Search found 546 matches

by Bman
Mon Jan 21, 2019 1:04 am
Forum: Soft/Hardware Problems
Topic: Direct3D 11 via DDraw.dll
Replies: 231
Views: 83521

Re: Direct3D 11 via DDraw.dll

Thanks Jeremy. 16-bpp = 2^16 power = 65K. Does this apply to .opt files only? I was going to test with a HD .dat image but the XWADatEditor converts imported images to 256/8-bit indexed colors. :-)
by Bman
Mon Jan 21, 2019 12:55 am
Forum: Soft/Hardware Problems
Topic: Invisible Containers K
Replies: 8
Views: 75

Re: Invisible Containers K

thanks DS
by Bman
Mon Jan 21, 2019 12:52 am
Forum: Editing
Topic: Weapon slots
Replies: 10
Views: 98

Re: Weapon slots

Nice find. Also the above slots are mapped to sound files and splash animation .dat files. Driftwood, I think slot 307 or the odd stuff after 307 or before 280 are the only things that might be available... if they are stable to use. What did you have in mind?
by Bman
Sun Jan 20, 2019 2:15 am
Forum: Editing
Topic: Weapon slots
Replies: 10
Views: 98

Re: Weapon slots

Sure, those aren't gospel just ideas. Those extra capital slots could be used for new non "laser" weapons since the newest patch allows creating various FG colors (up to 128) for any given slot and it's corresponding .opt file and things can be "stacked" to save slots. It all arbitrary. However, the...
by Bman
Sun Jan 20, 2019 12:18 am
Forum: Editing
Topic: SLAM Hook
Replies: 19
Views: 303

Re: SLAM Hook

Thanks! :-)
by Bman
Sun Jan 20, 2019 12:13 am
Forum: Editing
Topic: Weapon slots
Replies: 10
Views: 98

Re: Weapon slots

DS is correct on multiple fronts. I remapped a lot of starship and stations WP hard points and got working rotating turrets for TFTC project and it's very time consuming. The nice thing is it is possible to have three different Laser types... at least for starships (non-flyable craft) perhaps based ...
by Bman
Fri Jan 18, 2019 4:22 am
Forum: Editing
Topic: SLAM Hook
Replies: 19
Views: 303

Re: SLAMS

Awesome! We need this for TFTC. :-)
by Bman
Tue Jan 15, 2019 5:40 am
Forum: Editing
Topic: Hooks
Replies: 133
Views: 13906

Re: Hooks

What I did few years ago for TFTC was to change the splash animations using a traditional fire ball color-effect for a more universal solution for all the different colors. But it's a W-I-P/experimental phase, meaning I"m not satisfied with the outcome yet. If anyone wants to test what I have done, ...
by Bman
Tue Jan 15, 2019 5:29 am
Forum: Editing
Topic: XWA.Exe Patches
Replies: 36
Views: 7995

Re: XWA.Exe Patches

Thanks, sorry to bug you mate. :-) I'm chopping at the bit to implement some HD images for TFTC, but right now 8-bit indexed colors degrades things. :-) No hurry. Edit: This is a decent VB writeup for coding for 32-bit color RGBA with alpha-channel. Not sure if it would be useful for OptechV2.x too ...
by Bman
Sat Jan 12, 2019 9:29 pm
Forum: Soft/Hardware Problems
Topic: Containers L cannot be hit by AI crafts
Replies: 22
Views: 304

Re: Containers L cannot be hit by AI crafts

I noticed a similar issue a few years ago when I had a corvette try to clear a mine field, but it shot right through the mines without damaging them.
by Bman
Sat Jan 12, 2019 9:12 pm
Forum: Editing
Topic: XWA.Exe Patches
Replies: 36
Views: 7995

Re: XWA.Exe Patches

Also the starfield renders temporary "pixels" of light for a lack of better words. The planets, galaxies, stars etc. are static images encapsulated within .dat files like DTM's starfield. The hyperspace simulation is similar but has a series of static .bmp images, I believe complied by game engine i...
by Bman
Fri Jan 11, 2019 4:39 am
Forum: Pilot Lounge
Topic: Reopening: Vince-T's Modding HQ
Replies: 9
Views: 254

Re: Reopening: Vince-T's Modding HQ

That's brilliant Trevor. I've been wanting to add a shiny black floor (like the death star hangar bay in the movies) for some Imperial hangars. I didn't know Anim8or had that feature. I'm still using it for design purposes and might need your help with some texturing projects. By the way, can a simi...
by Bman
Tue Jan 08, 2019 12:57 am
Forum: Editing
Topic: Hooks
Replies: 133
Views: 13906

Re: Hooks

Great idea to reduces all the .txt files into one .ini on a per craft basis or mission basis. Another idea, can most of the .dll's be compiled under just one master dynamic link library file?
by Bman
Tue Jan 08, 2019 12:51 am
Forum: XWA Upgrade
Topic: New upgraded Assault Gunboat
Replies: 16
Views: 588

Re: New upgraded Assault Gunboat

Nice job DTM. :-)
by Bman
Tue Jan 01, 2019 10:12 am
Forum: Soft/Hardware Problems
Topic: XWA Custom & Widescreen Resolutions
Replies: 81
Views: 68384

Re: XWA Custom & Widescreen Resolutions

Great DS & Justagai, thanks for posting that. For the TFTC project, I was using the Backdrop scaling factor from 256.0f to 64.0f, because I was using larger .dat files like 2048x2048 for sharper background images, but I'm thinking of readjusting back to the newer standard of DTM's 128.0f. I haven't ...
by Bman
Mon Dec 31, 2018 6:00 am
Forum: Soft/Hardware Problems
Topic: Direct3D 11 via DDraw.dll
Replies: 231
Views: 83521

Great.
by Bman
Mon Dec 31, 2018 12:57 am
Forum: Pilot Lounge
Topic: Imperial Outpost Release
Replies: 7
Views: 353

Re: Imperial Outpost Release

Neat.
by Bman
Sat Dec 22, 2018 10:24 pm
Forum: Editing
Topic: 60FPS Inflight hook
Replies: 36
Views: 1387

Re: 60FPS Inflight hook

Hi Jeremy, does this latest version also include the 60FPS fix for all interior hangars (pre-fllight)? If not, I can manually add to my patcher.xml file. Thanks.
by Bman
Sat Dec 22, 2018 10:10 pm
Forum: Pilot Lounge
Topic: Color of the laser
Replies: 7
Views: 346

Re: Color of the laser

Hi DTM, CIS at least in the movies generally used red lasers like the Rebellion. The Geonosians (s/p?) seemed to use purple lasers (remember when Dukoo was being escorted by the two pod fighters being chased by Anakin and Kenobi in the LATT Gunship over the desert before they the dueled. See AOTC). ...
by Bman
Sat Dec 22, 2018 9:54 pm
Forum: XWA Upgrade
Topic: Do you have what it takes?
Replies: 139
Views: 39201

Re: Do you have what it takes?

Nice job.
by Bman
Sat Dec 22, 2018 9:52 pm
Forum: XWA Upgrade
Topic: Nebulon-B Frigate redone
Replies: 18
Views: 7538

Re: Nebulon-B Frigate redone

You have to edit the file Spacecraft0.lst in your /Flightmodels folder with notepad or another text editor. Find the specific model .opt name you want and change it, then save. Make sure file extension stays as .lst not .txt. The default name use to be ...\Frigate2.opt but now it's replaced with ano...
by Bman
Mon Dec 17, 2018 3:01 am
Forum: Editing
Topic: Hooks
Replies: 133
Views: 13906

Re: Hooks

I see, in other words WeaponColor = FG markings (index 0, 1, 2,...) It's the same technique used for referencing the 6 Red Squardon X-wing textures in one model. :-) Also, the IFF side determines which laser.opt file(s) is loaded by game engine. So having additional FG's colors for those .opt models...
by Bman
Sat Dec 15, 2018 5:08 am
Forum: Editing
Topic: [OPTing] XWA OPT Editor (a new opting tool is under construction)
Replies: 223
Views: 44311

Re: [OPTing] XWA OPT Editor (a new opting tool is under construction)

Driftwood, I had already modified my engine on XP Pro (or older O/S) which supports BHE, Windows10 x64 does not. MXvTED4.1 does not seem to allow anything to be edited above slot/Craft No. 218 (Hyper Buoy) at least for now. In the below image I am "assuming" the mappings for the Accelerator Rings an...
by Bman
Fri Dec 14, 2018 1:07 am
Forum: Editing
Topic: Custom Hangars
Replies: 135
Views: 29698

Re: Custom Hangars

Already in the works. :-)
by Bman
Fri Dec 14, 2018 1:05 am
Forum: Editing
Topic: [OPTing] XWA OPT Editor (a new opting tool is under construction)
Replies: 223
Views: 44311

Re: [OPTing] XWA OPT Editor (a new opting tool is under construction)

You can also easily make the asteroids targetable and destroyable by changing two values in BHE or with MXvTED4.1 editor. Don't recall at the moment. :-)