New Planets: Yavin and Mustafar!

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New Planets: Yavin and Mustafar!

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DTM
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Post by DTM » Tue May 04, 2010 8:49 pm

Some old stuff reedited for you with new textures in a new version: ;)

YAVIN 4

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MUSTAFAR

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These surfaces can be played at high resolutions because their dimension is limited at 26 Km...I hope you don't need more space! :roll:

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Vince T
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Post by Vince T » Tue May 04, 2010 8:53 pm

OMFG!!!!!!!!!!!!!!

Those are awesome, buddy!

May I make some suggestions? For the Mustafar surface you could add engine glow to simulate eruptions. Also, you might want to tweak those volcanos so there'd be streams of lava running down. That's my two cents though XD
Your ship, Captain. I need a drink. - Vince Trageton
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FunkyFreshMan
Rebel Alliance
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Post by FunkyFreshMan » Wed May 05, 2010 12:22 am

That's nice...real nice! :2thumbs:

Love the sky textures on Mustafar. Very sinister.
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Fader
Galactic Empire
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Post by Fader » Wed May 05, 2010 12:23 pm

I'm going to use the Mustafar backdrop and environment in one of my campaign mission :)
Work in progress: Clone Fighters, the Rise of the Empire campaign XWA mod
Status: ~60%; 6/13 missions; new music suite
Trailer on Youtube: http://www.youtube.com/watch?v=8BI8afj13sg
Download the pre-release: rev.0.6 at
http://www.maxgames.it/xwa

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