Search found 101 matches

by keiranhalcyon7
Tue Sep 04, 2018 7:11 am
Forum: XWA Upgrade
Topic: WIP: Nebulon B Frigate Version 2.0
Replies: 17
Views: 656

Re: WIP: Nebulon B Frigate Version 2.0

Played original XW tour 1 mission 1 - a good example mission with a Neb B with way too many fighters for its internal space, btw - and apparently my memory is actually that faulty. So I stand corrected. :zensur: :hilfe: :zensur:
by keiranhalcyon7
Mon Sep 03, 2018 5:07 pm
Forum: XWA Upgrade
Topic: WIP: Nebulon B Frigate Version 2.0
Replies: 17
Views: 656

Re: WIP: Nebulon B Frigate Version 2.0

Laugh it up, fuzzball.

Really, is my memory this faulty? I swear it's always launched fighters to the left, never to the right.
by keiranhalcyon7
Mon Sep 03, 2018 1:24 am
Forum: XWA Upgrade
Topic: WIP: Nebulon B Frigate Version 2.0
Replies: 17
Views: 656

Re: WIP: Nebulon B Frigate Version 2.0

Very nice... but I have to ask why the open hangar is on the starboard side? The x-wing games have traditionally placed the hangar (when present) on the port side, not starboard.
by keiranhalcyon7
Mon Aug 27, 2018 2:34 am
Forum: Pilot Lounge
Topic: Multiplayer important commands
Replies: 16
Views: 474

Re: Multiplayer important commands

Justagai wrote:
Sat Aug 25, 2018 5:44 pm
Preset 3: 33% throttle, Laser 0, Shield 0, Beam 0 (Not going to use beam, absolute turning speed)
Preset 4: 66% throttle, Laser 3, Shield 2, Beam 0 (Usually use this for pvp melee)
What? Presets 3 & 4? Did I miss a page in the manual?
by keiranhalcyon7
Sat Aug 25, 2018 4:49 am
Forum: LucasArts Games
Topic: Joystick Roll (X-Wing, Tie Fighter, XvT) ?
Replies: 3
Views: 109

Re: Joystick Roll (X-Wing, Tie Fighter, XvT) ?

I'm relatively sure that joystick z-axis support wasn't introduced until XWA. Further, there are no dedicated roll right/left keys which one might map the joystick axis to. So barring a hook to enable z-axis support in those engines, I'm afraid you're out of luck.
by keiranhalcyon7
Mon Aug 20, 2018 9:22 pm
Forum: XWA Upgrade
Topic: Upgraded Shuttle and new Comm Relay and Sattelites
Replies: 43
Views: 1338

Re: Upgraded Shuttle and new Comm Relay and Sattelites

Speculation: It may be that when turret guns are set to fire forward with your other lasers, they do so regardless of their arc settings. If the arc is able to fire forward (as is the case with the corts), you wouldn't notice that the arc isn't being checked at all.
by keiranhalcyon7
Mon Aug 20, 2018 4:32 am
Forum: Pilot Lounge
Topic: Best Cover Ever
Replies: 2
Views: 266

Re: Best Cover Ever

Aw. Aw man, he died in 2006? Damn. I got to hear him live in 2000. Quite a show.
by keiranhalcyon7
Mon Aug 13, 2018 6:23 am
Forum: Pilot Lounge
Topic: Nebulon-B Hangar
Replies: 60
Views: 1504

Re: Nebulon-B Hangar

You do realize this would require enlarging the hammerhead of a CR90 on the order of THREE TIMES ITS NORMAL SIZE to be possible, right? And Night Caller was said to be externally indistinguishable from a standard CR90 other than a few minor modifications (IE a tractor beam in place of one turbolase...
by keiranhalcyon7
Sun Aug 12, 2018 7:24 am
Forum: Pilot Lounge
Topic: Nebulon-B Hangar
Replies: 60
Views: 1504

Re: Nebulon-B Hangar

I like it, DTM. Just, what do other sources say about what's supposed to be in that interior space? Mysteries of the Sith had a level set aboard a Corvette...with a hangar. Which is even MORE ridiculous. In Wraith Squadron, the wraiths capture a CR90 that had a hangar carved into the forward structu...
by keiranhalcyon7
Sat Aug 11, 2018 5:55 pm
Forum: Pilot Lounge
Topic: REBCP is online!
Replies: 59
Views: 2953

Re: REBCP is online!

The next generation of installers will let you override the directory... so I'm told. :-)

But in the meantime the process is something like: install game; backup vanilla; install DSUCP; backup DSUCP; install REBCP; play any of the three directly from its directory.
by keiranhalcyon7
Sat Aug 11, 2018 8:09 am
Forum: Pilot Lounge
Topic: Nebulon-B Hangar
Replies: 60
Views: 1504

Re: Nebulon-B Hangar

Come on, I could totally fit a fourth X-Wing in there. :-)

Or like, a dozen A-Wings. :D
by keiranhalcyon7
Sat Aug 11, 2018 5:18 am
Forum: Pilot Lounge
Topic: Nebulon-B Hangar
Replies: 60
Views: 1504

Re: Nebulon-B Hangar

So, like, a modified frigate? :-)
by keiranhalcyon7
Fri Aug 10, 2018 7:26 am
Forum: Pilot Lounge
Topic: Nebulon-B Hangar
Replies: 60
Views: 1504

Re: Nebulon-B Hangar

Tell that to the mission designers of X-Wing tours 4 and 5.
by keiranhalcyon7
Thu Aug 09, 2018 6:38 am
Forum: Pilot Lounge
Topic: REBCP is online!
Replies: 59
Views: 2953

Re: REBCP is online!

I recently completed a playthrough of this. Very nicely done! I was very impressed by the overall balance (although I did end up resorting to dirty tricks on a few occasions :-)) and the custom hangars. I have to wonder, would it be possible to install alternative combat music? "Duel of the Fates" w...
by keiranhalcyon7
Thu Aug 09, 2018 6:25 am
Forum: Pilot Lounge
Topic: Craft Collisions option
Replies: 20
Views: 464

Re: Craft Collisions option

FWIW, I have seen inconsistent results of collisions between starships following their flight plans, sometimes even within a single mission. IIRC, in 1b14m02 of XWC, a transport flew straight through one freighter, and then blew up trying to fly through another.
by keiranhalcyon7
Sun Aug 05, 2018 6:05 am
Forum: XWA Upgrade
Topic: [XWAUCP 1.5] Return Nav Buoy on Mission 1 Isn't There!
Replies: 7
Views: 297

Re: [XWAUCP 1.5] Return Nav Buoy on Mission 1 Isn't There!

One thing you could do to see if the mission file is corrupt is generate a checksum for it. The correct md5 checksum for 1b0m1fw.tie should be
fa821988a4c666a56208abea93e9b3c1.
by keiranhalcyon7
Thu Aug 02, 2018 4:03 am
Forum: XWA Upgrade
Topic: Upgraded Shuttle and new Comm Relay and Sattelites
Replies: 43
Views: 1338

Re: Upgraded Shuttle and new Comm Relay and Sattelites

Heh. I was wondering if you were ever going to reply to that little rant.
by keiranhalcyon7
Wed Aug 01, 2018 8:32 am
Forum: XWA Upgrade
Topic: Do you have what it takes?
Replies: 129
Views: 24497

Re: Do you have what it takes?

My jaw dropped on this one. Finally, a platform!
by keiranhalcyon7
Wed Aug 01, 2018 8:27 am
Forum: XWA Upgrade
Topic: Upgraded Shuttle and new Comm Relay and Sattelites
Replies: 43
Views: 1338

Re: Upgraded Shuttle and new Comm Relay and Sattelites

Nice! And,
Darsaber wrote:
Mon Jul 30, 2018 5:04 pm
This type of installer where your able to select your destination will be introduced to both the XWAUCP and DSUCP. :D
Thank you!
by keiranhalcyon7
Wed Aug 01, 2018 8:19 am
Forum: XWA Upgrade
Topic: [XWAUCP 1.5] Return Nav Buoy on Mission 1 Isn't There!
Replies: 7
Views: 297

Re: [XWAUCP 1.5] Return Nav Buoy on Mission 1 Isn't There!

Don't bother searching for the buoy; if "n" doesn't find it, it's not there. It's supposed to be created by a trigger once both you and Aeron pick up your assigned containers.

Have you tried playing the mission in XWA vanilla?
by keiranhalcyon7
Tue Jul 24, 2018 4:40 pm
Forum: Editing
Topic: Imperial IFF Chatter
Replies: 68
Views: 3007

Re: Imperial IFF Chatter

Jeremy, could you clarify: when locating files, the game treats both / and \ as directory separators?
by keiranhalcyon7
Tue Jul 10, 2018 6:53 am
Forum: Soft/Hardware Problems
Topic: XAU Install for Humble Bundle Trove Version?
Replies: 14
Views: 375

Re: XAU Install for Humble Bundle Trove Version?

My $0.02 is: I personally would prefer an option for a little less automation in the installers (not just yours, DS, but DTM's REBCP also). I've made several copies of the installation directory, and I prefer to keep the default one "vanilla" (so that if Steam pushes out an update, it doesn't oblite...
by keiranhalcyon7
Wed Jul 04, 2018 2:44 am
Forum: Editing
Topic: [OPTing] texture limits
Replies: 104
Views: 15975

Re: [OPTing] texture limits

It's not just the size on disk or the bandwidth, though. Depending on how the engine handles the data, pushing everything into a single huge opt could bring the engine to a crawl, even on modern hardware. That's not to say that I oppose this effort - just that I think it should be tested on some les...
by keiranhalcyon7
Mon Jul 02, 2018 4:14 am
Forum: Editing
Topic: [OPTing] texture limits
Replies: 104
Views: 15975

Re: [OPTing] texture limits

How does the merged opt size compare to the individual opts? Is there any performance impact?
by keiranhalcyon7
Wed Jun 20, 2018 10:14 pm
Forum: Pilot Lounge
Topic: Solo: A Star Wars Story
Replies: 88
Views: 3233

Re: Solo: A Star Wars Story

CIDlord_1973 wrote:
Wed Jun 20, 2018 9:29 pm
Anyway it was better than ep 7 and 8 (anything is).
Two words: Holiday Special