Search found 47 matches

by Prime
Wed May 23, 2018 2:53 pm
Forum: Pilot Lounge
Topic: New: The Z-95 Mk.I
Replies: 13
Views: 917

Re: New: The Z-95 Mk.I

Great design!
by Prime
Tue Apr 24, 2018 5:00 pm
Forum: Editing
Topic: Unable to change slot 1 Z and Y coords for T70 X-cockpit POV
Replies: 6
Views: 368

Re: Unable to change slot 1 Z and Y coords for T70 X-cockpit POV

Thanks a ton for taking the time to do this, Darksaber. Now things make much more sense. I had forgotten that I had duplicated the Hawk.opt and named it HawkExterior.opt when I was playing around previously. I am trying to use the Otana cockpit as a stand in for the Ebon Hawk, and this definitely he...
by Prime
Mon Apr 23, 2018 3:20 am
Forum: Editing
Topic: Unable to change slot 1 Z and Y coords for T70 X-cockpit POV
Replies: 6
Views: 368

Re: Unable to change slot 1 Z and Y coords for T70 X-cockpit POV

Sorry to resurract an old thread, but I am trying to understand a little better how these things work. I am lookiing at the Ebon Hawk OPT by Spider that also seems to have the same issue with "locking the camera" that the T70 has. Using OpTech 1.1 from what I can tell Mesh 14 had a cockpit hardpoint...
by Prime
Thu Apr 19, 2018 2:41 am
Forum: Pilot Lounge
Topic: KOTOR opt
Replies: 28
Views: 1530

Re: KOTOR opt

Awesome!
by Prime
Wed Apr 18, 2018 2:42 am
Forum: Pilot Lounge
Topic: KOTOR opt
Replies: 28
Views: 1530

Re: KOTOR opt

Thanks a ton for converting the Hawk! Been dreaming about this one for years :) I'd be happy enough if I could get say the Otana cockpit working with it. But it seems only the X coordinate for the cockpit POV has any effect, so I can't align the camera view. Is there something I am missing, or is th...
by Prime
Sat Mar 24, 2018 1:49 pm
Forum: Pilot Lounge
Topic: Skystrike Academy Station
Replies: 13
Views: 816

Re: Skystrike Academy Station

Y'know, having played with this opt, I never quite realized just how many hangars it has. Amazing. Out of curiosity, do you plan to convert more of Warb Null's models? I took a look at his drive, and its quite the gem of models from all different eras. Some, but not necessarily all. If you have som...
by Prime
Tue Jan 23, 2018 1:08 am
Forum: Editing
Topic: Unable to change slot 1 Z and Y coords for T70 X-cockpit POV
Replies: 6
Views: 368

Re: Unable to change slot 1 Z and Y coords for T70 X-cockpit

Ah ok. Thanks for the clarification!
by Prime
Sat Jan 20, 2018 2:20 pm
Forum: Pilot Lounge
Topic: KOTOR opt
Replies: 28
Views: 1530

Re: KOTOR opt

Trying not to get hopes up for that!
by Prime
Fri Jan 19, 2018 4:05 am
Forum: Editing
Topic: Unable to change slot 1 Z and Y coords for T70 X-cockpit POV
Replies: 6
Views: 368

Unable to change slot 1 Z and Y coords for T70 X-cockpit POV

I am trying to change the cockpit POV position for the T-70 X-Wing by Spyder in Slot 1 using MXvTED 4. Changing the X coord on the cockpit tab seems to work ok, but changes to Z and Y don't seem to take affect for that slot. This is with the GoG version of XWA. Is this a known thing with slot 1 spec...
by Prime
Fri Jan 19, 2018 3:16 am
Forum: Pilot Lounge
Topic: KOTOR opt
Replies: 28
Views: 1530

Re: KOTOR opt

I've been hoping for the Ebon Hawk ever since KOTOR came out! :)
by Prime
Thu Jan 18, 2018 4:57 am
Forum: Editing
Topic: How to change flightgroup colors of an OPT?
Replies: 2
Views: 244

Re: How to change flightgroup colors of an OPT?

Thank You!
by Prime
Tue Jan 09, 2018 1:35 am
Forum: Pilot Lounge
Topic: U-Wing, V-Wing, Gozanti...and more!
Replies: 27
Views: 1803

Re: U-Wing, V-Wing, Gozanti...and more!

These look really great. So awesome that this game is still getting such good new content.
by Prime
Thu Jan 04, 2018 4:54 am
Forum: Editing
Topic: How to change flightgroup colors of an OPT?
Replies: 2
Views: 244

How to change flightgroup colors of an OPT?

I would like to swap some of the flightgroup colours in Spyder’s T-70 X-Wing. Would I use OPTech for that or some other tool? I've played around briefly with OPTech bit but I haven't figured out how I would achieve this. I'm not even sure how I select the different textures to apply it to the model ...
by Prime
Tue Jan 10, 2017 8:04 pm
Forum: Editing
Topic: Adding custom ships to GOG version with MXvTED?
Replies: 5
Views: 577

Re: Adding custom ships to GOG version with MXvTED?

Thanks for the all the help, it is appreciated! It turns out the problem was that I was not using the pilot file that was being updated by MXvTED. It appears it only looks at updating the slot in the first pilot file it finds. Since I happened to be using another pilot those craft didn't appear. Onc...
by Prime
Mon Jan 09, 2017 4:04 am
Forum: Editing
Topic: Adding custom ships to GOG version with MXvTED?
Replies: 5
Views: 577

Re: Adding custom ships to GOG version with MXvTED?

So I decided to start from scratch to make sure I had a clean slate after all the mucking around I had been doing. Now it seems I can't make any new craft show up in the game. The steps I took where: install xwaupgrade patch set widescreen via xwahacker in MXvTED4 selected the .exe file to be XWINGA...
by Prime
Fri Jan 06, 2017 5:53 am
Forum: Editing
Topic: Adding custom ships to GOG version with MXvTED?
Replies: 5
Views: 577

Adding custom ships to GOG version with MXvTED?

I am looking to add some custom ships to the GOG + XWAUCPv1.3 version of the game using .shp files and MXvTED version 4. I know the GOG has modified the XwingAlliance.exe and when XWAUCP is installed it does as well. When I first took a stab at installing new ships I seemed to get funny behavior, li...
by Prime
Tue Jan 05, 2016 1:57 am
Forum: Pilot Lounge
Topic: Can I install the main pack for the GOG version?
Replies: 7
Views: 1175

Re: Can I install the main pack for the GOG version?

I am pretty sure I did, but that is something I can re-try to make sure.
by Prime
Mon Jan 04, 2016 4:52 am
Forum: Pilot Lounge
Topic: Can I install the main pack for the GOG version?
Replies: 7
Views: 1175

Re: Can I install the main pack for the GOG version?

I'm using the GOG version as well with XWAUCPv1.3 and it when it launches it is saying it failed to detect the CD. Is this something the craft pack can affect or might it be something specific with the GOG version?
by Prime
Fri Feb 10, 2012 3:16 am
Forum: XWA Upgrade
Topic: Presenting the Executor-Class Super Star Destroyer
Replies: 76
Views: 49544

Re: Presenting the Executor-Class Super Star Destroyer

Just wanted to add the chorus of praise for this fantasic ship. It is much appreciated that you have made this effort. It is really breathing new life into one of my favorite games.

Thank you!
by Prime
Mon Jan 12, 2009 8:44 pm
Forum: Pilot Lounge
Topic: Ebon Hawk request
Replies: 7
Views: 1825

Re: Ebon Hawk request

I believe I still have the files as well. I was going to tackle it, but being a first time modder for XWA it was too ambitious a place to start. But if the files are needed I could probably dig them up...
by Prime
Wed Mar 19, 2008 2:32 am
Forum: Soft/Hardware Problems
Topic: Concourse graphics issues after installing Mon Cal ships
Replies: 6
Views: 952

Concourse graphics issues after installing Mon Cal ships

I just installed CalamariWingedv1.0, MedCalCruiserv1.1, and CalamariReefHomev1.0 and when I start the game the concourse screens are messed up, and mouse input is sketchy.<P> :(
by Prime
Wed Mar 19, 2008 2:32 am
Forum: XWA Upgrade
Topic: Concourse graphics issues after installing Mon Cal ships
Replies: 6
Views: 1275

Concourse graphics issues after installing Mon Cal ships

I just installed CalamariWingedv1.0, MedCalCruiserv1.1, and CalamariReefHomev1.0 and when I start the game the concourse screens are messed up, and mouse input is sketchy.<P> :(
by Prime
Sat Sep 15, 2007 4:10 pm
Forum: Editing
Topic: Flight group colours in tech library
Replies: 5
Views: 545

Re: Flight group colours in tech library

Thanks. :)
by Prime
Sat Sep 15, 2007 2:03 pm
Forum: Editing
Topic: Flight group colours in tech library
Replies: 5
Views: 545

Flight group colours in tech library

Is there a way to select what flight group colours are used on a ship model in the tech library? If so, what tools might I need?