Search found 1310 matches

by Driftwood
Fri Sep 14, 2018 11:11 pm
Forum: Editing
Topic: Custom Hangars
Replies: 116
Views: 17078

Re: Custom Hangars

Thank you!
by Driftwood
Sat Sep 08, 2018 2:06 pm
Forum: Pilot Lounge
Topic: Happy Birthday Darksaber
Replies: 15
Views: 317

Re: Happy Birthday Darksaber

Happy birthday mate.
by Driftwood
Tue Sep 04, 2018 11:09 pm
Forum: Pilot Lounge
Topic: TIE Oppressor
Replies: 8
Views: 596

Re: TIE Oppressor

Okay, so there is apparently an issue with the cockpit opt for some reason. I've had two people mention that the cockpits for the Aggressor and the Oppressor eventually crash the game. I have thus far not been able to replicate this issue myself, and looking at the vertex counts they are all well wi...
by Driftwood
Tue Sep 04, 2018 11:09 pm
Forum: Pilot Lounge
Topic: TIE Aggressor
Replies: 20
Views: 960

Re: TIE Aggressor

Okay, so there is apparently an issue with the cockpit opt for some reason. I've had two people mention that the cockpits for the Aggressor and the Oppressor eventually crash the game. I have thus far not been able to replicate this issue myself, and looking at the vertex counts they are all well wi...
by Driftwood
Tue Sep 04, 2018 6:33 am
Forum: Editing
Topic: Hooks
Replies: 68
Views: 3324

Re: Hooks

I updated via the hook downloader and copied all the files over.

Triangling to infinity patch doesn't seem to work anymore, and the s-foil one is broken too by the look of it.
by Driftwood
Mon Sep 03, 2018 7:13 pm
Forum: Editing
Topic: Custom Hangars
Replies: 116
Views: 17078

Re: Custom Hangars

I've generally just resized the custom hangar interiors to match the calamari hangar internal dimensions if they are too small, unless it's obviously impossible to fit the shuttle due to the exterior dimensions, then I just use a blank opt or smaller ship to replace the shuttle opt and/or crane, for...
by Driftwood
Mon Sep 03, 2018 4:05 am
Forum: Pilot Lounge
Topic: WIP: MC85 Resistance Cruiser Raddus
Replies: 17
Views: 587

Re: WIP: MC85 Resistance Cruiser Raddus

Thinking about it, the ship is so large, does it really need to move at all?
by Driftwood
Fri Aug 31, 2018 1:43 am
Forum: Pilot Lounge
Topic: WIP: MC85 Resistance Cruiser Raddus
Replies: 17
Views: 587

Re: WIP: MC85 Resistance Cruiser Raddus

Warb_Null wrote:
Thu Aug 30, 2018 6:46 pm
Very nice, can't wait to see it finished.

If you need someting to fly it into someday, I got you covered :) https://www.deviantart.com/warb-null/ar ... -753069711
Do it! do it!
by Driftwood
Sun Aug 26, 2018 4:07 pm
Forum: Pilot Lounge
Topic: Kalidor Crescent - Golden Wings
Replies: 4
Views: 455

Re: Kalidor Crescent - Golden Wings

The only way I've figured out how to beat the first rebel training mission (admittedly testing my hypothesis I was invulnerable and unlimited ammo) you have to dumbfire torpedoes at each assault shuttle initially at max range and immediately do a 180 and then loop back around, if done correctly once...
by Driftwood
Sun Aug 26, 2018 2:21 pm
Forum: XWA Upgrade
Topic: WIP: Nebulon B Frigate Version 2.0
Replies: 17
Views: 634

Re: WIP: Nebulon B Frigate Version 2.0

The short answer is yes. As if there was a distinction in the base game already? This isn't much of a complaint since its already the reality of the scenario at the moment. The only other way you could have two different frigate models at this point using the same model is either to install the diff...
by Driftwood
Sun Aug 26, 2018 1:11 am
Forum: XWA Upgrade
Topic: WIP: Nebulon B Frigate Version 2.0
Replies: 17
Views: 634

Re: WIP: Nebulon B Frigate Version 2.0

The nice thing is, with the opt replacer hook on a per-mission basis, you can have ALL of the versions available to use in one install!
by Driftwood
Sat Aug 25, 2018 2:48 am
Forum: Pilot Lounge
Topic: HAPPY BIRTHDAY MWJ
Replies: 2
Views: 182

HAPPY BIRTHDAY MWJ

See you around Warseer and FFG sometime...

#32
by Driftwood
Sat Aug 25, 2018 2:03 am
Forum: Pilot Lounge
Topic: GX-1 Short Hauler
Replies: 9
Views: 523

Re: GX-1 Short Hauler

So has anybody had an issue like this? I finally got around to trying it in a skirmish mission but it seems that anytime I get withing a few klicks of it the game will ctd. Is it a setting on my end or something with the opt? Or could it be something related to a mvxted? I put it over a capitol shi...
by Driftwood
Mon Aug 13, 2018 8:22 pm
Forum: Pilot Lounge
Topic: Nebulon-B Hangar
Replies: 60
Views: 1500

Re: Nebulon-B Hangar

Don't forget that turbo-lifts can also move laterally, not just up/down, so if some hinky angles due to vertical access being semi-obstructed and are needed to reach certain points of the ship this is technically speaking, viable due to in universe function.
by Driftwood
Sun Aug 12, 2018 1:17 am
Forum: Pilot Lounge
Topic: Craft Collisions option
Replies: 20
Views: 463

Re: Craft Collisions option

In Canon Star Wars hyperspace missiles would inflict damage, whereas in X-Wing Alliance they would not, according to the videos in my previous post. And most importantly such weapons could pass through every known shield technology in Canon Star Wars. Think to Han Solo in Episode VII when the Mille...
by Driftwood
Sat Aug 11, 2018 10:35 pm
Forum: Pilot Lounge
Topic: Nebulon-B Hangar
Replies: 60
Views: 1500

Re: Nebulon-B Hangar

*slow clap* Brilliant.
by Driftwood
Sat Aug 11, 2018 12:32 am
Forum: Pilot Lounge
Topic: Nebulon-B Hangar
Replies: 60
Views: 1500

Re: Nebulon-B Hangar

Wouldn't the most sensible thing be to add a modular docking bay between the engines and the fore of the ship hanging down from the spar to resolve the technical issues?

Obviously extensive ship modifications, especially for the rebels is entirely viable and extremely common.
by Driftwood
Fri Aug 10, 2018 5:27 pm
Forum: Pilot Lounge
Topic: Craft Collisions option
Replies: 20
Views: 463

Re: Craft Collisions option

Docking disables collision temporarily since the engine forcibly moves your ship to the nearest docking point, though generally if you aren't dropping cargo it centers you on the top of the opt which is irritating aesthetically in some cases if you want to dock at a specific point. This function is ...
by Driftwood
Fri Aug 10, 2018 2:13 am
Forum: Pilot Lounge
Topic: GX-1 Short Hauler
Replies: 9
Views: 523

Re: GX-1 Short Hauler

Neat! I'll put a mirror up on my page if you don't mind also.
by Driftwood
Mon Aug 06, 2018 3:38 pm
Forum: XWA Upgrade
Topic: Upgraded Shuttle and new Comm Relay and Sattelites
Replies: 43
Views: 1323

Re: Upgraded Shuttle and new Comm Relay and Sattelites

Basically the box next to Arc 3 is in the wrong place, I fixed this back in January and also fixed the POV X,Z,Y settings and removed all the writing I inserted, I'm limited to what I can do, basically I've just rearranged the UI. You can download MXvTED4.1 from my website File Archive/Craft Editor...
by Driftwood
Mon Aug 06, 2018 3:15 pm
Forum: XWA Upgrade
Topic: Upgraded Shuttle and new Comm Relay and Sattelites
Replies: 43
Views: 1323

Re: Upgraded Shuttle and new Comm Relay and Sattelites

If you notice, not a single cockpit field in MxVTED has "cockpit" following the ship name. For instance, slot 1 is the X-Wing. The X-Wing cockpit tab has Xwing in said field. Incidentally the opts related to the X-Wing are, Xwing.opt, XwingExterior.opt, and XwingCockpit.opt. The game automatically r...
by Driftwood
Mon Aug 06, 2018 1:49 am
Forum: XWA Upgrade
Topic: Upgraded Shuttle and new Comm Relay and Sattelites
Replies: 43
Views: 1323

Re: Upgraded Shuttle and new Comm Relay and Sattelites

Bman, just an FYI, DS and I did have to make a game-play decision about reducing the forward laser hard-points to less than 7 (shuttle should technically have 8) as the indicators seem to be hardwired to cap out at 7 total charge indicators. As I recall, we both came to the conclusion it'd be better...
by Driftwood
Sun Aug 05, 2018 4:37 pm
Forum: Pilot Lounge
Topic: Nebulon-B Hangar
Replies: 60
Views: 1500

Re: Nebulon-B Hangar

I'll do you one better and make up a custom hangar using opt editor and the map editor to facilitate taking screenshots using the actual dimensions.

Provided you're not in a huge hurry.
by Driftwood
Sun Aug 05, 2018 2:58 pm
Forum: XWA Upgrade
Topic: Upgraded Shuttle and new Comm Relay and Sattelites
Replies: 43
Views: 1323

Re: Upgraded Shuttle and new Comm Relay and Sattelites

I can't seem to replicate Driftwoods theory about the Cort gunturret, I've added the Falcon, the normal cort and the YT2000, and the player craft is the shuttle when I press 'G' the only gunturret I see is the shuttle gunwell :? Have you moved the player to one of the other ships (leaving slot orde...
by Driftwood
Sun Aug 05, 2018 1:53 am
Forum: XWA Upgrade
Topic: Upgraded Shuttle and new Comm Relay and Sattelites
Replies: 43
Views: 1323

Re: Upgraded Shuttle and new Comm Relay and Sattelites

Are you playing a mission or skirmish that has another craft in it that has a player controllable turret that is not another shuttle? If so, this is your problem. If your custom ship uses the default CORT gunner mesh you can use as many ships with player controllable turrets per mission. If your cus...