Search found 687 matches

by JeremyaFr
Sat Jul 21, 2018 12:00 pm
Forum: Pilot Lounge
Topic: More Clone Wars
Replies: 2
Views: 35

Re: More Clone Wars

Cool
by JeremyaFr
Sat Jul 21, 2018 11:58 am
Forum: Editing
Topic: How to increase rate of fire
Replies: 1
Views: 7

Re: How to increase rate of fire

Hello, # fire rate With MXvTED, it's the Fire Priority setting in the Weaponry tab. When the fire ratio is 0, it is set to 118 if the sequence is 4, otherwise it is set to 236. For AI crafts, the fire ratio is multiplied with the following factor: AIRank_Novice: 4 AIRank_Officer: 3 AIRank_Veteran: 1...
by JeremyaFr
Thu Jul 19, 2018 4:23 pm
Forum: Soft/Hardware Problems
Topic: Stupidly Messed Up Skirmish...
Replies: 3
Views: 64

Re: Stupidly Messed Up Skirmish...

TIPS: To avoid to have to switch the folders, you can launch the game directly with XWingAlliance.exe for a given folder instead of Alliance.exe (the launcher).
by JeremyaFr
Thu Jul 19, 2018 4:50 am
Forum: Soft/Hardware Problems
Topic: Stupidly Messed Up Skirmish...
Replies: 3
Views: 64

Re: Stupidly Messed Up Skirmish...

Hello,
The best way is to reinstall the game.
Then you can make a copy of the game folder. Use the copied folder to test crafts, leaving the main game directory intact.
by JeremyaFr
Tue Jul 10, 2018 4:28 pm
Forum: Soft/Hardware Problems
Topic: XAU Install for Humble Bundle Trove Version?
Replies: 14
Views: 186

Re: XAU Install for Humble Bundle Trove Version?

Hello, The launcher (Alliance.exe) reads registry keys under "HKEY_LOCAL_MACHINE\SOFTWARE\LucasArts Entertainment Company LLC\X-Wing Alliance\v1.0" while the game itself (XWingAlliance.exe) reads registry keys under "HKEY_LOCAL_MACHINE\SOFTWARE\LucasArts Entertainment Company LLC\X-Wing Alliance\v2....
by JeremyaFr
Mon Jul 09, 2018 3:49 pm
Forum: Editing
Topic: Hooks
Replies: 63
Views: 2789

Re: Hooks

The hook replaces "CorellianTransportGunner.opt" with "[Player]Gunner.opt" if it exists. It doesn't work when there are multiple players with custom gunner. It seems that the first custom gunner is loaded.
As a workaround, you can place the different gunner opts to different slots.
by JeremyaFr
Tue Jul 03, 2018 6:14 pm
Forum: Editing
Topic: Tour Multiplayer Hook
Replies: 31
Views: 864

Re: Tour Multiplayer Hook

Justagai wrote:
Tue Jul 03, 2018 12:50 am
the mission directory array size is limited
Via a hook patch, you can replace the references/pointers to this array with references/pointers to a new array. Doing that, you can add more directories.
by JeremyaFr
Tue Jul 03, 2018 3:07 pm
Forum: Editing
Topic: [OPTing] a new opting tool is under construction
Replies: 193
Views: 29353

Re: [OPTing] a new opting tool is under construction

Done.

I've added a distance slider in view mode. It's the same as the one in editor mode. Click on it to switch between high and low detailled model.

Please redownload XwaOptEditor
by JeremyaFr
Tue Jul 03, 2018 8:30 am
Forum: Editing
Topic: Engine sounds and weapon sounds
Replies: 51
Views: 1978

Re: Engine sounds and weapon sounds

FlyByTI.wav 115 4000
115 represents the volume.
4000 represents the distance. It's an hex value in lowercase (0-9, a-f).
by JeremyaFr
Mon Jul 02, 2018 8:07 pm
Forum: XWA Upgrade
Topic: Do you have what it takes?
Replies: 115
Views: 23303

Re: Do you have what it takes?

I agree
by JeremyaFr
Mon Jul 02, 2018 6:31 pm
Forum: XWA Upgrade
Topic: Do you have what it takes?
Replies: 115
Views: 23303

Re: Do you have what it takes?

Good work on all the Sat :thumbs: :applaus:
by JeremyaFr
Sun Jun 24, 2018 3:33 pm
Forum: Editing
Topic: Destructible Geometry
Replies: 1
Views: 100

Re: Destructible Geometry

By setting the Explosion Type.
by JeremyaFr
Tue Jun 19, 2018 4:09 pm
Forum: Editing
Topic: Engine sounds and weapon sounds
Replies: 51
Views: 1978

Re: Engine sounds and weapon sounds

UPDATE Hello, You can now replace existing sounds for a given mission. Please redownload xwa_hook_engine_sound.zip Suppose that the mission is "[MissionDir]\[Mission].tie". To replace sounds for a given mission, create a file named "[MissionDir]\[Mission]_Sounds.txt". If a "Sounds.txt" file doesn't...
by JeremyaFr
Mon Jun 18, 2018 8:22 pm
Forum: Editing
Topic: Engine sounds and weapon sounds
Replies: 51
Views: 1978

Re: Engine sounds and weapon sounds

UPDATE Hello, You can now select 3D or non-3D sound for FlyBy. Please redownload xwa_hook_engine_sound.zip Add a line with "EngineSoundFlyBy = value". The value is between 0 and 8, 11 and 18, 21 and 28: - 0 means no sound - 1 means FlyByXW or FlyByXW3D - 2 means FlyByYW or FlyByYW3D - 3 means FlyBy...
by JeremyaFr
Sun Jun 17, 2018 7:50 pm
Forum: Editing
Topic: Engine sounds and weapon sounds
Replies: 51
Views: 1978

Re: Engine sounds and weapon sounds

Bman wrote:
Sun Jun 17, 2018 6:05 pm
Jeremy, if we force 3D sound from "Auto-detect" to "Enabled" in game menu, how would we parse out and access the other 8 non-3D FlyBy***.wav files to a different craft?
Hello,
It will be needed to modify the hook to replace and access the non-3D FlyBy sounds.
by JeremyaFr
Sun Jun 17, 2018 5:26 pm
Forum: Pilot Lounge
Topic: Resurgent Class Star Destroyer
Replies: 18
Views: 497

Re: Resurgent Class Star Destroyer

Hello,
The game crashes because the opt has too many hardpoints.
The hardpoint count limit is 256 or 128 if the hardpoint mirroring is enabled.
The hardpoint mirroring is enabled for this opt.
by JeremyaFr
Sat Jun 16, 2018 8:03 pm
Forum: Editing
Topic: Engine sounds and weapon sounds
Replies: 51
Views: 1978

Re: Engine sounds and weapon sounds

Hello,
If we assume that 3D sound is enabled, we may reassign the slots for the no 3D FlyBy sounds.
by JeremyaFr
Sat Jun 16, 2018 7:08 pm
Forum: Editing
Topic: [OPTing] a new opting tool is under construction
Replies: 193
Views: 29353

Re: [OPTing] a new opting tool is under construction

Hello,
I just found that the color of the grey squares is taken from "NEWPAL.ACT".

Here is a modified "NEWPAL.ACT" that sets the color to red. This will help to find grey squares.
by JeremyaFr
Fri Jun 15, 2018 2:32 pm
Forum: Editing
Topic: [OPTing] a new opting tool is under construction
Replies: 193
Views: 29353

Re: [OPTing] a new opting tool is under construction

UPDATE Hello I think I have fixed the grey squares bug. Please redownload XwaOptEditor The bug is related to the texture palettes. You can see the palettes with OptTextures.exe. To fix the palette for existing models, in XwaOptEditor click on "Reset illumination" in the Textures/Illumination tab.
by JeremyaFr
Wed Jun 13, 2018 3:52 pm
Forum: Editing
Topic: [OPTing] a new opting tool is under construction
Replies: 193
Views: 29353

Re: [OPTing] a new opting tool is under construction

Darksaber wrote:
Wed Jun 13, 2018 3:12 pm
Just wondering how hard would it be to move the NEW Last Command Save to the right side of the screen
Done.

UPDATE
Hello,
I've moved the history to the right.

Please redownload XwaOptEditor
by JeremyaFr
Tue Jun 12, 2018 7:19 pm
Forum: Editing
Topic: [OPTing] a new opting tool is under construction
Replies: 193
Views: 29353

Re: [OPTing] a new opting tool is under construction

Hello, For the 512 vertex count limit, the vertex count is shown in the Geometry tab. The vertices count shown in the LOD list and in the Face Groups tab is calculated as follow: a triangle has 3 vertices and a quadrangle has 5 vertices. You can ignore the error related to the vertex count. The limi...
by JeremyaFr
Tue Jun 12, 2018 4:20 pm
Forum: Editing
Topic: [OPTing] a new opting tool is under construction
Replies: 193
Views: 29353

Re: [OPTing] a new opting tool is under construction

Hello,
I will see what causes the grey squares.
As a workaround, you can import the model in OPTech (new OPZ, import OPT) and create the OPT (xwa). OPTs with texture larger than 256x256 or with vertices count larger than 512 are supported.
by JeremyaFr
Mon Jun 11, 2018 6:27 pm
Forum: Editing
Topic: Hooks
Replies: 63
Views: 2789

Re: Hooks

UPDATE

Hello,
I've updated the main hook (dinput.dll) to be compatible with the Windows' Data Execution Prevention (DEP).
See viewtopic.php?f=10&t=11902.

Please redownload xwa_hook_main.zip
by JeremyaFr
Mon Jun 11, 2018 6:22 pm
Forum: Soft/Hardware Problems
Topic: X-Wing Alliance doesn't start
Replies: 9
Views: 235

Re: X-Wing Alliance doesn't start

Fixed.

Please redownload xwa_hook_main.zip
by JeremyaFr
Mon Jun 11, 2018 4:11 pm
Forum: Editing
Topic: Engine sounds and weapon sounds
Replies: 51
Views: 1978

Re: Engine sounds and weapon sounds

Hello,

In "FlightModels\[Model]Sound.txt":

Code: Select all

EngineSoundFlyBy = 8
8 means custom (first unused) or custom3D (second unused)

The count of unused sound slots (in SFXBLASTNEW.LST) is very limited. To add custom sounds, you can either use the "unused" slots or replace existing ones.