Search found 229 matches

by Mark_Farlander
Wed May 16, 2018 10:48 am
Forum: Editing
Topic: New effects
Replies: 50
Views: 4358

Re: New effects

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by Mark_Farlander
Wed May 16, 2018 2:34 am
Forum: Editing
Topic: "Imperial XWA" New Uniform and Ranks!
Replies: 32
Views: 1807

Re: "Imperial XWA" New Uniform and Ranks!

Those Kalidor Crescent numbers seem off, is it total core or just bonus? Only bonus points earned in Alliance missions (not Azzameen missions) count for the Kalidor Crescent. The normal score doesn't count for the Kalidor Crescent. The points for the Kalidor Crescent are stored at offset 1B1CA8 as ...
by Mark_Farlander
Wed May 16, 2018 1:04 am
Forum: Editing
Topic: Art Experiment.
Replies: 21
Views: 439

Re: Art Experiment.

You are right, ual002.
1 room has already been added: there was no Film Room in X-Wing Alliance v1.0.
The Film Room came with X-Wing Alliance v2.02.
by Mark_Farlander
Tue May 15, 2018 7:03 pm
Forum: Editing
Topic: "Imperial XWA" New Uniform and Ranks!
Replies: 32
Views: 1807

Re: "Imperial XWA" New Uniform and Ranks!

I don’t intend to change the score required to be promoted to a determined rank, though for Sub Lieutenant increasing the points from 100 to 5000 would probably make sense. My intention is to add more Imperial ranks for a TIE Fighter conversion for X-Wing Alliance, but if the Rank array contains onl...
by Mark_Farlander
Tue May 15, 2018 12:42 pm
Forum: Editing
Topic: "Imperial XWA" New Uniform and Ranks!
Replies: 32
Views: 1807

Re: "Imperial XWA" New Uniform and Ranks!

Adding the option to fly a different craft in a given mission only if a determined score has been achieved could be tricky, therefore I suggest we find a mission where the player almost surely has a total cumulative score of more than 65000 points (Rear Admiral), but less than 100000 points (Fleet A...
by Mark_Farlander
Tue May 15, 2018 12:16 pm
Forum: Editing
Topic: "Imperial XWA" New Uniform and Ranks!
Replies: 32
Views: 1807

Re: "Imperial XWA" New Uniform and Ranks!

In X-Wing Alliance campaign the score achieved in Azzameen missions doesn't count for the rank in the Alliance, and the bonus achieved in those missions doesn't count for the Kalidor Crescent upgrades, so there are only 35 missions where you can earn points for the rank in the Alliance. This is the ...
by Mark_Farlander
Tue May 15, 2018 11:33 am
Forum: Editing
Topic: New effects
Replies: 50
Views: 4358

Re: New effects

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by Mark_Farlander
Mon May 14, 2018 5:39 pm
Forum: Pilot Lounge
Topic: **NEW** DSUCPv2.5 Release **NEW**
Replies: 346
Views: 55478

Re: **NEW** DSUCPv2.5 Release **NEW**

Oops, I forgot to write that the dates I wrote in my previous post are valid for XWAUCP v1.5.
I haven't checked the dates in DSUCP v2.5 yet.

Sorry if this caused any confusion.
by Mark_Farlander
Mon May 14, 2018 11:33 am
Forum: Editing
Topic: "Imperial XWA" New Uniform and Ranks!
Replies: 32
Views: 1807

Re: "Imperial XWA" New Uniform and Ranks!

Campaign Point Values Associated with Ranks (Original XWA Rank) 0 Ensign (recruit) 100 Sub Lieutenant (Flight Cadet) 10000 Lieutenant (Flight Officer) 17500 Lt Commander (Lieutenant JG) 25000 Commander (Lieutenant) 33000 Captain (Captain) 41000 Line Captain (Lt Commander) 52000 Commodore (Commander...
by Mark_Farlander
Mon May 14, 2018 7:22 am
Forum: Pilot Lounge
Topic: **NEW** DSUCPv2.5 Release **NEW**
Replies: 346
Views: 55478

Re: **NEW** DSUCPv2.5 Release **NEW**

Oh, Jeremy recently released a patch that stops the random rotation of the gun turret meshes, until they lock onto a target and then follows it. I briefly tested this and it seems to work fine and is probably an easier solution. Turrets following targets would be an awesome upgrade to the game. Tha...
by Mark_Farlander
Mon May 14, 2018 5:22 am
Forum: Editing
Topic: "Imperial XWA" New Uniform and Ranks!
Replies: 32
Views: 1807

Re: "Imperial XWA" New Uniform and Ranks!

Campaign Point Values Associated with Ranks (Original XWA Rank) 0 Ensign (recruit) 100 Sub Lieutenant (Flight Cadet) 10000 Lieutenant (Flight Officer) 17500 Lt Commander (Lieutenant JG) 25000 Commander (Lieutenant) 33000 Captain (Captain) 41000 Line Captain (Lt Commander) 52000 Commodore (Commander...
by Mark_Farlander
Fri May 11, 2018 3:20 pm
Forum: Editing
Topic: Craft stat rounding effects
Replies: 33
Views: 638

Re: Craft stat rounding effects

To determine how AI-controlled fighters manage energy I've flown an X-Wing T-65 and I've taken note of the time required to recharge the shields from 50% to 200% with different recharge configurations. Every setting listed below makes the fighter move at 75% of its maintenance speed. Configuration 1...
by Mark_Farlander
Fri May 11, 2018 11:52 am
Forum: Editing
Topic: Craft stat rounding effects
Replies: 33
Views: 638

Re: Craft stat rounding effects

I've flown a few tests to determine how AI level can affect the shield recharge time of a fighter. Craft analyzed: X-Wing T-65 Status 1: Shields 50%, Charging (we already know this status doesn't remove the shield generator) Status 2: Normal AI level: Rookie The fighter always moves at 75% of its ma...
by Mark_Farlander
Mon May 07, 2018 6:05 am
Forum: Editing
Topic: Ferryboat Liner and Skipray Blastboat stats
Replies: 30
Views: 664

Re: Ferryboat Liner and Skipray Blastboat stats

Battle 7, Mission 2: That Thing's Operational These are the Status set in mission. I haven't touched them. X-Wing Red 1 Status 1: 200% Shields Status 2: Invincible X-Wing Red 2, 3, 4 Status 1: 200% Shields Status 2: Double Missiles B-Wing Grey 1, 2, 3, 4 Status 1: 200% Shields Status 2: Double Missi...
by Mark_Farlander
Mon May 07, 2018 4:43 am
Forum: Editing
Topic: Can the External Padlock View be Changed?
Replies: 8
Views: 198

Re: Can the External Padlock View be Changed?

I'm not sure to have understood what you mean, but if you intend to padlock an object and have an external view of your craft at the same time, this can be done in the Film Room.
- to switch to toggle mode
G to track the next object
H to track the previous object

I hope this can help.
by Mark_Farlander
Mon May 07, 2018 3:46 am
Forum: Editing
Topic: Ferryboat Liner and Skipray Blastboat stats
Replies: 30
Views: 664

Re: Ferryboat Liner and Skipray Blastboat stats

I've disabled the UAC and now I can change the values using BinHexEdit. Thanks Darksaber. Does that 9-warhead limit ever take effect with the default craft list, though? That limit never takes effect with the default fighters, so I don't understand why they inserted it. I've tried to set the 1st War...
by Mark_Farlander
Sat May 05, 2018 4:11 pm
Forum: Editing
Topic: Ferryboat Liner and Skipray Blastboat stats
Replies: 30
Views: 664

Re: Ferryboat Liner and Skipray Blastboat stats

When I try to change a value using BinHexEdit I get “Run-time error ’70’: Permission denied”. However, if you are able to avoid this problem, I would recommend using BinHexEdit instead of MXvTED v4.0 because, as I wrote in the “Craft stat rounding effects” topic, there can be some discrepancies betw...
by Mark_Farlander
Fri May 04, 2018 12:38 pm
Forum: Editing
Topic: Craft stat rounding effects
Replies: 33
Views: 638

Re: Craft stat rounding effects

This is really awesome!
I've looked for this info for long time.

How did you get this?
by Mark_Farlander
Fri May 04, 2018 12:29 pm
Forum: Editing
Topic: Ferryboat Liner and Skipray Blastboat stats
Replies: 30
Views: 664

Re: Ferryboat Liner and Skipray Blastboat stats

The rounding makes better sense if you consider the capacity on a per-launcher basis. You are right. I've checked BinHexEdit, 1st Warhead Capacity (line 46), and I've found the values listed here below. X-Wing (25/289): 4 Y-Wing (26/289): 6 A-Wing (27/289): 6 B-Wing (28/289): 8 These are clearly th...
by Mark_Farlander
Fri May 04, 2018 1:11 am
Forum: Editing
Topic: Ferryboat Liner and Skipray Blastboat stats
Replies: 30
Views: 664

Re: Ferryboat Liner and Skipray Blastboat stats

The Missile Boat has 2 warhead loads and 4 warhead launchers in total, but the percentage is only applied to the secondary load. Combat Warhead Load: 80 Primary Warhead Load: 40 (always standard missiles) Secondary Warhead Load: 40 (variable) Available configurations 40 missiles + 40 (100%) missiles...
by Mark_Farlander
Fri May 04, 2018 12:23 am
Forum: Editing
Topic: Craft stat rounding effects
Replies: 33
Views: 638

Re: Craft stat rounding effects

One thing at a time: I think repeating the tests with non-fighter crafts or changing the AI level should have priority over that.
by Mark_Farlander
Fri May 04, 2018 12:06 am
Forum: Editing
Topic: Ferryboat Liner and Skipray Blastboat stats
Replies: 30
Views: 664

Re: Ferryboat Liner and Skipray Blastboat stats

Nice finding. Let's take the T-65 X-Wing as an example: the Combat Warhead Load is set to 8. In mission or in the Flight Simulator you can load it with 8 Missiles (100%), 6 Proton Torpedoes (75%), 4 Heavy Rockets (50%), 2 Space Bombs (25%), 8 Advanced Missiles (100%), 6 Advanced Torpedoes (75%), 8 M...
by Mark_Farlander
Thu May 03, 2018 4:31 pm
Forum: Editing
Topic: Craft stat rounding effects
Replies: 33
Views: 638

Re: Craft stat rounding effects

2 clarifications on my previous post are needed: If an Ace AI fighter doesn't recharge shields, it's because it has no shield system, but this doesn't prevent it from having a "shield charge" at the beginning of the mission. I mean a shield charge can be set using a Status in AlliED, for example set...
by Mark_Farlander
Thu May 03, 2018 12:14 pm
Forum: Editing
Topic: Craft stat rounding effects
Replies: 33
Views: 638

Re: Craft stat rounding effects

Keen observation that leads to another question: what's the difference between "50% Shields", "(50% Shields)" and "Shields 50%, Charging" Status 1 in AlliED? I've flown a few tests and I've found the differences listed below. Just keep in mind I've only tested fighters. Effects on AI fighters (Ace A...
by Mark_Farlander
Thu May 03, 2018 1:52 am
Forum: LucasArts Games
Topic: Episode 1 - Racer now on GOG
Replies: 0
Views: 105

Episode 1 - Racer now on GOG

Hello brave pilots. Do you remember Episode 1 - Racer? It was released the same year of X-Wing Alliance. At that time Racer got very good reviews, and many times it was rated much better than Episode 1 - The Phantom Menace. I personally don't like Racer that much, but I thought to report that now it...