Search found 153 matches

by ual002
Thu Dec 13, 2018 2:21 pm
Forum: Editing
Topic: [OPTing] XWA OPT Editor (a new opting tool is under construction)
Replies: 216
Views: 41467

Re: [OPTing] XWA OPT Editor (a new opting tool is under construction)

I'm very interested in how this develops. I too agree asteroid fields were a little underwhelming, especially with age.
by ual002
Wed Dec 12, 2018 5:59 pm
Forum: Editing
Topic: [OPTing] XWA OPT Editor (a new opting tool is under construction)
Replies: 216
Views: 41467

Re: [OPTing] XWA OPT Editor (a new opting tool is under construction)

Wait, so how do the asteroids actually work? You say its a single Opt randomly repeated over and over? This is interesting to me because I always wanted better asteroid fields.
by ual002
Wed Dec 12, 2018 5:52 pm
Forum: Editing
Topic: Custom Hangars
Replies: 133
Views: 27605

Re: Custom Hangars

I always though a hangar that looks like a night time cityscape on Coruscant would be a cool hangar for launching from a "planet". I wonder if you can somehow code it so that if you have no arrival hangar that's what you get. Or maybe tie it to specific backdrops and set the backdrops as the arrival...
by ual002
Mon Dec 03, 2018 1:34 pm
Forum: Editing
Topic: 60FPS Inflight hook
Replies: 21
Views: 601

Re: 60FPS Inflight hook

Nice, I'll have to check this out. Get back into the groove and see what I missed.
by ual002
Tue Nov 27, 2018 9:07 pm
Forum: XWA Upgrade
Topic: 4 great new releases!
Replies: 24
Views: 5082

Re: 4 great new releases!

Wow. This is great guys. I love it. Digging the RX series droid.
by ual002
Tue Aug 21, 2018 1:23 am
Forum: Pilot Lounge
Topic: Nebulon-B Hangar
Replies: 60
Views: 3929

Re: Nebulon-B Hangar

Its doesn't really matter if the subs weren't in mass production with that configuration, it's simply an analogy for its possibility. My head canon has always been that there are different configurations on both sides of the conflict for Neb-Bs. And the ones with starfighter compartments don't hold ...
by ual002
Mon Aug 20, 2018 2:32 am
Forum: Pilot Lounge
Topic: Nebulon-B Hangar
Replies: 60
Views: 3929

Re: Nebulon-B Hangar

The sub analogy is spot on.
by ual002
Mon Aug 13, 2018 6:23 pm
Forum: Pilot Lounge
Topic: Nebulon-B Hangar
Replies: 60
Views: 3929

Re: Nebulon-B Hangar

I just wanted to chime in and mention how much joy ya'lls extra level nerd is bringing me right now. I'm home.
by ual002
Tue Jul 31, 2018 3:12 am
Forum: XWA Upgrade
Topic: Upgraded Shuttle and new Comm Relay and Sattelites
Replies: 43
Views: 9983

Re: Upgraded Shuttle and new Comm Relay and Sattelites

My god this is amazing. Well done all. I'm speechless.
by ual002
Wed Jul 11, 2018 10:40 pm
Forum: Editing
Topic: Art Experiment.
Replies: 21
Views: 3373

Re: Art Experiment.

Ok, I never packaged it for distribution when I stopped working on it so I think I got all the pieces together. It should function like it does in this video. https://www.youtube.com/watch?reload=9&v=6ecWQSi9e9w&feature=youtu.be Click the combat chamber room, enter a TIE hangar, click SP or MP, vide...
by ual002
Wed Jul 11, 2018 4:11 pm
Forum: Editing
Topic: Art Experiment.
Replies: 21
Views: 3373

Re: Art Experiment.

Well, never heard back from the animator but he did get a 10 usd donation from me.

I can release it and let you decide. Ill compile it this evening.
by ual002
Tue Jun 12, 2018 1:57 am
Forum: Editing
Topic: Tour Multiplayer Hook
Replies: 31
Views: 5502

Re: Tour Multiplayer Hook

Exactly
by ual002
Fri Jun 01, 2018 9:23 pm
Forum: Editing
Topic: Imperial IFF Chatter
Replies: 68
Views: 8395

Re: Imperial IFF Chatter

Nice.
by ual002
Thu May 31, 2018 3:50 am
Forum: Editing
Topic: Community project: AlliED "unknowns" repository
Replies: 56
Views: 7703

Re: Community project: AlliED "unknowns" repository

I wondered that as well. There seems to be a lot of orders im still not entirely sure how to use even nearly 20 years later. We should have like an allied/yogme workshop. Maybe a series of youtube videos. I could totally do this. I wonder what I should focus on, how long episodes would be and how I ...
by ual002
Thu May 31, 2018 3:45 am
Forum: Editing
Topic: Imperial IFF Chatter
Replies: 68
Views: 8395

Re: Imperial IFF Chatter

I still never got Jeremy's to work prior to the MP hook. So Im not sure what I was doing. Or maybe it was that it didnt load a list of random imperial pilots. I cant remember. Maybe Im just slow. :D The work is not without its merits though. It was part of my inspiration to voice a pilot for public ...
by ual002
Wed May 30, 2018 8:00 pm
Forum: Soft/Hardware Problems
Topic: [FIX]Joystick Axes and button not visible ingame
Replies: 2
Views: 2296

Re: [FIX]Joystick Axes and button not visible ingame

I had issue with not being able to use the throttle on my X55 with XWA. I cant imagine this fixes that does it?
by ual002
Wed May 30, 2018 7:54 pm
Forum: Soft/Hardware Problems
Topic: deusdbg (xwa trace log)
Replies: 3
Views: 2703

Re: deusdbg (xwa trace log)

What sort of application is this useful for. Determining crashes?
by ual002
Mon May 28, 2018 5:54 pm
Forum: Editing
Topic: Art Experiment.
Replies: 21
Views: 3373

Re: Art Experiment.

True. But I never heard back from the animator. I even sent him a little donation. I can release it and let you decide if you want to use it. I just enjoyed the idea of having this in addition to a simulator room. I can seem to dig through the art in the game no problem, I just don't know if its pos...
by ual002
Wed May 23, 2018 3:15 am
Forum: Editing
Topic: [OPTing] texture limits
Replies: 123
Views: 26424

Re: [OPTing] texture limits

Yea... it is just mainly a thought experement. But your additional mention of potential consolidations does provide us space for things like those incorporated into the RebCP that are aproprate to inclusion in DSUCP if that is both acceptable and desired. Yogme will be our best bet going forward unl...
by ual002
Tue May 22, 2018 6:35 pm
Forum: Editing
Topic: [OPTing] texture limits
Replies: 123
Views: 26424

Re: [OPTing] texture limits

So there would be no class consolidations... just minor model detail changes for existing ships.. more in line with my YT series freighter suggestion.
by ual002
Tue May 22, 2018 2:14 am
Forum: Editing
Topic: [OPTing] texture limits
Replies: 123
Views: 26424

Re: [OPTing] texture limits

Question... are there examples of different models attached to seperate flight group colors or does it only affect textures? I ask because if multiple models and textures can occupy a single slot, then we have the ability to condense specific groupings of like ships into a single slot. ISD I and ISD...
by ual002
Fri May 18, 2018 7:12 pm
Forum: Editing
Topic: Community project: AlliED "unknowns" repository
Replies: 56
Views: 7703

Re: Community project: AlliED "unknowns" repository

Yogme can still be a little buggy but it has some really cool features being actively developed.
by ual002
Fri May 18, 2018 5:09 pm
Forum: Editing
Topic: Fresh New Pilot Dialogue for XWA
Replies: 2
Views: 422

Re: Fresh New Pilot Dialogue for XWA

There is a more up to date Tour MP Hook here. This will help you give the Empire faction random chatter if you so choose. http://www.xwaupgrade.com/phpBB3/viewtopic.php?f=9&t=11881 Here is a more current up to date Imperial Wingmen set, including my pilot as IP7. The other pilots are simply the exis...
by ual002
Thu May 17, 2018 8:36 pm
Forum: Editing
Topic: [OPTing] texture limits
Replies: 123
Views: 26424

Re: [OPTing] texture limits

Yogme isnt set up for it but if the hook exists you can throw a ticket into the Yogme github to request support. I support this. I am more likely to start texturing before modeling and have been wondering this myself.
by ual002
Wed May 16, 2018 12:33 am
Forum: Editing
Topic: Art Experiment.
Replies: 21
Views: 3373

Re: Art Experiment.

RE: RE: 1) I ask, because my first intuition is to agree with you, but alot of the things Ive seen happening lately make me wonder if we are just getting started here. Im not sure how it works truly, but if they coded the game in such a way that they left "space" to add more rooms for potential futu...