Search found 604 matches

by JeremyaFr
Wed Apr 25, 2018 3:27 pm
Forum: Pilot Lounge
Topic: New Yavin IV and Sky Collection 2018
Replies: 8
Views: 149

Re: New Yavin IV and Sky Collection 2018

Good work! :applaus:
by JeremyaFr
Tue Apr 24, 2018 12:12 pm
Forum: Editing
Topic: Craft stat rounding effects
Replies: 3
Views: 64

Re: Craft stat rounding effects

Hello, The speed shown in mission is calculated as follow: s_XwaObjects[s_XwaPlayers[s_XwaCurrentPlayerId].ObjectIndex].pMobileObject->Speed * 29127 / 65535 If the ship is in hyperspace, the shown speed is "999+". The speed shown in the Tech Library is calculated as follow: A4->Speed = (int)(s_ExeCr...
by JeremyaFr
Sat Apr 21, 2018 8:49 am
Forum: Pilot Lounge
Topic: Happy Birthday General_Trageton
Replies: 5
Views: 78

Happy Birthday General_Trageton

Happy Birthday General_Trageton :birthday2:
by JeremyaFr
Wed Apr 18, 2018 7:52 pm
Forum: Editing
Topic: Custom Hangars
Replies: 97
Views: 15592

Re: Custom Hangars

Hello,
I think it would be possible.
by JeremyaFr
Mon Apr 16, 2018 8:24 pm
Forum: Pilot Lounge
Topic: KOTOR opt
Replies: 28
Views: 863

Re: KOTOR opt

Nice.

For the gunner opt, instead of replacing "corelliantransportgunner.opt" (which replaces the gunner opt for all crafts), you can name the opt "HawkGunner.opt" (which replaces the gunner opt only for the Hawk).
by JeremyaFr
Mon Apr 16, 2018 6:59 pm
Forum: Editing
Topic: FPS hit
Replies: 8
Views: 165

Re: FPS hit

Hello, The current fps for the last 4 frames is stored in an array of 4 float at address 00782800. The value comes from a variable at address 0080B61C. The code looks like that: s_SceneFramerates[s_SceneFrameratesIndex] = (float)s_V0x080B61C; s_SceneFrameratesIndex++; if( s_SceneFrameratesIndex == 4...
by JeremyaFr
Sun Apr 15, 2018 3:48 pm
Forum: Editing
Topic: Community project: AlliED "unknowns" repository
Replies: 37
Views: 2072

Re: Community project: AlliED "unknowns" repository

Hello spamad,
Welcome.

I can confirm that your list of distances is correct.
In fact, the distance is calculated as follow:

Code: Select all

if( percent == 0 )
{
  distance = 2035;
}
else if( percent <= 10 )
{
  distance = percent * 4070;
}
else
{
  distance = percent * 20350 - 162800;
}
by JeremyaFr
Sun Apr 15, 2018 12:30 pm
Forum: Pilot Lounge
Topic: Civilian, and C-ROC Gozanti Cruiser release
Replies: 17
Views: 442

Re: Civilian, and C-ROC Gozanti Cruiser release

Yes, you just need to click "Add Hardpoint" and select lhe Type.
by JeremyaFr
Sun Apr 15, 2018 12:24 pm
Forum: Editing
Topic: Hooks
Replies: 42
Views: 2101

Re: Hooks

Hello,
I've added this patch to XwaExePatcher.
I don't know if it applies to all types of crafts. It needs to be tested.
by JeremyaFr
Sun Apr 15, 2018 12:22 pm
Forum: Editing
Topic: XWA.Exe Patches
Replies: 14
Views: 3611

Re: XWA.Exe Patches

Hello,
I've added "disable gun turret random rotation" patch to XwaExePatcher.
It will disable the gun turret rotation when there is no targetted craft.
See viewtopic.php?p=153940#p153940
by JeremyaFr
Sun Apr 15, 2018 11:56 am
Forum: Editing
Topic: XWA.Exe Patches
Replies: 14
Views: 3611

Re: XWA.Exe Patches

Hi Bman,
These general patches are not part of the hook DLLs. They are included in the craft packs (see the above list except the hook patches).
by JeremyaFr
Sun Apr 15, 2018 11:49 am
Forum: Pilot Lounge
Topic: Civilian, and C-ROC Gozanti Cruiser release
Replies: 17
Views: 442

Re: Civilian, and C-ROC Gozanti Cruiser release

Hello,
These armed OPTs have no hardpoint defined.
by JeremyaFr
Sat Apr 14, 2018 4:17 pm
Forum: Pilot Lounge
Topic: Happy birthday GEC
Replies: 8
Views: 121

Re: Happy birthday GEC

Happy Birthday
by JeremyaFr
Sat Apr 14, 2018 11:51 am
Forum: Editing
Topic: DDRAW and Shader Model
Replies: 12
Views: 186

Re: DDRAW and Shader Model

Hello,
Here is DDraw.dll version 1.3 recompiled to use Shader Model 4:
xwa_ddraw_d3d11.1.3_sm4.zip
(120.64 KiB) Downloaded 4 times
by JeremyaFr
Fri Apr 13, 2018 12:44 pm
Forum: Editing
Topic: DDRAW and Shader Model
Replies: 12
Views: 186

Re: DDRAW and Shader Model

Yes. And in DeviceResources.cpp there is the code that load the shaders.
by JeremyaFr
Fri Apr 13, 2018 11:58 am
Forum: Editing
Topic: DDRAW and Shader Model
Replies: 12
Views: 186

Re: DDRAW and Shader Model

Hello,
The source code of the DX11 DDraw.dll is on GitHub: So you can modify the shaders code and recompile the dll.
by JeremyaFr
Thu Apr 12, 2018 6:16 pm
Forum: Soft/Hardware Problems
Topic: GOG version. The screen becomes semi-transparent white in the hangar and freeze the game. :hilfe:
Replies: 14
Views: 143

Re: GOG version. The screen becomes semi-transparent white in the hangar and freeze the game. :hilfe:

Hello,
Does the work if you don't install any mod? I mean just install the GoG version without anything else. Don't install any craft pack or backdrops pack or patch, just the base game. Then try to run the game.
by JeremyaFr
Wed Apr 11, 2018 7:35 pm
Forum: Soft/Hardware Problems
Topic: 1.5 crash to desktop
Replies: 6
Views: 53

Re: 1.5 crash to desktop

Which shortcut do you use to run the game?
Does the crash if you directly run XWingAlliance.exe?
by JeremyaFr
Wed Apr 11, 2018 6:48 pm
Forum: Soft/Hardware Problems
Topic: 7-Zip compression and TIE files
Replies: 2
Views: 123

Re: 7-Zip compression and TIE files

Hello,
7-Zip compression (LZMA) is lossless and offers a good compression rate.
by JeremyaFr
Wed Apr 11, 2018 6:40 pm
Forum: Soft/Hardware Problems
Topic: 1.5 crash to desktop
Replies: 6
Views: 53

Re: 1.5 crash to desktop

Hello,
Which version of the game do you have (CD, GoG or Steam)?
by JeremyaFr
Tue Apr 10, 2018 8:54 am
Forum: Pilot Lounge
Topic: Happy Birthday DTM
Replies: 12
Views: 147

Happy Birthday DTM

Happy Birthday DTM :birthday2:
by JeremyaFr
Mon Apr 09, 2018 6:20 pm
Forum: XWA Upgrade
Topic: And another one done! Presenting the Rebel Platform
Replies: 70
Views: 1660

Re: And another one done! Presenting the Rebel Platform

However, the GOG version v2.02 is far from being perfect: the resolution is locked to 800x600 (I know this sounds impossible) and I could not make films. The old "retail" CD version + update v2.02 didn't have these problems, but it's not compatible with 64 bit systems. Hello, You can remove the res...
by JeremyaFr
Mon Apr 09, 2018 4:27 pm
Forum: Editing
Topic: Community project: AlliED "unknowns" repository
Replies: 37
Views: 2072

Re: Community project: AlliED "unknowns" repository

Hello,
I've created a pull request to include the changes made to Class.txt into YOGEME:
by JeremyaFr
Mon Apr 09, 2018 4:21 pm
Forum: Pilot Lounge
Topic: Website and Forum have been upgraded!
Replies: 35
Views: 1167

Re: Website and Forum have been upgraded!

Thanks
by JeremyaFr
Sun Apr 08, 2018 8:01 pm
Forum: Pilot Lounge
Topic: Website and Forum have been upgraded!
Replies: 35
Views: 1167

Re: Website and Forum have been upgraded!

Hello,

The "SELECT ALL" command next to "CODE:" appears in white on a white background.

Here is a test:

Code: Select all

test