Search found 3402 matches

by Darksaber
Wed Sep 19, 2018 9:58 pm
Forum: Editing
Topic: Custom Hangars
Replies: 115
Views: 16883

Re: Custom Hangars

Good jobs I saw this
by Darksaber
Sat Sep 15, 2018 5:51 pm
Forum: Editing
Topic: Custom Hangars
Replies: 115
Views: 16883

Re: Custom Hangars

Yep, I can confirm you've fixed it, well done mate :)
by Darksaber
Sat Sep 15, 2018 3:45 pm
Forum: Editing
Topic: Custom Hangars
Replies: 115
Views: 16883

Re: Custom Hangars

UPDATE Hello, I've updated the hangars hook. You can now disable the shuttle and droids loading. In "HangarObjects.txt": To not load the shuttle, set "LoadShuttle = 0". To not load the droids, set "LoadDroids = 0". Slight problem with disabling the shuttle, you still hear the "Shuttle Departing" so...
by Darksaber
Fri Sep 14, 2018 8:27 pm
Forum: Soft/Hardware Problems
Topic: Direct3D 11 via DDraw.dll
Replies: 199
Views: 43471

Re: Direct3D 11 via DDraw.dll

I can't understand why there isn't a ddraw specifically JUST for XWA without all the crap for the other games, after all this little community and project deals with, well, the game X-Wing Alliance!
by Darksaber
Thu Sep 13, 2018 6:22 pm
Forum: Soft/Hardware Problems
Topic: Direct3D 11 via DDraw.dll
Replies: 199
Views: 43471

Re: Direct3D 11 via DDraw.dll

Hmmm....... this is a bit confusing now, do we start using Jeremy's v1.3.1 or wait for Reimar to update his version???

Also which is better?
by Darksaber
Tue Sep 11, 2018 5:59 pm
Forum: Pilot Lounge
Topic: Happy Birthday Darksaber
Replies: 15
Views: 297

Re: Happy Birthday Darksaber

Thanks Marcos and Justagai :2thumbs:
by Darksaber
Sun Sep 09, 2018 5:56 pm
Forum: Pilot Lounge
Topic: Happy Birthday Darksaber
Replies: 15
Views: 297

Re: Happy Birthday Darksaber

Thanks again :D
by Darksaber
Sat Sep 08, 2018 7:44 pm
Forum: Pilot Lounge
Topic: Happy Birthday Darksaber
Replies: 15
Views: 297

Re: Happy Birthday Darksaber

Thanks guys, really appreciate the thought :D :D :D
by Darksaber
Tue Sep 04, 2018 7:26 am
Forum: Editing
Topic: Hooks
Replies: 68
Views: 3260

Re: Hooks

You'll have to first remove the Triangling to infinity from the exe using XWA Exe Patcher
by Darksaber
Mon Sep 03, 2018 9:29 pm
Forum: XWA Upgrade
Topic: WIP: Nebulon B Frigate Version 2.0
Replies: 17
Views: 593

Re: WIP: Nebulon B Frigate Version 2.0

Perhaps you also did the Hokey Cokey and you turn around
That's what it's all about... :lachtot: :lachtot:
by Darksaber
Mon Sep 03, 2018 1:44 pm
Forum: XWA Upgrade
Topic: WIP: Nebulon B Frigate Version 2.0
Replies: 17
Views: 593

Re: WIP: Nebulon B Frigate Version 2.0

lol
by Darksaber
Wed Aug 29, 2018 11:30 pm
Forum: Pilot Lounge
Topic: WIP: MC85 Resistance Cruiser Raddus
Replies: 17
Views: 563

Re: WIP: MC85 Resistance Cruiser Raddus

That's brilliant :)
by Darksaber
Wed Aug 29, 2018 10:22 pm
Forum: Editing
Topic: Editing S-Foils
Replies: 63
Views: 4701

Re: Editing S-Foils

Brilliant you've fixed it

32 = 45 Degrees
64 = 90 Degrees
96 = 135 Degrees
128 = 180 Degrees
by Darksaber
Sat Aug 25, 2018 11:10 pm
Forum: XWA Upgrade
Topic: WIP: Nebulon B Frigate Version 2.0
Replies: 17
Views: 593

Re: WIP: Nebulon B Frigate Version 2.0

Wow that is really nice :)
by Darksaber
Tue Aug 21, 2018 6:31 am
Forum: XWA Upgrade
Topic: Upgraded Shuttle and new Comm Relay and Sattelites
Replies: 41
Views: 1185

Re: Upgraded Shuttle and new Comm Relay and Sattelites

I'm not messing with this any longer, Bman if you wish to continue, that's great :), but until we have a definite fix, if one is available, I won't be changing anything in the installer :( Personally I didn't want to include the turret, due to the lasers firing through the craft, one reason I includ...
by Darksaber
Wed Aug 15, 2018 7:54 pm
Forum: Editing
Topic: Editing S-Foils
Replies: 63
Views: 4701

Re: Editing S-Foils

Cool thanks :)
by Darksaber
Sat Aug 11, 2018 6:21 pm
Forum: Editing
Topic: Hooks
Replies: 68
Views: 3260

Re: Hooks

Nice :D
by Darksaber
Mon Aug 06, 2018 3:50 pm
Forum: XWA Upgrade
Topic: Upgraded Shuttle and new Comm Relay and Sattelites
Replies: 41
Views: 1185

Re: Upgraded Shuttle and new Comm Relay and Sattelites

@Jeremy To be honest I made the changes in January, but I only upload MXvTEDv4.1 yesterday :( sorry lol @Driftwood There isn't that much difference really, I've just rearranged a few things, and tried to correct some stuff, In the original version 3.0 the POV setting are mixed up, Z and Y are the wr...
by Darksaber
Sun Aug 05, 2018 10:18 pm
Forum: XWA Upgrade
Topic: Upgraded Shuttle and new Comm Relay and Sattelites
Replies: 41
Views: 1185

Re: Upgraded Shuttle and new Comm Relay and Sattelites

Rotation settings = Transformation Look = 0, 0, 32767 Up = 0, -32767, 0 Right = -32767, 0, 0 Open the Gunturret in Optech, it will open :) Now look in the Transformations tab and check the rotation box, then compare it to the original in optech, the original barrels move up, down, your altered setti...
by Darksaber
Sun Aug 05, 2018 9:29 pm
Forum: XWA Upgrade
Topic: Upgraded Shuttle and new Comm Relay and Sattelites
Replies: 41
Views: 1185

Re: Upgraded Shuttle and new Comm Relay and Sattelites

That not MXvTED 4.1 thats MXvTED 4.0 which has been around since 2011 I suggest you refresh the page a couple of times and download it again, it should be a RAR file and not a zip


Going to have to test this, thanks
by Darksaber
Sun Aug 05, 2018 5:47 pm
Forum: XWA Upgrade
Topic: Upgraded Shuttle and new Comm Relay and Sattelites
Replies: 41
Views: 1185

Re: Upgraded Shuttle and new Comm Relay and Sattelites

So to be honest, it's not really a common problem, plus I doubt there is a fixable solution, I think this is the same sort of problem with switching craft which causes the switched craft to fire lasers or missiles from the centre of the model, it's just another bug we can't physically fix. :( for a ...
by Darksaber
Sun Aug 05, 2018 2:36 pm
Forum: XWA Upgrade
Topic: Upgraded Shuttle and new Comm Relay and Sattelites
Replies: 41
Views: 1185

Re: Upgraded Shuttle and new Comm Relay and Sattelites

Curious, why is ARC 3: set to 6000 instead of ARC 2 ? I don't really have a grasp on those orientations. Noticed the main model has GunTurret mesh with a Gunner HP assigned. Is that what links the position of the ShuttleGunner.opt to the ShuttleCockpit.opt file? Basically the box next to Arc 3 is i...
by Darksaber
Sun Aug 05, 2018 5:38 am
Forum: XWA Upgrade
Topic: Upgraded Shuttle and new Comm Relay and Sattelites
Replies: 41
Views: 1185

Re: Upgraded Shuttle and new Comm Relay and Sattelites

@XDragon Your problem is right there (Red Circle) xdragon.jpg You've manually input ShuttleCockpit when it should ONLY read Shuttle I've tested the installer for each option None of them input ShuttleCockpit!! Sorry but you caused your own problem. @Bman I've checked all POV's, and tested in skirmis...
by Darksaber
Sat Aug 04, 2018 7:11 pm
Forum: XWA Upgrade
Topic: Upgraded Shuttle and new Comm Relay and Sattelites
Replies: 41
Views: 1185

Re: Upgraded Shuttle and new Comm Relay and Sattelites

@XDragon

Care to explain a little further what you mean, which option did you select?

Do you mean the ShuttleCockpit.opt did not install and it can not be found in the Flightmodels folder?
by Darksaber
Wed Aug 01, 2018 12:37 pm
Forum: XWA Upgrade
Topic: Upgraded Shuttle and new Comm Relay and Sattelites
Replies: 41
Views: 1185

Re: Upgraded Shuttle and new Comm Relay and Sattelites

Nice! And, This type of installer where your able to select your destination will be introduced to both the XWAUCP and DSUCP. :D Thank you! Your welcome as I wouldn't want you to run crying to me each time you broke something! , as this seem to be one of your favourite sayings as you seem to mentio...