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Probably not the best idea to invoke "canon" here, since canonically the T/D has 6 laser cannons, these days. Just saying.
http://starwars.wikia.com/wiki/TIE/D_Defender
For what it's worth, I also recall the Avenger firing in top/bottom pairs.
http://starwars.wikia.com/wiki/TIE/D_Defender
For what it's worth, I also recall the Avenger firing in top/bottom pairs.
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TIE Interceptor use Top-Down patternGeneral_Trageton wrote:You sure about that? I mean to remember both T/D and T/A firing up/dowm as opposed to the X-Wing's X-linking.
TIE Advanced use Down-Top pattern
TIE Defender use X-pattern
Note that i'm using the Legends canon there, with TIE Fighter and XVT as sources of the firing pattern
Also, 2 another bug :
Vader TIE in vergesso asteroid rescue mission is firing missile like hell, most likely because the x1 was never made with missile hardpoint, unlike the standard Advanced model
Messages in the Raid on Suprosa missions when you arrive in the region with the interdictor are bugged too, to make them work correctly, the first variable should be "At least one" instead of "100% of"
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Sorry I don't understand Top-Down pattern or Down-Top pattern
Sorry but can you give mission numbers please i.e. 1b0m1fw
Sorry but can you give mission numbers please i.e. 1b0m1fw
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That's referring to the way the cannons on a 4-laser craft link when switching to dual mode,
X-shaped would be top-left + bottom-right, then bottom-left + top-right (As on the X-Wing)
Top-Down would be top-left + top-right, then bottom-left + bottom-right (As on various TIEs - or not, which is the question of the current debate)
Edit: Not my best work but I think it gets the point across.
X-shaped would be top-left + bottom-right, then bottom-left + top-right (As on the X-Wing)
Top-Down would be top-left + top-right, then bottom-left + bottom-right (As on various TIEs - or not, which is the question of the current debate)
Edit: Not my best work but I think it gets the point across.
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G_T got it right
Last edited by Rookie_One1 on Mon Sep 11, 2017 4:00 pm, edited 2 times in total.
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Ok got that
So whats
TIE Advanced use Down-Top pattern
So whats
TIE Advanced use Down-Top pattern
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According to the few sources we have, in dual linked mode, the T/A do use Bottom-Top pattern (by few sources, stock XWA, XVT and Tie Fighter games) (bottom lasers first, top second).
To correct it on my personnal installation, I simply inverted the Z axis for each laser hardpoint through MXVTED (basically, adding a "-" sign when there were not one, and removing it if it had one)
I think that the only 2 TIE to use a X pattern in Legends canon were the TIE Defender and the TIE Raptor
To correct it on my personnal installation, I simply inverted the Z axis for each laser hardpoint through MXVTED (basically, adding a "-" sign when there were not one, and removing it if it had one)
I think that the only 2 TIE to use a X pattern in Legends canon were the TIE Defender and the TIE Raptor
Last edited by Rookie_One1 on Mon Sep 11, 2017 4:03 pm, edited 1 time in total.
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Eeeeh ok, are we actually making a difference between top-down and down-top? Seriously?
Just fire once and say "whoops" and you're all right again.
Or, you could just go all Harrison Ford saying "Who gives a Sh..." which would be my preferred approach.
Just fire once and say "whoops" and you're all right again.
Or, you could just go all Harrison Ford saying "Who gives a Sh..." which would be my preferred approach.
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I do
And I don't mind giving DS the corrected OPT if he want to spare himself the work
And anyway, this is not the only forum where i'm considered an annoying bug finder/perfectionnist (i'm well known on SCS forums by some modders for ATS and ETS2 for debugging many engine and gearbox mods)
Anyway, I made my point, it'S up to DS if he want to fix it or not
And I don't mind giving DS the corrected OPT if he want to spare himself the work
And anyway, this is not the only forum where i'm considered an annoying bug finder/perfectionnist (i'm well known on SCS forums by some modders for ATS and ETS2 for debugging many engine and gearbox mods)
Anyway, I made my point, it'S up to DS if he want to fix it or not
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I threw the following in its own thread but I think it would get more visibility here.
EDITED by Darksaber, Sorry but you've already created your own thread here Issue Tracking? Don't try hijacking mine! Please
Also, I vote DON'T TOUCH THE DEFENDERS ION CANONS. WE WILL RIOT, CANON OR NOT.
-Cheers"
EDITED by Darksaber, Sorry but you've already created your own thread here Issue Tracking? Don't try hijacking mine! Please
Also, I vote DON'T TOUCH THE DEFENDERS ION CANONS. WE WILL RIOT, CANON OR NOT.
-Cheers"
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Basically you want the same hardpoint configuration of the craft in TIE Fighter so is this your source?
Ok here are a few Hardpoint comparisons
First the opts from TIE Fighter 98 then the XWAUP Opts
You might notice the hardpoints are mirrored on the XWAUP craft, this is probably because I'm right-handed, I dunno
TIE Interceptor
As far as I'm concerned the hardpoints are correct
TIE Advanced/Avenger
I don't see the point in altering the hardpoints
TIE Defender
Fixed the hardpoints as requested
Next if your that anal about the hardpoint/laser configuration, this is going to piss you off
How about the TIE Bomber with Chin Lasers???
Right if you like a challenge, find proof of where the TIE Bomber actually has the lasers mounted, that is if it had or had lasers that is, whether they are on the centre module as in the original XWAUP T/B (which will also be available) or if it has wing mounted lasers or the chin mounted lasers.
Lastly what are the mission numbers you mentioned before, so they can be fixed, cheers
Ok here are a few Hardpoint comparisons
First the opts from TIE Fighter 98 then the XWAUP Opts
You might notice the hardpoints are mirrored on the XWAUP craft, this is probably because I'm right-handed, I dunno
TIE Interceptor
As far as I'm concerned the hardpoints are correct
TIE Advanced/Avenger
I don't see the point in altering the hardpoints
TIE Defender
Fixed the hardpoints as requested
Next if your that anal about the hardpoint/laser configuration, this is going to piss you off
How about the TIE Bomber with Chin Lasers???
Right if you like a challenge, find proof of where the TIE Bomber actually has the lasers mounted, that is if it had or had lasers that is, whether they are on the centre module as in the original XWAUP T/B (which will also be available) or if it has wing mounted lasers or the chin mounted lasers.
Lastly what are the mission numbers you mentioned before, so they can be fixed, cheers
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X-Wing CD:
What do I win?
What do I win?
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Yer win a clip around the head lol
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For the missions, issue with with vader tie firing missing like hell :
First mission bug on these two :
1b4m3fb
Flight Group Name "Avenger", Craft is T/Ax1
Removing the missiles fixe the issue
Second mission bug
1b4m4b
Message 43, 44, 45 and 46
The first variable should be "At least one" instead of "100% of", as the variable "100% of" mean that if one or more of your flight group (Blue 1 to 6) were shot down against the suprosa, the messages won't show
For the TIE bomber, the source by Rich C is probably the closest to canon we'll ever get...as most schematics don't even show laser cannon on that damn craft......which mean that the lasers are probably a field modifications that was later standardised
And for once that i'm not the one receiving the clip
First mission bug on these two :
1b4m3fb
Flight Group Name "Avenger", Craft is T/Ax1
Removing the missiles fixe the issue
Second mission bug
1b4m4b
Message 43, 44, 45 and 46
The first variable should be "At least one" instead of "100% of", as the variable "100% of" mean that if one or more of your flight group (Blue 1 to 6) were shot down against the suprosa, the messages won't show
For the TIE bomber, the source by Rich C is probably the closest to canon we'll ever get...as most schematics don't even show laser cannon on that damn craft......which mean that the lasers are probably a field modifications that was later standardised
And for once that i'm not the one receiving the clip
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Rookie have you fixed the 1b4m4b mission? if so could you just send me it, I know very little on mission editing, I've fixed 1b4m3fb as that simple enough.
it's just the other that's confusing
Thanks
Oh you know you asked about the TieDef MkI with FG's, well it's be in the next release but not the MkII never liked that thing
it's just the other that's confusing
Thanks
Oh you know you asked about the TieDef MkI with FG's, well it's be in the next release but not the MkII never liked that thing
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Story of my life! Are you absolutely sure that doesn't come with an old-school TIE Advanced "x2" from X-Wing? Y'know, the one that looks like a TIE Advanced x1 that worked off those extra pounds, trimmed down the booty, and now feels confident enough to go out partying with its TIE Interceptor friends?Darksaber wrote:Yer win a clip around the head lol
No?
Can you check again?
I'd say it's a pretty good source (Be quiet please, Disney), since X-Wing was mostly made at Skywalker Ranch, with Lucas peering over the shoulders of the developers, answering questions, and providing movie props/models.Rookie_One1 wrote:probably the closest to canon we'll ever get...
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For the mission, sure no prob, here the link :Darksaber wrote:Rookie have you fixed the 1b4m4b mission? if so could you just send me it, I know very little on mission editing, I've fixed 1b4m3fb as that simple enough.
it's just the other that's confusing
Thanks
Oh you know you asked about the TieDef MkI with FG's, well it's be in the next release but not the MkII never liked that thing
https://drive.google.com/file/d/0B_FZRw ... sp=sharing
Only thing modified was the messages, nothing else changed
For the TIE Defender MK2, who the hell did like that thing ?
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one weird thing i noticed, and i think it was an issue in previous versions. the escort carrier hull rating seems, really, really, low, I think 60 RU? I only noticed it back playing the TF conversion on 2.3, which made one of the missions impossible lol. looking at the craft viewer it's still there.
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Hmm your right it's set at 96, looking at the original disc exe it's supposed to be 912
nice catch and thanks Warhawkster, it'll be fixed for the next update fix
Thanks Rookie appreciate your help
nice catch and thanks Warhawkster, it'll be fixed for the next update fix
Thanks Rookie appreciate your help
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
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How did I not catch that escort carrier hull issue...ah well, i'm only one pair of eyes
for the hell of it, I decided to check craft statistics....damn, I forgot how different XWA was from XVT on some statistics (for balance reasons)
for the hell of it, I decided to check craft statistics....damn, I forgot how different XWA was from XVT on some statistics (for balance reasons)
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Now I am perfectly happy with the T/B lasers between the pilot and the ordinance pods. I was playing the original Jedi Knight and after the first mission a T/B shoots at Kyle and unfortunately the laser appear from a chin mounted location. Pulled it up on youtube to get the screenshot.
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I am happy with them between the pods too, lol i wasnt gonna mention Jedi Knight. I remember seeing that back then thinking it was wrong because at the time I think they fired from the raditor panels in the TIE fighter games.
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Don't worry you'll still have a choice of Centre Module Lasers or Chin Lasers
Just thought I'd ruffle a few feather with adding the chin lasers
Just thought I'd ruffle a few feather with adding the chin lasers
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
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Someone said Veder's tie advanced was shooting missiles like hell at Vergesso's rescue mission, yeah, i saw it too.
I think warheads hard point should be added to Vader's tie in the future.
Maybe it fixes that buggy...(dunno).
I know that in theory it doesn't carry warheads, but we allways have the option of just set it as "none".
I love to fly it, but the lack of warheads makes other ships more badass than Vader's ...and when it happes it's like one kitty dies somewhere...specially when i wanna destroy the Independence.
^^'
I'll also like to add beam weapon option for a-wing on skirmish mode (tractor beam, jamming, decoy...) i almost never use it, but i love how fast a-wing runs when it's disconnected.
It's weird that it works on tour missions, but not on skirmish.
And a last suggestion...since we got the Falcon i think the yt-1300 is redundant, and could be replaced by the ghost, the decimerator or yt-1750...or make it optional.
I hope it helps somehow, see ya'll.
I think warheads hard point should be added to Vader's tie in the future.
Maybe it fixes that buggy...(dunno).
I know that in theory it doesn't carry warheads, but we allways have the option of just set it as "none".
I love to fly it, but the lack of warheads makes other ships more badass than Vader's ...and when it happes it's like one kitty dies somewhere...specially when i wanna destroy the Independence.
^^'
I'll also like to add beam weapon option for a-wing on skirmish mode (tractor beam, jamming, decoy...) i almost never use it, but i love how fast a-wing runs when it's disconnected.
It's weird that it works on tour missions, but not on skirmish.
And a last suggestion...since we got the Falcon i think the yt-1300 is redundant, and could be replaced by the ghost, the decimerator or yt-1750...or make it optional.
I hope it helps somehow, see ya'll.