Search found 3489 matches

by Darksaber
Mon Jan 14, 2019 8:07 pm
Forum: Soft/Hardware Problems
Topic: Containers L cannot be hit by AI crafts
Replies: 22
Views: 283

Re: Containers L cannot be hit by AI crafts

Justagai wrote:
Mon Jan 14, 2019 8:00 pm
Maybe? For example, enemy craft that are attacking friendly small containers would be more difficult. But it also works in reverse.
Ok thanks, I'll probably leave it out then :)
by Darksaber
Mon Jan 14, 2019 7:21 pm
Forum: Soft/Hardware Problems
Topic: Containers L cannot be hit by AI crafts
Replies: 22
Views: 283

Re: Containers L cannot be hit by AI crafts

If I apply this to the DSUCP and XWACP, is this going to bugger up any missions???
by Darksaber
Sun Jan 13, 2019 7:26 pm
Forum: Pilot Lounge
Topic: Website and Forum have been upgraded!
Replies: 45
Views: 55656

Re: Website and Forum have been upgraded!

Just about to say that myself :)

Force, would you have the new logo in a format with a transparent background you can share, so I can update the various images in the XWACP please

Please upload to the private forum or PM me :)

Cheers mate
by Darksaber
Sun Jan 13, 2019 12:49 am
Forum: Editing
Topic: Hooks
Replies: 132
Views: 13638

Re: Hooks

I've already mentioned this in the private forum, the Impact colours are in the Animation.dat, I doubt there is anything that can be done about it, plus you don't notice it that much Did you know there is a laser impact colour it's ok when you have the Red Geen Blue, as the impact for those are Red ...
by Darksaber
Sat Jan 12, 2019 3:36 pm
Forum: Soft/Hardware Problems
Topic: Direct3D 11 via DDraw.dll
Replies: 228
Views: 82938

Re: Direct3D 11 via DDraw.dll

Here you go OS = Microsoft Windows 7 Ultimate FeatureLevel = FeatureLevel91 B8G8R8A8UNorm Format Support = Texture2D, Texture3D, TextureCube, ShaderLoad, ShaderSample, Mip, MipAutogen, RenderTarget, Blendable, CpuLockable, MultisampleResolve, Display, MultisampleRenderTarget, BackBufferCast, VideoPr...
by Darksaber
Sat Jan 12, 2019 3:28 pm
Forum: Editing
Topic: XWA.Exe Patches
Replies: 36
Views: 7900

Re: XWA.Exe Patches

Ok thanks Jeremy :)
by Darksaber
Sat Jan 12, 2019 3:10 pm
Forum: Editing
Topic: XWA.Exe Patches
Replies: 36
Views: 7900

Re: XWA.Exe Patches

Ok I guess that's good, so there is no conflict then?
by Darksaber
Sat Jan 12, 2019 2:02 pm
Forum: Editing
Topic: XWA.Exe Patches
Replies: 36
Views: 7900

Re: XWA.Exe Patches

Thanks Jeremy :)

Hmm just a thought these are now going to conflict with the patched DSUCP and XWACP so they will have to be removed from the exe with XwaExePatcher

Hmm strange I thought they might have conflicted and you get a message, but No :? :?
by Darksaber
Fri Jan 11, 2019 9:53 pm
Forum: Soft/Hardware Problems
Topic: Containers L cannot be hit by AI crafts
Replies: 22
Views: 283

Re: Containers L cannot be hit by AI crafts

Is it possible that the upgraded container is off center? No I've checked them I still believe its the positioning of the laser hardpoints, the further away the laser hardpoints are away from the centre of the craft, I think it makes it harder for an AI craft to aim, just look at the positioning of...
by Darksaber
Fri Jan 11, 2019 9:10 pm
Forum: Editing
Topic: XWA.Exe Patches
Replies: 36
Views: 7900

Re: XWA.Exe Patches

Thanks Jeremy the disable starfield rendering works a treat, it's weird if you replace the planet.dat with the original version, BLACK SPACE :) Just a questions regarding some of the patch offsets Could these be added to one of the hooks or is there a reason why they are not included in a hook <Patc...
by Darksaber
Fri Jan 11, 2019 7:41 pm
Forum: Soft/Hardware Problems
Topic: Containers L cannot be hit by AI crafts
Replies: 22
Views: 283

Re: Containers L cannot be hit by AI crafts

Ok I've done a test, without the patch, 6 container L (sphere) vs 6 x-wing, the xwings destroyed the spheres Without Patch 6 Tie fighters again destroyed the sheres Awings same result Bwings, find it harder to hit the spheres and Firesprays couldn't hit a death star if it was right infront of them T...
by Darksaber
Fri Jan 11, 2019 7:09 pm
Forum: Soft/Hardware Problems
Topic: Containers L cannot be hit by AI crafts
Replies: 22
Views: 283

Re: Containers L cannot be hit by AI crafts

No, extract the XwaExePatcher-1.0.11.zip then add <Patch Name ="fix ContainerSphere not being hittable by AI"> <Item Offset="0119A6" From="0F842F010000" To="909090909090" /> </Patch> to the patcher.xml (you can open this with Notepad) and yes before the </ArrayOfPatch> Next goto you xwa Dir copy and...
by Darksaber
Thu Jan 10, 2019 7:46 pm
Forum: Pilot Lounge
Topic: Reopening: Vince-T's Modding HQ
Replies: 9
Views: 227

Re: Reopening: Vince-T's Modding HQ

Nice looking site update mate, fancy having a go at mine :) only joking :D
by Darksaber
Thu Jan 10, 2019 7:44 pm
Forum: XWA Upgrade
Topic: How to install / why are the packages not described?
Replies: 42
Views: 2867

Re: How to install / why are the packages not described?

The TGSmush file is now at v2.2 so fresh link to that would be good please Jeremy :) unless Forceflow hosts it, I doubt it will be updated again any time soon :) (I might be wrong though) DDraw file I believe is at v1.3.5 but Force you could just link to Jeremy's xwa_ddraw_d3d11 Git Hub Page Jeremy ...
by Darksaber
Wed Jan 09, 2019 9:25 pm
Forum: XWA Upgrade
Topic: How to install / why are the packages not described?
Replies: 42
Views: 2867

Re: How to install / why are the packages not described?

The problem is though most of those Hooks and Utilities are out of date now

The same goes for the Super backdrop installer, (DTMSBv1.0.exe) as the missions within it have since been updated, with slightly different backdrop co-ordinates.

Plus the updated version is included within the XWAUCP v1.5
by Darksaber
Wed Jan 09, 2019 1:17 pm
Forum: XWA Upgrade
Topic: How to install / why are the packages not described?
Replies: 42
Views: 2867

Re: How to install / why are the packages not described?

(* unless you happen to know that the installers can be manually extracted with 7-zip). And what benefit do you get from extracting the files? You still have to manually install items, which by the way thanks to you, is now going to get a lot harder, how would you like it if files are extracted usi...
by Darksaber
Wed Jan 09, 2019 12:45 am
Forum: XWA Upgrade
Topic: How to install / why are the packages not described?
Replies: 42
Views: 2867

Re: How to install / why are the packages not described?

Try clearing your cache or refreshing the page a few times, the links there!

In the great words of The Rolling Stones, "You can't always get what you want"
by Darksaber
Tue Jan 08, 2019 7:02 pm
Forum: XWA Upgrade
Topic: How to install / why are the packages not described?
Replies: 42
Views: 2867

Re: How to install / why are the packages not described?

oh trust me your more than enough smartassy!! mate lol :?
by Darksaber
Tue Jan 08, 2019 6:57 pm
Forum: Editing
Topic: Hooks
Replies: 132
Views: 13638

Re: Hooks

wow nearly asphyxiated myself reading that!
by Darksaber
Tue Jan 08, 2019 5:11 pm
Forum: XWA Upgrade
Topic: How to install / why are the packages not described?
Replies: 42
Views: 2867

Re: How to install / why are the packages not described?

Wow look at that, 2 good clear examples, explaining something without trying to be a smarty pants lol :D
by Darksaber
Tue Jan 08, 2019 1:31 am
Forum: Editing
Topic: Hooks
Replies: 132
Views: 13638

Re: Hooks

If it ain't broke, don't fix it
:D :D :D :D
by Darksaber
Sat Jan 05, 2019 7:04 pm
Forum: Pilot Lounge
Topic: Mandal Motors Protectorate "Fang" Starfighter
Replies: 8
Views: 285

Re: Mandal Motors Protectorate "Fang" Starfighter

Ok yes you've fixed it, but now you have two sets of the same FG textures, the 1st set are 512x512 and the 2nd set are 1024x1024
by Darksaber
Sat Jan 05, 2019 7:45 am
Forum: Pilot Lounge
Topic: Mandal Motors Protectorate "Fang" Starfighter
Replies: 8
Views: 285

Re: Mandal Motors Protectorate "Fang" Starfighter

Nice work DTM lol Just a quick observation The Cockpits Textures messed up a bit, the FG textures are on the craft but the FG's don't work, the wing just use a single texture Tex00035 when they should be using Tex00000, Tex00001, Tex00002, Tex00003 Plus the gun textures are messed up, they use the s...
by Darksaber
Fri Jan 04, 2019 9:24 pm
Forum: Editing
Topic: Hooks
Replies: 132
Views: 13638

Re: Hooks

Ok thanks, I also re-read the readme again, I get it now, sorry to waste your time.