Search found 125 matches

by keiranhalcyon7
Sun Jan 20, 2019 8:57 pm
Forum: Editing
Topic: Mission Update Project
Replies: 11
Views: 353

Re: Mission Update Project

Great finds. Would it make better sense to modify the first of those functions to put the escape pods/ejectees into global group (max value)? On the hunches that: nothing is ever intended to attack these craft, and even if they were, it wouldn't be implemented via the global group mechanic; and of c...
by keiranhalcyon7
Sun Jan 20, 2019 6:18 am
Forum: Pilot Lounge
Topic: Website and Forum have been upgraded!
Replies: 49
Views: 56173

Re: Website and Forum have been upgraded!

It seems that the forums are not implementing the background transparency on mobile*, even when "desktop site" is selected. And accessing the forums through the main site, so that they're in a frame, forces desktop mode as well. *It could just be the Galaxy S8. Phoenix Leader and I apparently have t...
by keiranhalcyon7
Sat Jan 19, 2019 6:15 pm
Forum: Pilot Lounge
Topic: Romin - The curse of the Death Shadow
Replies: 5
Views: 108

Re: Romin - The curse of the Death Shadow

It's like the Andromeda Ascendant had a love child with a Vorlon cruiser...
by keiranhalcyon7
Sat Jan 19, 2019 5:58 pm
Forum: Editing
Topic: Viper probe droid and satellite 3 overrated
Replies: 10
Views: 137

Re: Viper probe droid and satellite 3 overrated

So does changing this have the potential to impact campaign scores?
by keiranhalcyon7
Fri Jan 18, 2019 6:20 am
Forum: Editing
Topic: Viper probe droid and satellite 3 overrated
Replies: 10
Views: 137

Re: Viper probe droid and satellite 3 overrated

Question - does this only affect skirmish mode?
by keiranhalcyon7
Mon Jan 14, 2019 7:20 pm
Forum: Soft/Hardware Problems
Topic: Containers L cannot be hit by AI crafts
Replies: 22
Views: 307

Re: Containers L cannot be hit by AI crafts

Hmm, thanks, Jeremy. And congrats on post 1000!
by keiranhalcyon7
Mon Jan 14, 2019 5:59 pm
Forum: Soft/Hardware Problems
Topic: Containers L cannot be hit by AI crafts
Replies: 22
Views: 307

Re: Containers L cannot be hit by AI crafts

Confirmed, both the Firespray and the B-Wing have no trouble hitting the containers with this patch applied. I also threw in some zero-g Stormtroopers, which they also had no trouble with. EDIT: Although now I realize that zero-g Stormtroopers are in the droid category, not the people category, and ...
by keiranhalcyon7
Sun Jan 13, 2019 6:30 am
Forum: Soft/Hardware Problems
Topic: Containers L cannot be hit by AI crafts
Replies: 22
Views: 307

Re: Containers L cannot be hit by AI crafts

I did some filming, and as far as I can tell, the AIs don't use laser convergence. I think, if they did, it would resolve the issue.
by keiranhalcyon7
Thu Jan 10, 2019 12:26 am
Forum: XWA Upgrade
Topic: How to install / why are the packages not described?
Replies: 42
Views: 2963

Re: How to install / why are the packages not described?

Thanks, ForceFlow. I think (hope?) these changes will go a long way towards alleviating newcomer decision paralysis.
by keiranhalcyon7
Wed Jan 09, 2019 9:29 am
Forum: Editing
Topic: Mission Update Project
Replies: 11
Views: 353

Re: Mission Update Project

Phoenix Leader wrote:
Mon Jan 07, 2019 11:44 am
I think a bit more automation in the process is needed.
You could ask MikeG to add some kind of scripting support to YOGEME.
by keiranhalcyon7
Wed Jan 09, 2019 8:39 am
Forum: XWA Upgrade
Topic: New upgraded Assault Gunboat
Replies: 16
Views: 604

Re: New upgraded Assault Gunboat

That, looks f---ing sweet.

For a comparison on the s-foils: http://starwars.wikia.com/wiki/File:GUNhanger.jpg I always thought that one looked a bit too box-y, too parallel. Great job!
by keiranhalcyon7
Wed Jan 09, 2019 7:08 am
Forum: XWA Upgrade
Topic: How to install / why are the packages not described?
Replies: 42
Views: 2963

Re: How to install / why are the packages not described?

I'm gonna agree with kkang2828 on this (surprise), for one particular reason: the readmes - which I agree, are quite comprehensive - are not viewable directly on the website. Yes, the actual installation process is fairly straightforward once you get started, but there's no way to figure out what yo...
by keiranhalcyon7
Sun Jan 06, 2019 7:37 am
Forum: Soft/Hardware Problems
Topic: Game Crashes on second Loading
Replies: 11
Views: 220

Re: Game Crashes on second Loading

This raises some questions for me. All 3D parts will always render at desktop resolution anyway. How? I noticed recently that the game continued to output at desktop resolution regardless of the internal resolution setting, but I'm pretty sure this wasn't the original behavior, nor was it typical of...
by keiranhalcyon7
Tue Jan 01, 2019 10:45 pm
Forum: Pilot Lounge
Topic: Happy New Year
Replies: 11
Views: 206

Re: Happy New Year

Marcos_Edson wrote:
Tue Jan 01, 2019 10:39 pm
:cheers: :cheers: :cheers:
What do you do with that champagne you bought for new years when you and your wife fall asleep at 11:45 (because toddler)?

Mimosas.
by keiranhalcyon7
Tue Jan 01, 2019 6:36 pm
Forum: Soft/Hardware Problems
Topic: XWA Custom & Widescreen Resolutions
Replies: 81
Views: 68475

Re: XWA Custom & Widescreen Resolutions

Is there any interest in a hook that just reads the values to use out of a text file? With the offsets known, I could probably write it, if I can find the time.
by keiranhalcyon7
Tue Jan 01, 2019 6:23 pm
Forum: Pilot Lounge
Topic: Happy New Year
Replies: 11
Views: 206

Re: Happy New Year

Dammit DTM, now I feel old. Happy new year, everyone!
by keiranhalcyon7
Sun Dec 30, 2018 4:50 pm
Forum: Editing
Topic: Hooks
Replies: 133
Views: 13970

Re: Hooks

Seconded, and same request for per-mission files.
by keiranhalcyon7
Mon Dec 17, 2018 5:56 pm
Forum: Editing
Topic: Hooks
Replies: 133
Views: 13970

Re: Hooks

It might be preferable to distinguish between all weapon types. Say ship A is intended to fire type 1 lasers and default ions, and ship B is intended to fire default lasers and type 1 ions. Is this configuration currently possible? I think currently both ships would end up firing type 1 of both weap...
by keiranhalcyon7
Sun Dec 16, 2018 4:59 pm
Forum: Pilot Lounge
Topic: XJ3 X-Wing - NEW
Replies: 13
Views: 753

Re: XJ3 X-Wing - NEW

That's awesome, Jeremy! Thanks!
by keiranhalcyon7
Thu Dec 13, 2018 7:22 am
Forum: Pilot Lounge
Topic: XJ3 X-Wing - NEW
Replies: 13
Views: 753

Re: XJ3 X-Wing - NEW

That looks great! I like the chines - taking cues from the SR-71, are we? I suppose the third warhead launcher is non-functional, though. And the lasers probably aren't blue. Hmm... This is a bit of an off the wall idea, but, Jeremy, might it be possible to modify the laser opt to have a second "fli...
by keiranhalcyon7
Mon Dec 03, 2018 2:17 am
Forum: Pilot Lounge
Topic: Coulda Woulda Shoulda: If YOU Had Control of the Sequel Trilogy
Replies: 8
Views: 3009

Re: Coulda Woulda Shoulda: If YOU Had Control of the Sequel Trilogy

That's not half bad. If I may offer some suggestions: Han doubts the Falcon could reach it in time. Insert Han angrily challenging Rey: "She's supposed to make .5 past light speed! What did you do to my ship?" "It's not my fault!" Han uses a smuggler's trick to approach Hux's flagship through the wr...
by keiranhalcyon7
Sun Nov 04, 2018 11:31 pm
Forum: Pilot Lounge
Topic: Solo: A Star Wars Story
Replies: 122
Views: 17623

Re: Solo: A Star Wars Story

"Honest debate" - You keep using that word. I do not think it means what you think it means. Wow, nice meme; should I go for the low-hanging fruit of how it's actually two words, or just get straight to the heart of it and point out that you used 18 words to add - since you didn't go into details -...
by keiranhalcyon7
Sun Nov 04, 2018 8:58 pm
Forum: Pilot Lounge
Topic: Solo: A Star Wars Story
Replies: 122
Views: 17623

Re: Solo: A Star Wars Story

"Honest debate" - You keep using that word. I do not think it means what you think it means.
by keiranhalcyon7
Fri Oct 12, 2018 7:36 pm
Forum: Pilot Lounge
Topic: Solo: A Star Wars Story
Replies: 122
Views: 17623

Re: Solo: A Star Wars Story

Interesting... It's hard to tell amidst the action, but in a still, easy to see that all the train containers have the same scratch marks.
by keiranhalcyon7
Tue Sep 04, 2018 7:11 am
Forum: XWA Upgrade
Topic: WIP: Nebulon B Frigate Version 2.0
Replies: 17
Views: 4429

Re: WIP: Nebulon B Frigate Version 2.0

Played original XW tour 1 mission 1 - a good example mission with a Neb B with way too many fighters for its internal space, btw - and apparently my memory is actually that faulty. So I stand corrected. :zensur: :hilfe: :zensur: