Search found 720 matches

by JeremyaFr
Mon Sep 17, 2018 6:32 pm
Forum: Editing
Topic: Custom Hangars
Replies: 111
Views: 16841

Re: Custom Hangars

In my testings (mission B4M5), the camera looks a bit odd (this can be fixed) but no crash. Can you attach a crash report please?
by JeremyaFr
Sat Sep 15, 2018 4:25 pm
Forum: Editing
Topic: Custom Hangars
Replies: 111
Views: 16841

Re: Custom Hangars

Darksaber wrote:
Sat Sep 15, 2018 3:45 pm
Slight problem with disabling the shuttle, you still hear the "Shuttle Departing" sound and he sound of the Shuttle taking off and landing. :(
I think I've fixed that.

Please redownload xwa_hook_hangars.zip
by JeremyaFr
Fri Sep 14, 2018 6:08 pm
Forum: Editing
Topic: Custom Hangars
Replies: 111
Views: 16841

Re: Custom Hangars

UPDATE

Hello,
I've updated the hangars hook.
You can now disable the shuttle and droids loading.

In "HangarObjects.txt":
To not load the shuttle, set "LoadShuttle = 0".
To not load the droids, set "LoadDroids = 0".
by JeremyaFr
Thu Sep 13, 2018 4:09 pm
Forum: Soft/Hardware Problems
Topic: Direct3D 11 via DDraw.dll
Replies: 199
Views: 43452

Re: Direct3D 11 via DDraw.dll

UPDATE Hello, I've updated my ddraw.dll v1.3.1. The changes are: Remove dependence on Visual C++ 2013 Runtime Set CPU affinity to single core I've added the following setting to ddraw.cfg: ; ProcessAffinityCore = int value ; When set to 0, the process affinity is not changed ; The value indicates t...
by JeremyaFr
Thu Sep 13, 2018 4:00 pm
Forum: Editing
Topic: A new TgSmush.dll
Replies: 27
Views: 8231

Re: A new TgSmush.dll

UPDATE
Hello,
I've updated the dll to remove the dependence on Visual C++ 2013 Runtime.
TgSmush.2.2.zip
by JeremyaFr
Sat Sep 08, 2018 8:08 am
Forum: Pilot Lounge
Topic: Happy Birthday Darksaber
Replies: 15
Views: 292

Happy Birthday Darksaber

Happy Birthday Darksaber :birthday2:
by JeremyaFr
Sat Sep 01, 2018 11:30 am
Forum: XWA Upgrade
Topic: How to install / why are the packages not described?
Replies: 2
Views: 104

Re: How to install / why are the packages not described?

Hello,
DTM's Super Backdrops is included in the XWAU Craft Pack.
by JeremyaFr
Fri Aug 31, 2018 7:41 pm
Forum: Editing
Topic: XWA.Exe Patches
Replies: 21
Views: 3993

Re: XWA.Exe Patches

UPDATE

Hello,
I've included the 'triangling to infinity' path to the opt limit hook. So you no longer have to apply it. The patch will be applied by the hook.
by JeremyaFr
Fri Aug 31, 2018 7:37 pm
Forum: Editing
Topic: [OPTing] texture limits
Replies: 104
Views: 15813

Re: [OPTing] texture limits

UPDATE

Hello,
I've include the 'triangling to infinity' patch to the opt limit hook.

Please redownload xwa_hook_opt_limit.zip
by JeremyaFr
Fri Aug 31, 2018 3:11 pm
Forum: Editing
Topic: Editing S-Foils
Replies: 63
Views: 4696

Re: Editing S-Foils

UPDATE

Hello,
I've fixed a bug in hook_sfoils related to the bridge alignment.

Please redownload xwa_hook_sfoils.zip
by JeremyaFr
Thu Aug 30, 2018 3:24 pm
Forum: Pilot Lounge
Topic: WIP: MC85 Resistance Cruiser Raddus
Replies: 17
Views: 563

Re: WIP: MC85 Resistance Cruiser Raddus

Nice
by JeremyaFr
Wed Aug 29, 2018 4:40 pm
Forum: Editing
Topic: Editing S-Foils
Replies: 63
Views: 4696

Re: Editing S-Foils

UPDATE

Hello,
I've found and fixed a bug in hook_sfoils.

Please redownload xwa_hook_sfoils.zip
by JeremyaFr
Sun Aug 26, 2018 8:06 am
Forum: XWA Upgrade
Topic: WIP: Nebulon B Frigate Version 2.0
Replies: 17
Views: 584

Re: WIP: Nebulon B Frigate Version 2.0

Good work
by JeremyaFr
Fri Aug 24, 2018 3:50 pm
Forum: XWA Upgrade
Topic: Upgraded Shuttle and new Comm Relay and Sattelites
Replies: 42
Views: 1142

Re: Upgraded Shuttle and new Comm Relay and Sattelites

Jeremy, do you have any ideas on how to stop the one or both of the two rear EmpireTurboLaser hardrpoints on back turret mesh of the Shuttle.opt from firing forward during game play ? My first thought was the Look, Up, Right transformation values 0; 0; -32767, 0; -32767; 0, 32767; 0; 0 or some othe...
by JeremyaFr
Wed Aug 15, 2018 12:37 pm
Forum: Editing
Topic: Editing S-Foils
Replies: 63
Views: 4696

Re: Editing S-Foils

UPDATE

Hello,
I've updated the S-Foils hook to include the above patch.

Please redownload xwa_hook_sfoils.zip
by JeremyaFr
Tue Aug 14, 2018 7:33 pm
Forum: Editing
Topic: Editing S-Foils
Replies: 63
Views: 4696

Re: Editing S-Foils

Hello,
You can try this:

Code: Select all

# To align the camera with the bridge
At offset 08058C, replace 0F85F5000000 with 909090909090.
At offset 080D7C, replace 0F85E0000000 with 909090909090.
At offset 08304B, replace 0F85E9000000 with 909090909090.
If this works, I will include it in the hook.
by JeremyaFr
Tue Aug 14, 2018 2:25 pm
Forum: Editing
Topic: Editing S-Foils
Replies: 63
Views: 4696

Re: Editing S-Foils

Making the camera turn for B-Wing on S-Foils closing for slots other than 4 is not yet supported.
by JeremyaFr
Tue Aug 14, 2018 1:03 pm
Forum: Editing
Topic: Editing S-Foils
Replies: 63
Views: 4696

Re: Editing S-Foils

Hello,
Which version/mod of the game do you use?
Vanilla CD, GoG, Steam? XWAUCP, DSUCP, none of them, other?
by JeremyaFr
Sat Aug 11, 2018 4:27 pm
Forum: Pilot Lounge
Topic: Cutlass 9 Fighter
Replies: 6
Views: 257

Re: Cutlass 9 Fighter

Nice
by JeremyaFr
Sat Aug 11, 2018 4:11 pm
Forum: Editing
Topic: Hooks
Replies: 68
Views: 3255

Re: Hooks

UPDATE Hello, Here is a tool to easily download the hooks. XwaHooksSetup.zip Usage: 1) Run XwaHooksSetup.exe. 2) It will create a directory named "Hooks" and download the hooks from GitHub into this directory. To redownload the hooks, delete the directory "Hooks". 3) It will extract the hooks into ...
by JeremyaFr
Fri Aug 10, 2018 4:17 pm
Forum: Pilot Lounge
Topic: REBCP is online!
Replies: 59
Views: 2883

Re: REBCP is online!

I've just uninstalled REBCP because I wish to play with the MC90 Defiance and the MC104 Odysseus again. I see the Rebel pilot is still set to the reserved mission slot reached playing the REBCP mod, so it's ready to be selected when I'll reinstall the mod again. Hello, To avoid to have to uninstall...
by JeremyaFr
Fri Aug 10, 2018 3:42 pm
Forum: Editing
Topic: [OPTing] texture limits
Replies: 104
Views: 15813

Re: [OPTing] texture limits

I'm able to reproduce the crash.
You're right. The game crashes when a mesh with a high face count has a transparent texture.
by JeremyaFr
Thu Aug 09, 2018 7:20 pm
Forum: Pilot Lounge
Topic: GX-1 Short Hauler
Replies: 9
Views: 513

Re: GX-1 Short Hauler

Nice
by JeremyaFr
Thu Aug 09, 2018 7:20 pm
Forum: Editing
Topic: [OPTing] texture limits
Replies: 104
Views: 15813

Re: [OPTing] texture limits

Hello,
When a PNG image is imported, it is loaded as a 32-bit texture. You need to convert it to 8-bit by clicking on "Convert All to 8 bits".
by JeremyaFr
Mon Aug 06, 2018 3:25 pm
Forum: XWA Upgrade
Topic: Upgraded Shuttle and new Comm Relay and Sattelites
Replies: 42
Views: 1142

Re: Upgraded Shuttle and new Comm Relay and Sattelites

Basically the box next to Arc 3 is in the wrong place, I fixed this back in January and also fixed the POV X,Z,Y settings and removed all the writing I inserted, I'm limited to what I can do, basically I've just rearranged the UI. You can download MXvTED4.1 from my website File Archive/Craft Editor...