Search found 730 matches

by JeremyaFr
Sun Sep 23, 2018 3:09 pm
Forum: Editing
Topic: Editing S-Foils
Replies: 69
Views: 4925

Re: Editing S-Foils

UPDATE
Darksaber wrote:
Sat Sep 22, 2018 9:29 pm
it's with the shuttle that takes off in the hangar, it lifts off, but while it's turning around the sfoils open before it's left the hangar, so the wings are through the hangar floor. :(
fixed
by JeremyaFr
Sat Sep 22, 2018 1:53 pm
Forum: Editing
Topic: [OPTing] a new opting tool is under construction
Replies: 198
Views: 30376

Re: [OPTing] a new opting tool is under construction

UPDATE
Hello,
I've fixed the Texture.IsIlluminated property.

Please redownload XwaOptEditor
by JeremyaFr
Fri Sep 21, 2018 2:39 pm
Forum: Soft/Hardware Problems
Topic: Direct3D 11 via DDraw.dll
Replies: 204
Views: 43708

Re: Direct3D 11 via DDraw.dll

It's correct. All my DLLs are no longer dependent on the Visual C++ Runtime.
by JeremyaFr
Fri Sep 21, 2018 2:37 pm
Forum: Editing
Topic: Editing S-Foils
Replies: 69
Views: 4925

Re: Editing S-Foils

UPDATE
I've updated the model filter.
The S-Foils will open at mission start for any craft.
by JeremyaFr
Fri Sep 21, 2018 12:25 pm
Forum: Soft/Hardware Problems
Topic: Custom mission for film crashes 16 seconds in
Replies: 5
Views: 181

Re: Custom mission for film crashes 16 seconds in

Fixed in xwa_ddraw_d3d11 v1.3.2.
by JeremyaFr
Fri Sep 21, 2018 12:25 pm
Forum: Soft/Hardware Problems
Topic: Game Crashes when attempting to start a mission
Replies: 1
Views: 72

Re: Game Crashes when attempting to start a mission

Fixed in xwa_ddraw_d3d11 v1.3.2.
by JeremyaFr
Fri Sep 21, 2018 12:23 pm
Forum: Soft/Hardware Problems
Topic: Direct3D 11 via DDraw.dll
Replies: 204
Views: 43708

Re: Direct3D 11 via DDraw.dll

UPDATE
Hello,
I've updated my ddraw.dll v1.3.2.

The changes are:
  • Fix app hang
https://github.com/JeremyAnsel/xwa_ddra ... tag/v1.3.2
by JeremyaFr
Thu Sep 20, 2018 5:05 pm
Forum: Editing
Topic: Custom Hangars
Replies: 116
Views: 17096

Re: Custom Hangars

So is it possible to choose any vehicle, which lands and takes off with working S-foils, instead of the shuttle? Fantastic! Hello, For working S-Foils, it required to update the s-foils hook. UPDATE I've updated the s-foils hook for the Shuttle S-Foils (or any replaced craft) in the hangar. Please ...
by JeremyaFr
Wed Sep 19, 2018 5:08 pm
Forum: Editing
Topic: Custom Hangars
Replies: 116
Views: 17096

Re: Custom Hangars

UPDATE
I've added an option to modify the Shuttle model index.

In "HangarObjects.txt":
To set the shuttle model index, set "ShuttleModelIndex = value". value is an integer. The default value is 50 (Shuttle).

Please redownload xwa_hook_hangars.zip
by JeremyaFr
Mon Sep 17, 2018 6:32 pm
Forum: Editing
Topic: Custom Hangars
Replies: 116
Views: 17096

Re: Custom Hangars

In my testings (mission B4M5), the camera looks a bit odd (this can be fixed) but no crash. Can you attach a crash report please?
by JeremyaFr
Sat Sep 15, 2018 4:25 pm
Forum: Editing
Topic: Custom Hangars
Replies: 116
Views: 17096

Re: Custom Hangars

Darksaber wrote:
Sat Sep 15, 2018 3:45 pm
Slight problem with disabling the shuttle, you still hear the "Shuttle Departing" sound and he sound of the Shuttle taking off and landing. :(
I think I've fixed that.

Please redownload xwa_hook_hangars.zip
by JeremyaFr
Fri Sep 14, 2018 6:08 pm
Forum: Editing
Topic: Custom Hangars
Replies: 116
Views: 17096

Re: Custom Hangars

UPDATE

Hello,
I've updated the hangars hook.
You can now disable the shuttle and droids loading.

In "HangarObjects.txt":
To not load the shuttle, set "LoadShuttle = 0".
To not load the droids, set "LoadDroids = 0".
by JeremyaFr
Thu Sep 13, 2018 4:09 pm
Forum: Soft/Hardware Problems
Topic: Direct3D 11 via DDraw.dll
Replies: 204
Views: 43708

Re: Direct3D 11 via DDraw.dll

UPDATE Hello, I've updated my ddraw.dll v1.3.1. The changes are: Remove dependence on Visual C++ 2013 Runtime Set CPU affinity to single core I've added the following setting to ddraw.cfg: ; ProcessAffinityCore = int value ; When set to 0, the process affinity is not changed ; The value indicates t...
by JeremyaFr
Thu Sep 13, 2018 4:00 pm
Forum: Editing
Topic: A new TgSmush.dll
Replies: 27
Views: 8299

Re: A new TgSmush.dll

UPDATE
Hello,
I've updated the dll to remove the dependence on Visual C++ 2013 Runtime.
TgSmush.2.2.zip
by JeremyaFr
Sat Sep 08, 2018 8:08 am
Forum: Pilot Lounge
Topic: Happy Birthday Darksaber
Replies: 15
Views: 318

Happy Birthday Darksaber

Happy Birthday Darksaber :birthday2:
by JeremyaFr
Sat Sep 01, 2018 11:30 am
Forum: XWA Upgrade
Topic: How to install / why are the packages not described?
Replies: 2
Views: 121

Re: How to install / why are the packages not described?

Hello,
DTM's Super Backdrops is included in the XWAU Craft Pack.
by JeremyaFr
Fri Aug 31, 2018 7:41 pm
Forum: Editing
Topic: XWA.Exe Patches
Replies: 21
Views: 4030

Re: XWA.Exe Patches

UPDATE

Hello,
I've included the 'triangling to infinity' path to the opt limit hook. So you no longer have to apply it. The patch will be applied by the hook.
by JeremyaFr
Fri Aug 31, 2018 7:37 pm
Forum: Editing
Topic: [OPTing] texture limits
Replies: 104
Views: 15958

Re: [OPTing] texture limits

UPDATE

Hello,
I've include the 'triangling to infinity' patch to the opt limit hook.

Please redownload xwa_hook_opt_limit.zip
by JeremyaFr
Fri Aug 31, 2018 3:11 pm
Forum: Editing
Topic: Editing S-Foils
Replies: 69
Views: 4925

Re: Editing S-Foils

UPDATE

Hello,
I've fixed a bug in hook_sfoils related to the bridge alignment.

Please redownload xwa_hook_sfoils.zip
by JeremyaFr
Thu Aug 30, 2018 3:24 pm
Forum: Pilot Lounge
Topic: WIP: MC85 Resistance Cruiser Raddus
Replies: 17
Views: 588

Re: WIP: MC85 Resistance Cruiser Raddus

Nice
by JeremyaFr
Wed Aug 29, 2018 4:40 pm
Forum: Editing
Topic: Editing S-Foils
Replies: 69
Views: 4925

Re: Editing S-Foils

UPDATE

Hello,
I've found and fixed a bug in hook_sfoils.

Please redownload xwa_hook_sfoils.zip
by JeremyaFr
Sun Aug 26, 2018 8:06 am
Forum: XWA Upgrade
Topic: WIP: Nebulon B Frigate Version 2.0
Replies: 17
Views: 643

Re: WIP: Nebulon B Frigate Version 2.0

Good work
by JeremyaFr
Fri Aug 24, 2018 3:50 pm
Forum: XWA Upgrade
Topic: Upgraded Shuttle and new Comm Relay and Sattelites
Replies: 43
Views: 1329

Re: Upgraded Shuttle and new Comm Relay and Sattelites

Jeremy, do you have any ideas on how to stop the one or both of the two rear EmpireTurboLaser hardrpoints on back turret mesh of the Shuttle.opt from firing forward during game play ? My first thought was the Look, Up, Right transformation values 0; 0; -32767, 0; -32767; 0, 32767; 0; 0 or some othe...
by JeremyaFr
Wed Aug 15, 2018 12:37 pm
Forum: Editing
Topic: Editing S-Foils
Replies: 69
Views: 4925

Re: Editing S-Foils

UPDATE

Hello,
I've updated the S-Foils hook to include the above patch.

Please redownload xwa_hook_sfoils.zip