Search found 469 matches

by Bman
Sun Jul 08, 2018 8:19 pm
Forum: Editing
Topic: Hooks
Replies: 63
Views: 2779

Re: Hooks

The Lambda shuttle with a working rear turret mesh ... nice! Have you made the shuttle "Flyable" in the text file ?
by Bman
Wed Jul 04, 2018 1:04 am
Forum: Editing
Topic: Engine sounds and weapon sounds
Replies: 51
Views: 1970

Re: Engine sounds and weapon sounds

Thanks for correction, I'll keep experimenting with different values. I can convert decimal into hex. Do you think a main hook is possible to allow flyby sounds to play independently from each separate craft of the same type that pass near the player's craft? For example, assume player craft is an A...
by Bman
Wed Jul 04, 2018 12:44 am
Forum: Editing
Topic: [OPTing] texture limits
Replies: 99
Views: 15342

Re: [OPTing] texture limits

What I did is cloak the droids.... they're all there but I used a transparent 8x8 texture to hide the mesh faces when other 5 FG "colors" as not in use. We can get up to 128 FG textures on any FaceGroup/Mesh (indexed as 0 thru 127) but file size would be huge if you maxed out even on one mesh and de...
by Bman
Wed Jul 04, 2018 12:34 am
Forum: XWA Upgrade
Topic: Do you have what it takes?
Replies: 115
Views: 23247

Re: Do you have what it takes?

Great job Warb. I agree. I also throw my hat in for Jeremy for XWAUP member status as lead IT/Programmer for all his contributions and Reimar too. Cheers! :beer:
by Bman
Tue Jul 03, 2018 4:20 am
Forum: Editing
Topic: Engine sounds and weapon sounds
Replies: 51
Views: 1970

Re: Engine sounds and weapon sounds

You rock Jeremy! This is perfect with tons of flexibility. Thank you! :-) :applaus: Just remembered something I wanted to ask, in the SFXBLASTNEW.LST the list has these values: FlyByTI.wav 115 4000 FlyByTI3D.wav 115 4000 FlyByAG.wav 115 4000 FlyByAG3D.wav 115 4000 FlyByXW.wav 115 4000 FlyByXW3D.wav ...
by Bman
Mon Jul 02, 2018 4:59 am
Forum: Editing
Topic: [OPTing] texture limits
Replies: 99
Views: 15342

Re: [OPTing] texture limits

I didn't notice any performance issues except maybe in the hangar, but I think it's related to other things I have present. I sent DS his files back so he can review and see if this is feasible. A BIG assumption I made is all meshes (or rather all three of the related .opt files) are exactly the sam...
by Bman
Mon Jul 02, 2018 3:42 am
Forum: Editing
Topic: [OPTing] texture limits
Replies: 99
Views: 15342

Re: [OPTing] texture limits

Hello, proof of concept. Using only Jeremy's editor, I've been able to successfully role all 6 flight group textures from Xwing Red Squadron including all 6 separate droid heads into one model (the base, exterior, cockpit, and alternate cockpit). I did not include the Gold, Blue, or Green group colo...
by Bman
Tue Jun 19, 2018 1:38 am
Forum: Editing
Topic: Engine sounds and weapon sounds
Replies: 51
Views: 1970

Re: Engine sounds . . .

Awesome! It appears if values 11 through 28 are used, that means possibility of maximizing out to 16 different unique flyby sound files, then reassigning every model into one of 16 groups. Thanks Jeremy. :-) Throwing this idea out there... Can the default EngineWash.wav and EngineWashSD.wav slots be...
by Bman
Sun Jun 17, 2018 6:05 pm
Forum: Editing
Topic: Engine sounds and weapon sounds
Replies: 51
Views: 1970

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by Bman
Wed Jun 13, 2018 10:43 pm
Forum: Editing
Topic: Engine sounds and weapon sounds
Replies: 51
Views: 1970

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by Bman
Fri Jun 08, 2018 4:09 am
Forum: Pilot Lounge
Topic: The last one: Z-95 Mk.II - Released
Replies: 9
Views: 293

Re: The last one: Z-95 Mk.II - Released

Nice
by Bman
Fri Jun 01, 2018 10:28 pm
Forum: Editing
Topic: [OPTing] a new opting tool is under construction
Replies: 193
Views: 29347

Re: [OPTing] a new opting tool is under construction

Thank you Jeremy for this, and the updated engine-sound, 3d vertice count, and wingmen sound updates. :-)
by Bman
Mon May 28, 2018 5:58 pm
Forum: Editing
Topic: Engine sounds and weapon sounds
Replies: 51
Views: 1970

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by Bman
Mon May 28, 2018 4:59 am
Forum: Pilot Lounge
Topic: YB-300 Light Transport
Replies: 5
Views: 315

Re: YB-300 Light Transport

Nice textures. Looks like it's a slight spinoff of the Corvette line with the head.
by Bman
Mon May 28, 2018 4:55 am
Forum: Editing
Topic: Engine sounds and weapon sounds
Replies: 51
Views: 1970

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by Bman
Sat May 26, 2018 9:47 pm
Forum: Editing
Topic: Engine sounds and weapon sounds
Replies: 51
Views: 1970

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by Bman
Tue May 22, 2018 12:52 am
Forum: XWA Upgrade
Topic: Do you have what it takes?
Replies: 115
Views: 23247

Re: Do you have what it takes?

Nice work Warb. Saw your moddb.com models too. Agreed, your added talent here would be awesome.
by Bman
Tue May 22, 2018 12:46 am
Forum: Pilot Lounge
Topic: New: The Z-95 Mk.I
Replies: 12
Views: 342

Re: New: The Z-95 Mk.I

Very good.
by Bman
Mon May 21, 2018 1:36 am
Forum: Editing
Topic: Hooks
Replies: 63
Views: 2779

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by Bman
Sun May 20, 2018 6:04 pm
Forum: Editing
Topic: Hooks
Replies: 63
Views: 2779

Re: Hooks

I see now mate. More complex than I realized. This patch might come in handy for other models though.
by Bman
Sun May 20, 2018 1:00 am
Forum: Editing
Topic: Hooks
Replies: 63
Views: 2779

Re: Hooks

Hi Jeremy, when you say "FG number 0" I assume that means the first indexed FG in the list at the top of the AlliED screen of the given mission.tie file. XW.png For example, I'm assuming the following could be a possibility with the X-Wing.opt model texture maps on a single wing mesh... etc. TEX000*...
by Bman
Sun May 20, 2018 12:49 am
Forum: Editing
Topic: [OPTing] texture limits
Replies: 99
Views: 15342

Re: [OPTing] texture limits

Wonderful Jeremy! Just awesome. That allows more flexibility with limited ship slots. :-)
by Bman
Sun May 20, 2018 12:13 am
Forum: Pilot Lounge
Topic: Another Birthday........
Replies: 9
Views: 205

Re: Another Birthday........

Happy birthday Rogue. Nice PC setup.
by Bman
Sat May 19, 2018 1:38 am
Forum: Editing
Topic: New effects
Replies: 50
Views: 4358

Re: New effects

Looks better. IMHO, I'd reduce the total number of sparks/fireworks coming out of the center of explosions and use a little more of a cloud/bubbles effect brush in your paint program. Keep up the great work and initiative! Neat .jif file. Too bad .jifs cant' be used inside this game.
by Bman
Fri May 18, 2018 12:16 pm
Forum: Editing
Topic: [OPTing] texture limits
Replies: 99
Views: 15342

Re: [OPTing] texture limits

Yep, if the Yogme editor can be updated that means the X-wing model could now have all six Red Squadron markings plus the generic Xwing FG, each with it's own colors: R,Y,B,G, so theoretically 28 different FG texture maps ( 7 FG markings x 4 colors). Even more...if someone wanted to add burn marks a...