Search found 502 matches

by Bman
Tue Oct 16, 2018 5:34 am
Forum: Pilot Lounge
Topic: T-85 X-wing
Replies: 13
Views: 317

Re: T-85 X-wing

Yep it's now possible as I understand it from Jeremy's patch. The mesh index order (the meshes that need to rotate) in the base .opt must match the index order/number of another rotating mesh(es) in the exterior model, and I believe the cockpit model too. The mesh type sometimes matters. As a best p...
by Bman
Sat Oct 13, 2018 10:33 pm
Forum: Pilot Lounge
Topic: T-85 X-wing
Replies: 13
Views: 317

Re: T-85 X-wing

Saxman, an off-topic question for you; since the vertice-to-mesh limitation is not an issue anymore, do you think it's more probable your E-Wing modeling project could be playable under the XWA engine?
by Bman
Sat Oct 13, 2018 10:19 pm
Forum: Editing
Topic: Custom Hangars
Replies: 130
Views: 17992

Re: Custom Hangars

Hello, in my test mission, I launched my shuttle (player craft) from Azz. home base. I used an alternative "departure by" starship for each of the 4 different regions; a dreadnaught in Region 1, Frigate in Region 2, Escort Carrier in 3, and Cal. cruiser in 4. Each of them loaded their own unique han...
by Bman
Fri Oct 12, 2018 1:09 am
Forum: Editing
Topic: Hooks
Replies: 75
Views: 3671

Re: Hooks

Awesome, thanks for this. Do you think it will be possible to allow for true 32-bit colored static images, yet ?
by Bman
Mon Oct 08, 2018 3:53 am
Forum: Editing
Topic: Custom Hangars
Replies: 130
Views: 17992

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by Bman
Fri Oct 05, 2018 2:38 am
Forum: Editing
Topic: Custom Hangars
Replies: 130
Views: 17992

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by Bman
Tue Oct 02, 2018 2:43 am
Forum: XWA Upgrade
Topic: Nebulon-B Frigate redone
Replies: 11
Views: 426

Re: Nebulon-B Frigate redone

Thanks DTM for bringing this to fruition, and with the multiple model options.
by Bman
Sun Sep 30, 2018 3:34 am
Forum: Pilot Lounge
Topic: Solo: A Star Wars Story
Replies: 92
Views: 3663

Re: Solo: A Star Wars Story

A little similarity of the design, but I doubt the movie prop folks were looking at any models from these games to render the train. Watched Solo last night and this movie was entertaining and creative. I'll have to admit I was surprised to see Darth Maul at the end of this movie. I don't recall if ...
by Bman
Sun Sep 30, 2018 3:19 am
Forum: Editing
Topic: Custom Hangars
Replies: 130
Views: 17992

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by Bman
Fri Sep 28, 2018 2:51 am
Forum: Editing
Topic: Custom Hangars
Replies: 130
Views: 17992

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by Bman
Thu Sep 20, 2018 3:24 am
Forum: XWA Upgrade
Topic: Upgraded Shuttle and new Comm Relay and Sattelites
Replies: 43
Views: 1582

Re: Upgraded Shuttle-- latest solution fix

Did more testing and the best solution I've now come with will; 1) Keep rear turbo lasers from firing forward through cockpit, 2) Will work as it should in auto-defense mode "X" key, independently from the small front lasers, 3) Does not cause small front lasers to behave like turbo laser hardpoints...
by Bman
Sat Sep 15, 2018 1:41 am
Forum: Editing
Topic: Custom Hangars
Replies: 130
Views: 17992

Re: Custom Hangars

Wow, very nice. Thank you Jeremy! On the flip side, 1) Is it possible to have more than one instance of the Shuttle (or other substitute craft) launching and returning to hangar concurrently and/or independently? 2) And perhaps with different delayed times via a .cfg or .txt file? 3) Could the vecto...
by Bman
Sat Sep 15, 2018 1:24 am
Forum: Editing
Topic: A new TgSmush.dll
Replies: 27
Views: 8426

Re: A new TgSmush.dll

Thanks Jeremy.
by Bman
Sat Sep 15, 2018 1:19 am
Forum: Soft/Hardware Problems
Topic: Direct3D 11 via DDraw.dll
Replies: 205
Views: 44369

Re: Direct3D 11 via DDraw.dll

Didn't realize they both had their own .dll. :-) Thought it was collectively combined and enhanced each time a new release came out. Duly noted.
Anyway, thanks Jeremy.
by Bman
Thu Sep 13, 2018 5:21 am
Forum: Pilot Lounge
Topic: Happy Birthday Darksaber
Replies: 15
Views: 401

Re: Happy Birthday Darksaber

Been away, but Happy belated Birthday DS!
by Bman
Wed Sep 05, 2018 2:32 am
Forum: Editing
Topic: Hooks
Replies: 75
Views: 3671

Re: Hooks

Yep, I saw DTM post that too. At top of the list, click "Restore" as DS just mentioned. Then, in the .xml file, you can edit it with notepad and either delete the first patch section (two lines of code plus the opening Patch array header and Patch trailer, or just put a semi-colon " ; " to comment o...
by Bman
Mon Sep 03, 2018 4:01 am
Forum: Pilot Lounge
Topic: WIP: MC85 Resistance Cruiser Raddus
Replies: 18
Views: 733

Re: WIP: MC85 Resistance Cruiser Raddus

Very nice. Another idea... the Supremacy could be made the same way you did the Bespin Cloud City concept. One half is 30km and the other 30km and both .opts lined up. They would probably have to be stationary in any given mission. :-)
by Bman
Fri Aug 31, 2018 11:37 am
Forum: Pilot Lounge
Topic: WIP: MC85 Resistance Cruiser Raddus
Replies: 18
Views: 733

Re: WIP: MC85 Resistance Cruiser Raddus

Excellent.
by Bman
Sun Aug 26, 2018 5:30 pm
Forum: XWA Upgrade
Topic: WIP: Nebulon B Frigate Version 2.0
Replies: 17
Views: 763

Re: WIP: Nebulon B Frigate Version 2.0

Nice. No need to give me any credit. Credit goes to SWG folks and Gank. One idea. Is there any way the windows can be made brighter and the engine glows ? If you need help with rotating gun turrets as the last step, give me holler. :-) Thanks DTM, looks great. Re: Phoenix/Driftwood... in theory I'd ...
by Bman
Wed Aug 22, 2018 1:18 am
Forum: XWA Upgrade
Topic: Upgraded Shuttle and new Comm Relay and Sattelites
Replies: 43
Views: 1582

Re: Upgraded Shuttle and new Comm Relay and Sattelites

No worries about installer. My gut feeling there is a solution around corner and it might help with other models in general. Going to do some extensive testing. I'll post back if I come up with anything useful for shuttle itself. Unless Jeremy knows of a quicker way, but he's busy with other projects.
by Bman
Tue Aug 21, 2018 2:42 am
Forum: XWA Upgrade
Topic: Upgraded Shuttle and new Comm Relay and Sattelites
Replies: 43
Views: 1582

Re: Upgraded Shuttle and new Comm Relay and Sattelites

Not sure. The key might be how a mesh is made and what direction its "front side" is made before it is imported into Optech. In other words, on basic level how does the game engine know that left side (in general as seen in Jeremy's editor) is the default front side of the model (all meshes) ? I'm p...
by Bman
Mon Aug 20, 2018 11:46 am
Forum: XWA Upgrade
Topic: Upgraded Shuttle and new Comm Relay and Sattelites
Replies: 43
Views: 1582

Re: Upgraded Shuttle and new Comm Relay and Sattelites

I figured out the Shuttlegunner.opt doesn't work when I was on Team two in the Skirmish simulator room. One team one, it's fine. Great job by the way. I spent all weekend trying to figure out a way doing different combinations of how to stop the two rear EmpireTurboLaser hardpoints on the base Shutt...
by Bman
Mon Aug 13, 2018 3:50 am
Forum: Pilot Lounge
Topic: Nebulon-B Hangar
Replies: 60
Views: 1612

Re: Nebulon-B Hangar

Great idea DTM, very nice. I guess the medical frigate could stay as cannon but the heavily armed Neb-B's could take on your proposed design, little bigger width wise. B/t/w, I have copy of Gank's SWG model with superior textures and fully functional working turrets. Do you want a copy?
by Bman
Sat Aug 11, 2018 12:19 am
Forum: Pilot Lounge
Topic: Nebulon-B Hangar
Replies: 60
Views: 1612

Re: Nebulon-B Hangar

Probably not cannon, but I think I remember in one of the Jedi Knight games (Jedi Outcast), wasn't there a mission where the hangar of a Nebulon-B had a basement hangar, and you had to confront pirates who hijacked the ship? The hangar floor elevator was jammed. Anyway, it might make sense if the ha...
by Bman
Wed Aug 08, 2018 11:20 pm
Forum: Pilot Lounge
Topic: Craft Collisions option
Replies: 20
Views: 488

Re: Craft Collisions option

Could be the hit zones are not mapped correctly on mesh(es) of a model. If you are using a regular mission file, setting any craft FG to "Invincible" may allow for collisions into other models without damage. Third, the collisions option within the skirmish room is where you can turn it on or off. I...