pot shots at a SF TIE in EP7 isn't really r...
by Driftwood
Sun Jun 17, 2018 2:08 pm
Forum: Pilot Lounge
Topic: Resurgent Class Star Destroyer
Replies: 18
Views: 492

Re: Resurgent Class Star Destroyer

It's a thought DS, it's worth testing at the very least, seeing as how the alternative is graphically unappealing if it can't be fixed. One thing I did notice is that the stock cap ships tend to fire from the closest group of hardpoints to their target, but I didn't notice any clipping. Also i start...
by Driftwood
Sun Jun 17, 2018 2:19 am
Forum: Editing
Topic: Lasers firing from single point of ship bug.
Replies: 6
Views: 159

Re: Lasers firing from single point of ship bug.

Screenshot 2018-06-16 19.10.54.png
Screenshot 2018-06-16 19.10.54.png (1.4 MiB) Viewed 149 times
Screenshot 2018-06-16 19.10.06.png
Screenshot 2018-06-16 19.10.06.png (1.12 MiB) Viewed 149 times
Screenshot 2018-06-16 19.13.00.png
Screenshot 2018-06-16 19.13.00.png (1.15 MiB) Viewed 149 times
Some more examples. It's pretty awful. Any ideas?
by Driftwood
Sat Jun 16, 2018 9:59 pm
Forum: Editing
Topic: Lasers firing from single point of ship bug.
Replies: 6
Views: 159

Re: Lasers firing from single point of ship bug.

And the Profundity