Search found 1268 matches

by Driftwood
Tue Jun 19, 2018 7:54 pm
Forum: Pilot Lounge
Topic: Resurgent Class Star Destroyer
Replies: 18
Views: 341

Re: Resurgent Class Star Destroyer

No, I usually hit save as in MXvTED after editing and writing to .exe, but incidentally I had to do it twice on this .shp to stick. I don't know if it's a glitch, or what. My G500s is double clicking a bunch, so I dunno.

Perhaps I clicked save, instead of save as, and it didn't write.
by Driftwood
Tue Jun 19, 2018 4:46 pm
Forum: Pilot Lounge
Topic: Resurgent Class Star Destroyer
Replies: 18
Views: 341

Re: Resurgent Class Star Destroyer

I'm noticing a trend regarding .shp files not updating correctly. To resolve this I've just started re-saving them from scratch.

.Shp has been re-uploaded to the .rar
by Driftwood
Tue Jun 19, 2018 2:47 am
Forum: Editing
Topic: Lasers firing from single point of ship bug.
Replies: 6
Views: 120

Re: Lasers firing from single point of ship bug.

Yeah, well you did a pretty good job bastardizing my opt. I didn't have to further bastardize anything else. Good job.
by Driftwood
Tue Jun 19, 2018 2:13 am
Forum: Editing
Topic: Engine sounds and weapon sounds
Replies: 49
Views: 1802

Re: Engine sounds and weapon sounds

FYI, chrome is blocking my download of the file. It thinks it's malware. So if we replace 1-8 with 11-18 in the file, it'll only pull from those .wavs, leaving us with the ability to switch out 21 - 28 with customs? (where are 19-20?) or vice versa? Which ones sound better though? 3d or regular? I'd...
by Driftwood
Tue Jun 19, 2018 2:09 am
Forum: Pilot Lounge
Topic: Resurgent Class Star Destroyer
Replies: 18
Views: 341

Re: Resurgent Class Star Destroyer

Alright, Jaeven has updated the opt while I was at work today. I've gone ahead and uploaded his changes to the hardpoints. Opt has had hardpoints reduced to 128 to fix the weapon bug. The .shp has also been updated with possibly more balanced stats. Everything should work fine if you have the latest...
by Driftwood
Mon Jun 18, 2018 8:45 pm
Forum: Editing
Topic: Engine sounds and weapon sounds
Replies: 49
Views: 1802

Re: Engine sounds and weapon sounds

Works the same in assigning sounds to a given ship already?

If so,neat! And thanks.
by Driftwood
Mon Jun 18, 2018 11:37 am
Forum: Editing
Topic: Lasers firing from single point of ship bug.
Replies: 6
Views: 120

Re: Lasers firing from single point of ship bug.

Do it, if changing the hardpoints fixed it then great. If I don't like how they're set up I can always re do the hardpoints. But its be helpful for me to use the same opt you are for testing consistency. Make sure to update you opt mesh limit hook. Jeremiah updated it after this model exceeded a fac...
by Driftwood
Mon Jun 18, 2018 11:32 am
Forum: Pilot Lounge
Topic: Resurgent Class Star Destroyer
Replies: 18
Views: 341

Re: Resurgent Class Star Destroyer

It shouldn't be crashing if you have the latest opt limit hook installed as is. The ship never crashes for me in unless I change the hull from default to main hull. I haven't had time to reduce the hardpoints yet though.
by Driftwood
Sun Jun 17, 2018 6:46 pm
Forum: Pilot Lounge
Topic: Resurgent Class Star Destroyer
Replies: 18
Views: 341

Re: Resurgent Class Star Destroyer

So as is, why do the meshes that are not classified as sub components, but instead left as default, not crash the game? Even with the mirrored hardpoint exceeding the limit? And more perplexingly, then the other question is why do the raider, gozantis, and imperial cargo transport require to have no...
by Driftwood
Sun Jun 17, 2018 4:43 pm
Forum: Pilot Lounge
Topic: Resurgent Class Star Destroyer
Replies: 18
Views: 341

Re: Resurgent Class Star Destroyer

Ugh, apparently setting the meshes to main hull still crashes the game.
by Driftwood
Sun Jun 17, 2018 4:34 pm
Forum: Pilot Lounge
Topic: Resurgent Class Star Destroyer
Replies: 18
Views: 341

Re: Resurgent Class Star Destroyer

Yeah, honestly it's tough since I'm unable to locate any real information on it beyond wikipedia sources. We don't have any real on-screen examples of what it's supposed to be capable of really, as I recall, or any other game either for that matter. Taking pot shots at a SF TIE in EP7 isn't really r...
by Driftwood
Sun Jun 17, 2018 2:08 pm
Forum: Pilot Lounge
Topic: Resurgent Class Star Destroyer
Replies: 18
Views: 341

Re: Resurgent Class Star Destroyer

It's a thought DS, it's worth testing at the very least, seeing as how the alternative is graphically unappealing if it can't be fixed. One thing I did notice is that the stock cap ships tend to fire from the closest group of hardpoints to their target, but I didn't notice any clipping. Also i start...
by Driftwood
Sun Jun 17, 2018 2:19 am
Forum: Editing
Topic: Lasers firing from single point of ship bug.
Replies: 6
Views: 120

Re: Lasers firing from single point of ship bug.

Screenshot 2018-06-16 19.10.54.png
Screenshot 2018-06-16 19.10.54.png (1.4 MiB) Viewed 110 times
Screenshot 2018-06-16 19.10.06.png
Screenshot 2018-06-16 19.10.06.png (1.12 MiB) Viewed 110 times
Screenshot 2018-06-16 19.13.00.png
Screenshot 2018-06-16 19.13.00.png (1.15 MiB) Viewed 110 times
Some more examples. It's pretty awful. Any ideas?
by Driftwood
Sat Jun 16, 2018 9:59 pm
Forum: Editing
Topic: Lasers firing from single point of ship bug.
Replies: 6
Views: 120

Re: Lasers firing from single point of ship bug.

And the Profundity
by Driftwood
Sat Jun 16, 2018 9:58 pm
Forum: Editing
Topic: Lasers firing from single point of ship bug.
Replies: 6
Views: 120

Lasers firing from single point of ship bug.

Incidentally today I noticed in two of my ships, thus far the two largest releases, that the lasers only seem to fire from a single point on the model. I have zero idea as to why, or how to resolve this issue. As you can see, the hardpoints are in place on the model in opt Editor, but ingame they do...
by Driftwood
Sat Jun 16, 2018 9:47 pm
Forum: Pilot Lounge
Topic: Resurgent Class Star Destroyer
Replies: 18
Views: 341

Resurgent Class Star Destroyer

Screenshot 2018-06-16 14.14.40.png Screenshot 2018-06-16 14.07.35.png Screenshot 2018-06-16 14.08.31.png The Resurgent-class Star Destroyer, also known as the Resurgent-class Battlecruiser was an iconic model of battlecruiser and Star Destroyer built by Kuat-Entralla Engineering. It saw service in ...
by Driftwood
Sat Jun 16, 2018 3:29 pm
Forum: Editing
Topic: [OPTing] a new opting tool is under construction
Replies: 190
Views: 29105

Re: [OPTing] a new opting tool is under construction

I can confirm that you have fixed the texture bug. I really appreciate this, expect some new releases and some updates for past ones soon.
by Driftwood
Thu Jun 14, 2018 1:50 am
Forum: Editing
Topic: [OPTing] a new opting tool is under construction
Replies: 190
Views: 29105

Re: [OPTing] a new opting tool is under construction

Hello, I will see what causes the grey squares. As a workaround, you can import the model in OPTech (new OPZ, import OPT) and create the OPT (xwa). OPTs with texture larger than 256x256 or with vertices count larger than 512 are supported. Well imagine my surprise when this worked. Mostly. I think ...
by Driftwood
Thu Jun 14, 2018 1:11 am
Forum: Editing
Topic: Engine sounds and weapon sounds
Replies: 49
Views: 1802

Re: Engine sounds and weapon sounds

Yeah, I'd like the ability to have more than 8 presets, though I can settle for reallocating all the CORT engine sound ships to slot 6 and put Decimator sounds on 7
by Driftwood
Tue Jun 12, 2018 3:55 am
Forum: Pilot Lounge
Topic: YB-300 Light Transport
Replies: 5
Views: 267

Re: YB-300 Light Transport

I do too, I thought about just uploading Mateus' version, but I had a couple gripes, and it's way upscaled from the SWG dimensions I came to realize when comparing the two side by side. His version is more in line with a heavy freighter or Corvette, vs a light transport. Perhaps I'll update his vers...
by Driftwood
Tue Jun 12, 2018 12:17 am
Forum: Editing
Topic: [OPTing] a new opting tool is under construction
Replies: 190
Views: 29105

Re: [OPTing] a new opting tool is under construction

Jeremyah, I've come across this bug that seems, per some ruminating by DS and myself, linked to OptEditor in some way. This shows up with smaller textures, say 128x128, 256x256, 512x512, all the way on up to 4096x4096. It doesn't seem to matter if the files are saved as 8bit bmps, 32 bit pngs, jpgs,...
by Driftwood
Tue Jun 12, 2018 12:05 am
Forum: Editing
Topic: Engine sounds and weapon sounds
Replies: 49
Views: 1802

Re: Engine sounds and weapon sounds

RebelLaser.wav 70 2000 RebelLaserTurbo.wav 70 2000 EmpireLaser.wav 70 2000 EmpireLaserTurbo.wav 70 2800 IonCannon.wav 75 2800 IonCannonTurbo.wav 75 2800 TorpedoFire.wav 75 2800 MissileFire.wav 75 2800 RebelLaserStarship.wav 75 3000 EmpireLaserStarship.wav 75 3000 IonCannonStarship.wav 75 3000 Falco...
by Driftwood
Mon Jun 11, 2018 11:55 pm
Forum: Editing
Topic: Tour Multiplayer Hook
Replies: 26
Views: 709

Re: Tour Multiplayer Hook

Nice! This will be a nice feature for expanding community mission options. I always hated having to overwrite the campaign, and/or use altered pilots to access "post" ROTJ missions.
by Driftwood
Mon Jun 11, 2018 1:40 am
Forum: Soft/Hardware Problems
Topic: X-Wing Alliance doesn't start
Replies: 9
Views: 203

Re: X-Wing Alliance doesn't start

I have nothing particularly helpful to add to this conversation, however, I run WIN10 and all the hooks (as they are necessary for most of my releases and add more function to the game as a baseline) and have zero issue with any errors you are experiencing, and never have. XWA and mods have all func...
by Driftwood
Mon Jun 11, 2018 12:53 am
Forum: Editing
Topic: Engine sounds and weapon sounds
Replies: 49
Views: 1802

Re: Engine sounds and weapon sounds

Hey Jeremyah, how do I utilize preset #8 for custom .Wav files for engine interior/flyby sounds? Can you add more custom slots? Or, to add custom .wavs do I need to consolidate all the corellian transport sounds under preset #6, and replace #7 with custom .wavs instead? Would be nice to have custom ...