New release: Bespin

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New release: Bespin

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DTM
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Post by DTM » Thu Apr 29, 2010 5:47 pm

I've released a new planetary enviroment: Bespin

It's an atmosferic enviroment that can be used for the high altitude combat...daytime...

Image

...night...

Image

...and a fly to Cloud City...

Image

You will find it at my "Planets" section. Please use the "readme" file!

Enjoy

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FunkyFreshMan
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Post by FunkyFreshMan » Thu Apr 29, 2010 5:55 pm

Yay! More planets! :hurra2:
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Vince T
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Post by Vince T » Thu Apr 29, 2010 6:37 pm

*gasp* Holy freakin' .... lack of words.....! :shock:
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Fader
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Post by Fader » Thu Apr 29, 2010 8:54 pm

Fantastic!
You know i'll include it in my campaign ;)
Work in progress: Clone Fighters, the Rise of the Empire campaign XWA mod
Status: ~60%; 6/13 missions; new music suite
Trailer on Youtube: http://www.youtube.com/watch?v=8BI8afj13sg
Download the pre-release: rev.0.6 at
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Captain Needa
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Post by Captain Needa » Sat May 01, 2010 8:30 am

Awesome work!
It's a freaking masterpiece :shock:
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WildstarBlue9
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Post by WildstarBlue9 » Sat May 01, 2010 3:43 pm

Is Cloud City a separate OPT or merely part of the backdrop?
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waylon
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Post by waylon » Sun May 02, 2010 5:50 pm

I tested it, it's awesome.
Both of them are opts, backdrop can tune up for backlight such as sunset (Red). You can change sky color by changing the color of your backdrops. Cloud city opt is 1/4 of entire city. You need copy 4 of them in the same location and use WP editor to change orientation to make the whole thing. Took me a while to figure it out, it's brilliant way to consturct symmetric station.
By the way DTM's planetary opts can work in widescreen and high resolution (tested up to 1680X1050). I think they are the best planetary opts ever. I can't praise him enough. Thanks you DTM.
XvT multiplayer mission pack 3.3beta & X-Wing Conversion 4.0 +XvT rebel part & XvT imperial part & TFC 2.0 are available!
http://www.maxgames.it/xwc/

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FunkyFreshMan
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Post by FunkyFreshMan » Mon May 03, 2010 4:47 pm

I thought the way you did Cloud City was pretty clever. It's a good way to get a nicely detailed, high-poly model of a large stationary object. Hope you get around to doing Coruscant one day. Can't wait to see what you do with that!
NRAF Nexus: "When Duty Calls"
Draar chayaikir batnor jetii—ancient Mandalorian proverb.
"We're gonna explode? I don't wanna explode!" —Jayne Cobb, Public Relations
I'm the guy who stole your sweetroll.

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frakel
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Post by frakel » Thu May 13, 2010 3:34 pm

Great quality work on the environment DTM! I may have cracked the nut, but it is you who continue to push the envelope on planetary environments. And the station looks amazing. Can anyone post some closeups of it?

Cheers to all
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Tony Knightcrawler
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Post by Tony Knightcrawler » Tue May 18, 2010 10:58 pm

Very well done. :)

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livefree75
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Post by livefree75 » Sat Jun 22, 2013 9:05 pm

Great job!!!! :D
I used it to make a mission where you have to deliver pizza to Cloud City, then escape some raiders who want the pizza. :)
Overall, great planet! Keep it up! :rate10:

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Oldcode
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Post by Oldcode » Sun Jun 23, 2013 5:01 am

Looks amazing!!!! Can you blow up the city? :D

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