Trade Federation Battleship: New Version!

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Trade Federation Battleship: New Version!

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DTM
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Post by DTM » Tue Apr 20, 2010 5:41 pm

The new version of the Trade Federation Droid Control Ship - Battleship is aviable at MTD Industries now!

Image

This version is General Trageton's retextured ship, created from the original project by Rebel.
Some minor in-game bugs have been fixed

Enjoy! :D

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Vince T
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Post by Vince T » Tue Apr 20, 2010 6:03 pm

Heh, doesn't have much to do with my last version anymore XD.
Awesome job DTM - as usual :D :2thumbs: :applaus:
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FunkyFreshMan
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Post by FunkyFreshMan » Tue Apr 20, 2010 6:44 pm

Oooh... That's purty!

Initiating download sequence... :pagerank8:
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n8weigel
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Post by n8weigel » Tue Apr 20, 2010 9:20 pm

Looks beautiful!

Do you think there would be any problem with installing General Trageton's Episode III Battle over Coruscant mod and THEN installing this new battleship? I'm not able to try it right now, but I seem to remember the BOC mod requiring that no other mods are installed over it. What do the experts think?
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FunkyFreshMan
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Post by FunkyFreshMan » Tue Apr 20, 2010 10:15 pm

All you would have to do is replace only the .OPT file in the Flightmodels folder and make sure it has the same exact file name as the old one. Don't use the .SHP file or it might mess up the shipslot and spec. numbers.
NRAF Nexus: "When Duty Calls"
Draar chayaikir batnor jetii—ancient Mandalorian proverb.
"We're gonna explode? I don't wanna explode!" —Jayne Cobb, Public Relations
I'm the guy who stole your sweetroll.

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Vince T
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Post by Vince T » Tue Apr 20, 2010 10:56 pm

Yeah, FFM hit the spot.

Note the BoC shipset requires that no other mod is installed beforehand - if you wanna screw around afterwards that's fine XD
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Michal
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Post by Michal » Wed Apr 21, 2010 5:58 pm

Great upgrade.
Thanks!!!
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Bman
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Post by Bman » Fri Apr 23, 2010 2:06 am

Great job!
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Tony Knightcrawler
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Post by Tony Knightcrawler » Fri Apr 23, 2010 10:15 pm

That looks really nice!

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Darksaber
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Post by Darksaber » Wed Apr 28, 2010 9:20 pm

Nice but it has a lot of errors in it
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DTM
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Post by DTM » Thu Apr 29, 2010 5:51 pm

I know it's not perfect...but all the ingame test have been passed
unfortunatly I do not have much time for XWA to create "perfect" opts :(
I hope you enjoy it anyways :roll:

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Fader
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Post by Fader » Thu Apr 29, 2010 8:56 pm

For sure, DTM, you know you have the praise of all of us :)
Work in progress: Clone Fighters, the Rise of the Empire campaign XWA mod
Status: ~60%; 6/13 missions; new music suite
Trailer on Youtube: http://www.youtube.com/watch?v=8BI8afj13sg
Download the pre-release: rev.0.6 at
http://www.maxgames.it/xwa

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