Search found 740 matches

by JeremyaFr
Thu Oct 11, 2018 4:22 pm
Forum: Editing
Topic: Hooks
Replies: 75
Views: 3679

Re: Hooks

TEST xwa_hook_backdrops_test.zip Hello, Here is an updated test version of the backdrops hook. Now you can replace dat images for any missions. Suppose that the mission is "[MissionDir]\[Mission].tie". To replace dat images, create a file named "[MissionDir]\[Mission]_Resdata.txt" and list your new...
by JeremyaFr
Wed Oct 10, 2018 4:28 pm
Forum: Editing
Topic: Custom Hangars
Replies: 130
Views: 18006

Re: Custom Hangars

When a mission is loaded, an extra region is created to contain the hangar.
For example:
- if a mission contains 1 region, then the hangar is loaded in region 1 (starting from 0).
- if a mission contains 4 regions, then the hangar is loaded in region 4 (starting from 0).
by JeremyaFr
Tue Oct 09, 2018 12:48 pm
Forum: Editing
Topic: Custom Hangars
Replies: 130
Views: 18006

Re: Custom Hangars

Hello,
I've updated the test hook. I've fixed the FamilyBase hangar.

Please redownload the test hook.
by JeremyaFr
Mon Oct 08, 2018 6:53 pm
Forum: Editing
Topic: Custom Hangars
Replies: 130
Views: 18006

Re: Custom Hangars

Hello, I've updated the test hook. Now the HangarMap.txt file is reloaded. It is needed to test hangars in different regions. Please redownload the test hook. So now we can have multiple hangars? As in more than two In a mission? Or, does this just remove the limit of 1 hangar total if you chose a m...
by JeremyaFr
Sun Oct 07, 2018 1:41 pm
Forum: Editing
Topic: Custom Hangars
Replies: 130
Views: 18006

Re: Custom Hangars

Hello,
I've found how to reload the hangar opt.

Please redownload the test hook.
by JeremyaFr
Fri Oct 05, 2018 6:23 pm
Forum: Editing
Topic: Custom Hangars
Replies: 130
Views: 18006

Re: Custom Hangars

The game engine loads the hangar opt only once at mission startup. To make multiple hangars to work, I need to find a way to reload the hangar opt each time the player enter a hangar.
by JeremyaFr
Wed Oct 03, 2018 4:48 am
Forum: XWA Upgrade
Topic: Nebulon-B Frigate redone
Replies: 11
Views: 435

Re: Nebulon-B Frigate redone

Good work :applaus:
by JeremyaFr
Tue Oct 02, 2018 12:15 pm
Forum: Editing
Topic: Custom Hangars
Replies: 130
Views: 18006

Re: Custom Hangars

Hello,
I've updated the test hook.
The previous code doesn't work. I think it is better now.
Please redownload the test hook.
by JeremyaFr
Fri Sep 28, 2018 5:08 pm
Forum: Editing
Topic: Custom Hangars
Replies: 130
Views: 18006

Re: Custom Hangars

Hello,
I've fixed a bug in the test hook.
by JeremyaFr
Thu Sep 27, 2018 4:58 pm
Forum: Editing
Topic: Custom Hangars
Replies: 130
Views: 18006

Re: Custom Hangars

TEST
xwa_hook_hangars_test.zip
(101.06 KiB) Downloaded 2 times

Hello,
You can now set a different hangar for the departure and arrival craft.

You can see which hangar is loaded by using DebugView.
by JeremyaFr
Sun Sep 23, 2018 3:09 pm
Forum: Editing
Topic: Editing S-Foils
Replies: 69
Views: 5202

Re: Editing S-Foils

UPDATE
Darksaber wrote:
Sat Sep 22, 2018 9:29 pm
it's with the shuttle that takes off in the hangar, it lifts off, but while it's turning around the sfoils open before it's left the hangar, so the wings are through the hangar floor. :(
fixed
by JeremyaFr
Sat Sep 22, 2018 1:53 pm
Forum: Editing
Topic: [OPTing] a new opting tool is under construction
Replies: 198
Views: 30862

Re: [OPTing] a new opting tool is under construction

UPDATE
Hello,
I've fixed the Texture.IsIlluminated property.

Please redownload XwaOptEditor
by JeremyaFr
Fri Sep 21, 2018 2:39 pm
Forum: Soft/Hardware Problems
Topic: Direct3D 11 via DDraw.dll
Replies: 205
Views: 44408

Re: Direct3D 11 via DDraw.dll

It's correct. All my DLLs are no longer dependent on the Visual C++ Runtime.
by JeremyaFr
Fri Sep 21, 2018 2:37 pm
Forum: Editing
Topic: Editing S-Foils
Replies: 69
Views: 5202

Re: Editing S-Foils

UPDATE
I've updated the model filter.
The S-Foils will open at mission start for any craft.
by JeremyaFr
Fri Sep 21, 2018 12:25 pm
Forum: Soft/Hardware Problems
Topic: Custom mission for film crashes 16 seconds in
Replies: 5
Views: 215

Re: Custom mission for film crashes 16 seconds in

Fixed in xwa_ddraw_d3d11 v1.3.2.
by JeremyaFr
Fri Sep 21, 2018 12:25 pm
Forum: Soft/Hardware Problems
Topic: Game Crashes when attempting to start a mission
Replies: 1
Views: 93

Re: Game Crashes when attempting to start a mission

Fixed in xwa_ddraw_d3d11 v1.3.2.
by JeremyaFr
Fri Sep 21, 2018 12:23 pm
Forum: Soft/Hardware Problems
Topic: Direct3D 11 via DDraw.dll
Replies: 205
Views: 44408

Re: Direct3D 11 via DDraw.dll

UPDATE
Hello,
I've updated my ddraw.dll v1.3.2.

The changes are:
  • Fix app hang
https://github.com/JeremyAnsel/xwa_ddra ... tag/v1.3.2
by JeremyaFr
Thu Sep 20, 2018 5:05 pm
Forum: Editing
Topic: Custom Hangars
Replies: 130
Views: 18006

Re: Custom Hangars

So is it possible to choose any vehicle, which lands and takes off with working S-foils, instead of the shuttle? Fantastic! Hello, For working S-Foils, it required to update the s-foils hook. UPDATE I've updated the s-foils hook for the Shuttle S-Foils (or any replaced craft) in the hangar. Please ...
by JeremyaFr
Wed Sep 19, 2018 5:08 pm
Forum: Editing
Topic: Custom Hangars
Replies: 130
Views: 18006

Re: Custom Hangars

UPDATE
I've added an option to modify the Shuttle model index.

In "HangarObjects.txt":
To set the shuttle model index, set "ShuttleModelIndex = value". value is an integer. The default value is 50 (Shuttle).

Please redownload xwa_hook_hangars.zip
by JeremyaFr
Mon Sep 17, 2018 6:32 pm
Forum: Editing
Topic: Custom Hangars
Replies: 130
Views: 18006

Re: Custom Hangars

In my testings (mission B4M5), the camera looks a bit odd (this can be fixed) but no crash. Can you attach a crash report please?
by JeremyaFr
Sat Sep 15, 2018 4:25 pm
Forum: Editing
Topic: Custom Hangars
Replies: 130
Views: 18006

Re: Custom Hangars

Darksaber wrote:
Sat Sep 15, 2018 3:45 pm
Slight problem with disabling the shuttle, you still hear the "Shuttle Departing" sound and he sound of the Shuttle taking off and landing. :(
I think I've fixed that.

Please redownload xwa_hook_hangars.zip
by JeremyaFr
Fri Sep 14, 2018 6:08 pm
Forum: Editing
Topic: Custom Hangars
Replies: 130
Views: 18006

Re: Custom Hangars

UPDATE

Hello,
I've updated the hangars hook.
You can now disable the shuttle and droids loading.

In "HangarObjects.txt":
To not load the shuttle, set "LoadShuttle = 0".
To not load the droids, set "LoadDroids = 0".
by JeremyaFr
Thu Sep 13, 2018 4:09 pm
Forum: Soft/Hardware Problems
Topic: Direct3D 11 via DDraw.dll
Replies: 205
Views: 44408

Re: Direct3D 11 via DDraw.dll

UPDATE Hello, I've updated my ddraw.dll v1.3.1. The changes are: Remove dependence on Visual C++ 2013 Runtime Set CPU affinity to single core I've added the following setting to ddraw.cfg: ; ProcessAffinityCore = int value ; When set to 0, the process affinity is not changed ; The value indicates t...
by JeremyaFr
Thu Sep 13, 2018 4:00 pm
Forum: Editing
Topic: A new TgSmush.dll
Replies: 27
Views: 8431

Re: A new TgSmush.dll

UPDATE
Hello,
I've updated the dll to remove the dependence on Visual C++ 2013 Runtime.
TgSmush.2.2.zip