Search found 491 matches

by Bman
Sat Sep 15, 2018 1:41 am
Forum: Editing
Topic: Custom Hangars
Replies: 115
Views: 16884

Re: Custom Hangars

Wow, very nice. Thank you Jeremy! On the flip side, 1) Is it possible to have more than one instance of the Shuttle (or other substitute craft) launching and returning to hangar concurrently and/or independently? 2) And perhaps with different delayed times via a .cfg or .txt file? 3) Could the vecto...
by Bman
Sat Sep 15, 2018 1:24 am
Forum: Editing
Topic: A new TgSmush.dll
Replies: 27
Views: 8235

Re: A new TgSmush.dll

Thanks Jeremy.
by Bman
Sat Sep 15, 2018 1:19 am
Forum: Soft/Hardware Problems
Topic: Direct3D 11 via DDraw.dll
Replies: 199
Views: 43471

Re: Direct3D 11 via DDraw.dll

Didn't realize they both had their own .dll. :-) Thought it was collectively combined and enhanced each time a new release came out. Duly noted.
Anyway, thanks Jeremy.
by Bman
Thu Sep 13, 2018 5:21 am
Forum: Pilot Lounge
Topic: Happy Birthday Darksaber
Replies: 15
Views: 298

Re: Happy Birthday Darksaber

Been away, but Happy belated Birthday DS!
by Bman
Wed Sep 05, 2018 2:32 am
Forum: Editing
Topic: Hooks
Replies: 68
Views: 3260

Re: Hooks

Yep, I saw DTM post that too. At top of the list, click "Restore" as DS just mentioned. Then, in the .xml file, you can edit it with notepad and either delete the first patch section (two lines of code plus the opening Patch array header and Patch trailer, or just put a semi-colon " ; " to comment o...
by Bman
Mon Sep 03, 2018 4:01 am
Forum: Pilot Lounge
Topic: WIP: MC85 Resistance Cruiser Raddus
Replies: 17
Views: 563

Re: WIP: MC85 Resistance Cruiser Raddus

Very nice. Another idea... the Supremacy could be made the same way you did the Bespin Cloud City concept. One half is 30km and the other 30km and both .opts lined up. They would probably have to be stationary in any given mission. :-)
by Bman
Fri Aug 31, 2018 11:37 am
Forum: Pilot Lounge
Topic: WIP: MC85 Resistance Cruiser Raddus
Replies: 17
Views: 563

Re: WIP: MC85 Resistance Cruiser Raddus

Excellent.
by Bman
Sun Aug 26, 2018 5:30 pm
Forum: XWA Upgrade
Topic: WIP: Nebulon B Frigate Version 2.0
Replies: 17
Views: 594

Re: WIP: Nebulon B Frigate Version 2.0

Nice. No need to give me any credit. Credit goes to SWG folks and Gank. One idea. Is there any way the windows can be made brighter and the engine glows ? If you need help with rotating gun turrets as the last step, give me holler. :-) Thanks DTM, looks great. Re: Phoenix/Driftwood... in theory I'd ...
by Bman
Wed Aug 22, 2018 1:18 am
Forum: XWA Upgrade
Topic: Upgraded Shuttle and new Comm Relay and Sattelites
Replies: 41
Views: 1187

Re: Upgraded Shuttle and new Comm Relay and Sattelites

No worries about installer. My gut feeling there is a solution around corner and it might help with other models in general. Going to do some extensive testing. I'll post back if I come up with anything useful for shuttle itself. Unless Jeremy knows of a quicker way, but he's busy with other projects.
by Bman
Tue Aug 21, 2018 2:42 am
Forum: XWA Upgrade
Topic: Upgraded Shuttle and new Comm Relay and Sattelites
Replies: 41
Views: 1187

Re: Upgraded Shuttle and new Comm Relay and Sattelites

Not sure. The key might be how a mesh is made and what direction its "front side" is made before it is imported into Optech. In other words, on basic level how does the game engine know that left side (in general as seen in Jeremy's editor) is the default front side of the model (all meshes) ? I'm p...
by Bman
Mon Aug 20, 2018 11:46 am
Forum: XWA Upgrade
Topic: Upgraded Shuttle and new Comm Relay and Sattelites
Replies: 41
Views: 1187

Re: Upgraded Shuttle and new Comm Relay and Sattelites

I figured out the Shuttlegunner.opt doesn't work when I was on Team two in the Skirmish simulator room. One team one, it's fine. Great job by the way. I spent all weekend trying to figure out a way doing different combinations of how to stop the two rear EmpireTurboLaser hardpoints on the base Shutt...
by Bman
Mon Aug 13, 2018 3:50 am
Forum: Pilot Lounge
Topic: Nebulon-B Hangar
Replies: 60
Views: 1474

Re: Nebulon-B Hangar

Great idea DTM, very nice. I guess the medical frigate could stay as cannon but the heavily armed Neb-B's could take on your proposed design, little bigger width wise. B/t/w, I have copy of Gank's SWG model with superior textures and fully functional working turrets. Do you want a copy?
by Bman
Sat Aug 11, 2018 12:19 am
Forum: Pilot Lounge
Topic: Nebulon-B Hangar
Replies: 60
Views: 1474

Re: Nebulon-B Hangar

Probably not cannon, but I think I remember in one of the Jedi Knight games (Jedi Outcast), wasn't there a mission where the hangar of a Nebulon-B had a basement hangar, and you had to confront pirates who hijacked the ship? The hangar floor elevator was jammed. Anyway, it might make sense if the ha...
by Bman
Wed Aug 08, 2018 11:20 pm
Forum: Pilot Lounge
Topic: Craft Collisions option
Replies: 20
Views: 460

Re: Craft Collisions option

Could be the hit zones are not mapped correctly on mesh(es) of a model. If you are using a regular mission file, setting any craft FG to "Invincible" may allow for collisions into other models without damage. Third, the collisions option within the skirmish room is where you can turn it on or off. I...
by Bman
Sun Aug 05, 2018 9:12 pm
Forum: XWA Upgrade
Topic: Upgraded Shuttle and new Comm Relay and Sattelites
Replies: 41
Views: 1187

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by Bman
Sun Aug 05, 2018 1:57 pm
Forum: XWA Upgrade
Topic: Upgraded Shuttle and new Comm Relay and Sattelites
Replies: 41
Views: 1187

Re: Upgraded Shuttle and new Comm Relay and Sattelites

Thanks, I was using Skirmish mode to test the Imp. shuttle as is. I have all those stats showing. Maybe it's my resolution--I'm using highest default resolution. I'm not using the Objects.txt file to assign the contents of ShuttleGunner.opt to Cort one. I could try as last resort. Curious, why is AR...
by Bman
Sun Aug 05, 2018 12:10 am
Forum: Editing
Topic: [OPTing] a new opting tool is under construction
Replies: 197
Views: 30052

Re: [OPTing] a new opting tool is under construction

Great. The Transformation tool is key to get the X, Y, Z, (Look, Up, Right) center pivots plotted on rotating meshes to work correctly. The ones that are 90, 45, or 180 degree angles mapped as 16384, 32767, ... arcs are fairly easy but if a mesh is modeled at complex angles--say any 360 degrees befo...
by Bman
Sat Aug 04, 2018 11:42 pm
Forum: XWA Upgrade
Topic: Upgraded Shuttle and new Comm Relay and Sattelites
Replies: 41
Views: 1187

Re: Upgraded Shuttle and new Comm Relay and Sattelites

Looks really good but I'm having a different issue. Installed the Imperial Shuttle Option 4, but when I hit the "G" key for the gunner well, I don't see anything except it looks more like the front cockpit view but turned off with the period "." key. And the turret blasts occurs further above gunner...
by Bman
Sat Aug 04, 2018 11:31 pm
Forum: XWA Upgrade
Topic: Do you have what it takes?
Replies: 129
Views: 24313

Re: Do you have what it takes?

Very good.
by Bman
Sat Aug 04, 2018 11:26 pm
Forum: XWA Upgrade
Topic: [XWAUCP 1.5] Return Nav Buoy on Mission 1 Isn't There!
Replies: 7
Views: 284

Re: [XWAUCP 1.5] Return Nav Buoy on Mission 1 Isn't There!

Skimming your post and I haven't looked into it, but my best advice is to open the specific *.tie mission file with AlliED editor. This sounds more like a logical condition/trigger event that is not happening to birth the Nav buoy's arrival condition, as Keiran wrote. Something may be messed up, del...
by Bman
Tue Jul 31, 2018 2:59 am
Forum: XWA Upgrade
Topic: Upgraded Shuttle and new Comm Relay and Sattelites
Replies: 41
Views: 1187

Re: Upgraded Shuttle and new Comm Relay and Sattelites

Very well done guys. Glad this is now flyable with rear turret.
by Bman
Sun Jul 22, 2018 12:17 am
Forum: Pilot Lounge
Topic: More Clone Wars
Replies: 6
Views: 372

Re: More Clone Wars

Neat, too bad all those animations weren't converted into live one hour series/chapters with real life actors. Not feasible budget-wise for full scale hollywood movie platform, but would be great if they were hosted online like at Netflix or something like that.
by Bman
Sun Jul 08, 2018 8:19 pm
Forum: Editing
Topic: Hooks
Replies: 68
Views: 3260

Re: Hooks

The Lambda shuttle with a working rear turret mesh ... nice! Have you made the shuttle "Flyable" in the text file ?
by Bman
Wed Jul 04, 2018 1:04 am
Forum: Editing
Topic: Engine sounds and weapon sounds
Replies: 51
Views: 2092

Re: Engine sounds and weapon sounds

Thanks for correction, I'll keep experimenting with different values. I can convert decimal into hex. Do you think a main hook is possible to allow flyby sounds to play independently from each separate craft of the same type that pass near the player's craft? For example, assume player craft is an A...
by Bman
Wed Jul 04, 2018 12:44 am
Forum: Editing
Topic: [OPTing] texture limits
Replies: 104
Views: 15824

Re: [OPTing] texture limits

What I did is cloak the droids.... they're all there but I used a transparent 8x8 texture to hide the mesh faces when other 5 FG "colors" as not in use. We can get up to 128 FG textures on any FaceGroup/Mesh (indexed as 0 thru 127) but file size would be huge if you maxed out even on one mesh and de...