Search found 142 matches

by ual002
Tue Jun 12, 2018 1:57 am
Forum: Editing
Topic: Tour Multiplayer Hook
Replies: 26
Views: 711

Re: Tour Multiplayer Hook

Exactly
by ual002
Fri Jun 01, 2018 9:23 pm
Forum: Editing
Topic: Imperial IFF Chatter
Replies: 63
Views: 2625

Re: Imperial IFF Chatter

Nice.
by ual002
Thu May 31, 2018 3:50 am
Forum: Editing
Topic: Community project: AlliED "unknowns" repository
Replies: 56
Views: 2750

Re: Community project: AlliED "unknowns" repository

I wondered that as well. There seems to be a lot of orders im still not entirely sure how to use even nearly 20 years later. We should have like an allied/yogme workshop. Maybe a series of youtube videos. I could totally do this. I wonder what I should focus on, how long episodes would be and how I ...
by ual002
Thu May 31, 2018 3:45 am
Forum: Editing
Topic: Imperial IFF Chatter
Replies: 63
Views: 2625

Re: Imperial IFF Chatter

I still never got Jeremy's to work prior to the MP hook. So Im not sure what I was doing. Or maybe it was that it didnt load a list of random imperial pilots. I cant remember. Maybe Im just slow. :D The work is not without its merits though. It was part of my inspiration to voice a pilot for public ...
by ual002
Wed May 30, 2018 8:00 pm
Forum: Soft/Hardware Problems
Topic: [FIX]Joystick Axes and button not visible ingame
Replies: 1
Views: 57

Re: [FIX]Joystick Axes and button not visible ingame

I had issue with not being able to use the throttle on my X55 with XWA. I cant imagine this fixes that does it?
by ual002
Wed May 30, 2018 7:54 pm
Forum: Soft/Hardware Problems
Topic: deusdbg (xwa trace log)
Replies: 3
Views: 508

Re: deusdbg (xwa trace log)

What sort of application is this useful for. Determining crashes?
by ual002
Mon May 28, 2018 5:54 pm
Forum: Editing
Topic: Art Experiment.
Replies: 17
Views: 310

Re: Art Experiment.

True. But I never heard back from the animator. I even sent him a little donation. I can release it and let you decide if you want to use it. I just enjoyed the idea of having this in addition to a simulator room. I can seem to dig through the art in the game no problem, I just don't know if its pos...
by ual002
Wed May 23, 2018 3:15 am
Forum: Editing
Topic: [OPTing] texture limits
Replies: 88
Views: 15070

Re: [OPTing] texture limits

Yea... it is just mainly a thought experement. But your additional mention of potential consolidations does provide us space for things like those incorporated into the RebCP that are aproprate to inclusion in DSUCP if that is both acceptable and desired. Yogme will be our best bet going forward unl...
by ual002
Tue May 22, 2018 6:35 pm
Forum: Editing
Topic: [OPTing] texture limits
Replies: 88
Views: 15070

Re: [OPTing] texture limits

So there would be no class consolidations... just minor model detail changes for existing ships.. more in line with my YT series freighter suggestion.
by ual002
Tue May 22, 2018 2:14 am
Forum: Editing
Topic: [OPTing] texture limits
Replies: 88
Views: 15070

Re: [OPTing] texture limits

Question... are there examples of different models attached to seperate flight group colors or does it only affect textures? I ask because if multiple models and textures can occupy a single slot, then we have the ability to condense specific groupings of like ships into a single slot. ISD I and ISD...
by ual002
Fri May 18, 2018 7:12 pm
Forum: Editing
Topic: Community project: AlliED "unknowns" repository
Replies: 56
Views: 2750

Re: Community project: AlliED "unknowns" repository

Yogme can still be a little buggy but it has some really cool features being actively developed.
by ual002
Fri May 18, 2018 5:09 pm
Forum: Editing
Topic: Fresh New Pilot Dialogue for XWA
Replies: 2
Views: 210

Re: Fresh New Pilot Dialogue for XWA

There is a more up to date Tour MP Hook here. This will help you give the Empire faction random chatter if you so choose. http://www.xwaupgrade.com/phpBB3/viewtopic.php?f=9&t=11881 Here is a more current up to date Imperial Wingmen set, including my pilot as IP7. The other pilots are simply the exis...
by ual002
Thu May 17, 2018 8:36 pm
Forum: Editing
Topic: [OPTing] texture limits
Replies: 88
Views: 15070

Re: [OPTing] texture limits

Yogme isnt set up for it but if the hook exists you can throw a ticket into the Yogme github to request support. I support this. I am more likely to start texturing before modeling and have been wondering this myself.
by ual002
Wed May 16, 2018 12:33 am
Forum: Editing
Topic: Art Experiment.
Replies: 17
Views: 310

Re: Art Experiment.

RE: RE: 1) I ask, because my first intuition is to agree with you, but alot of the things Ive seen happening lately make me wonder if we are just getting started here. Im not sure how it works truly, but if they coded the game in such a way that they left "space" to add more rooms for potential futu...
by ual002
Wed May 16, 2018 12:25 am
Forum: Editing
Topic: "Imperial XWA" New Uniform and Ranks!
Replies: 32
Views: 1749

Re: "Imperial XWA" New Uniform and Ranks!

JeremyFr, that code would be helpful to start a digging project. First, Observations... Those Kalidor Crescent numbers seem off, is it total score or just bonus? Also... I swear I got the second rank of the kalidor like right after the first, like a custom mission or 2 later, and I'm pretty stingy w...
by ual002
Wed May 16, 2018 12:06 am
Forum: XWA Upgrade
Topic: Do you have what it takes?
Replies: 102
Views: 22615

Re: Do you have what it takes?

Cool!
by ual002
Mon May 14, 2018 1:42 pm
Forum: Editing
Topic: "Imperial XWA" New Uniform and Ranks!
Replies: 32
Views: 1749

Re: "Imperial XWA" New Uniform and Ranks!

I was following a couple standards here. A rank chart of canon ranks with some likely assumptions with the fill in the gap stuff, partially US Navy and British ranks along with keeping in mind a starting rank being that of ensign [graduated flight academy] and highest rank of rear admiral being that...
by ual002
Mon May 14, 2018 1:10 pm
Forum: Editing
Topic: Art Experiment.
Replies: 17
Views: 310

Re: Art Experement.

Me. lol. I have the TIE Kit and Officer kit. Im not about to get that involved until a couple of things happen. 1. Need to figure out how to make the engine know there is an additional room. (No idea how) 2. Animate a new door in the main imperial concourse for it (I can do this) 3. Copy most of the...
by ual002
Mon May 14, 2018 2:16 am
Forum: Editing
Topic: Art Experiment.
Replies: 17
Views: 310

Re: Art Experement.

Yea that was just a taste. I'm working on approval currently with the author, possibly commission something more appropriate if he's willing.
by ual002
Sun May 13, 2018 9:02 pm
Forum: Editing
Topic: Art Experiment.
Replies: 17
Views: 310

Re: Art Experement.

Heh, I got it. Had to save the vid bigger than 640 x480 for the dll to kick in. Check this out. https://www.youtube.com/watch?v=6ecWQSi9e9w&feature=youtu.be The idea would be to click on a new door in the concourse... then lead you to a rack of ties, then enter inside, there's a little monitor to yo...
by ual002
Sun May 13, 2018 3:30 pm
Forum: Editing
Topic: Art Experiment.
Replies: 17
Views: 310

Re: Art Experement.

Darksaber, do you happen to still have a copy of X-Wing Alliance Cutscene Player v1.0?

Edit: I found that a new TGmush allows avi to play but my pod.avi file is just a black screen when I overwrite the original.
by ual002
Sun May 13, 2018 3:16 am
Forum: Editing
Topic: Art Experiment.
Replies: 17
Views: 310

Re: Art Experement.

Here's a vid with the little animations
https://www.youtube.com/watch?v=-YXE-DX ... e=youtu.be
by ual002
Sun May 13, 2018 1:19 am
Forum: Editing
Topic: Art Experiment.
Replies: 17
Views: 310

Re: Art Experement.

I'd like to modify the engine so that there is a completely new room for this. That way Justagai's MP hook additions could be their own "area". Maybe even dump the flight records from that room into a new records tab in the pilot quarters that still affects player campaign rank and not just skirmish...
by ual002
Sun May 13, 2018 12:59 am
Forum: Editing
Topic: Art Experiment.
Replies: 17
Views: 310

Re: Art Experement.

Thanks, yes I am going to change the signs, I was just so excited to be done with the ramps. The animated parts will get set however they probably wont animate, Other than the door. I'm going to keep that original.
by ual002
Sat May 12, 2018 10:17 pm
Forum: Editing
Topic: Art Experiment.
Replies: 17
Views: 310

Art Experiment.

So with lots of experimental changes to the multiplayer aspect of this game in progress, one of the things is the ability to run custom missions with full campaign features thru a menu listing all your custom missions in the combat sim. It got me to thinking that the combat sim doesn't really fill t...