WIP: new planetray missions

This is the place for chit chat! Everything goes even Star Trek! Just make sure to buy the Moderator a drink!
Post Reply

WIP: new planetray missions

User avatar
DTM
Fleet Admiral (Administrator)
Posts: 2119
Joined: Tue Apr 22, 2003 11:01 pm
Contact:

Post by DTM » Wed Mar 04, 2015 7:14 pm

The new generation of planetary opts, using Backdrop Skies:









User avatar
Trevor
Lieutenant JG
Posts: 541
Joined: Thu Dec 04, 2014 7:11 pm

Post by Trevor » Wed Mar 04, 2015 7:21 pm

And now we need to use 32bit mode.

When the majourty of the BG was black 16bit was ok, but now it looks awfull.

As for your Backdrops, they look awsome.
I wounder if they will suffer the same fate as the Starfield Backdrop (show up pure white)

I love your Planets too. It would be awsome if we somehow added 'gravity' to large objects (to stop floating with throtle at 0)

Ive always imagined being able to fly in and out of planets in xwa.
I wounder what the max world co-ordinate size is.

Trev

User avatar
Darksaber
Vice Admiral
Posts: 10931
Joined: Mon Jan 10, 2000 12:01 am
Contact:

Post by Darksaber » Wed Mar 04, 2015 8:04 pm

If you want to use 32bit mode I would suggest you upgrade your OS, and yes if you try to use these new backdrops with your outdated Win98 OS your going to get the same result!
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate

Good Things Come To Those Who Wait....
Darksaber's X-Wing Station

Bman
Lieutenant Commander
Posts: 1167
Joined: Mon Apr 05, 2004 11:01 pm

Post by Bman » Thu Mar 05, 2015 11:00 am

Great job DTM. That's exactly what I've meant. But besides using a sky Dome opt model to encapsulate the player's craft and mission, you could be a lot more "free-er" if those backgrounds were put on surrounding DAT images like the starfilelds. Plus, some other existing model will have to swapped out, unless Jeremy can find a way to hook existing craft slot tables with temporary in-flight models. :-)
W-I-P: TFTC, MC Viscount Cr., ISD-II Avenger, NL-1 Platform, Ton-Falk Esc. Cr., & Misc.

Raziel1082
Recruit
Posts: 5
Joined: Mon Feb 23, 2015 12:30 pm

Post by Raziel1082 » Thu Mar 05, 2015 11:55 am

Beautiful work DTM!

User avatar
Trevor
Lieutenant JG
Posts: 541
Joined: Thu Dec 04, 2014 7:11 pm

Post by Trevor » Thu Mar 05, 2015 12:08 pm

just wanted to point out that 32bit mode does work for me.

I just dont understand the Backdrops. I can only think its a size issue.

Anyway, doesnt matter, its only me.

Trev

Tuskin
Ensign
Posts: 457
Joined: Sat Aug 13, 2005 11:01 pm

Post by Tuskin » Sun Mar 08, 2015 5:50 am

That 7th image reminds me of the Sienar Fleet Systems Factory on Lothal from Star Wars Rebels

Rebels is inspired heavily from Concept Art, could they both be based on the same thing?

edit:

Oh lord I just saw the File name "Lothal" haha

User avatar
JeremyaFr
XWAU Member
Posts: 3922
Joined: Mon Jan 18, 2010 5:52 pm
Contact:

Post by JeremyaFr » Mon Mar 09, 2015 12:41 am

Good work

User avatar
Ramshu
Cadet 2nd Class
Posts: 74
Joined: Sat Sep 21, 2013 10:42 am
Contact:

Post by Ramshu » Thu Mar 12, 2015 8:47 pm

Nice Work!

"Nasios pa vola"

User avatar
Red_Leader
Rebel Alliance
Posts: 406
Joined: Fri Mar 08, 2002 12:01 am
Contact:

Post by Red_Leader » Tue Mar 24, 2015 11:12 pm

Excellent work DTM! Its amazing how far we've come with XWA.

When I saw the last 2 pics, I immediately thought of Blockade on Chandrilla from Rogue Squadron on N64.
"I want my sanity back." - Wedge Antilles
https://www.freewebs.com/redleaderxwa/

Post Reply