TIE Aggressor
TIE Aggressor
- Driftwood
- Posts: 2174
- Joined: Wed Oct 22, 2003 11:01 pm
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Download
The ship seems to be required to be classed as a light transport for the turret to work, in the event you can't find it in the shiplist under "fighters", this is why.
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Last edited by Driftwood on Sat Mar 10, 2018 4:28 pm, edited 1 time in total.
- Jaeven
- Posts: 578
- Joined: Mon Mar 30, 2015 3:18 am
Urgh, I remember how annoying these were in SWG. Such a pain in the ass to kill, especially the higher tier ones.
Great opt though
Any potential upcoming love for the TIE Oppressor?
Great opt though
Any potential upcoming love for the TIE Oppressor?
- Darksaber
- Posts: 10931
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Recreated the TIE Aggressor and TIE Oppressor years ago, but never got around to finishing them haven't touched either since 2011
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“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- Driftwood
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I've always liked your textures.
Maybe we'll see another version of this ship from you in the future?
And Jaeven, yes I'll be porting over the oppressor soon, right after I finish the three Hutt fighters I've been working on getting ported the last couple weeks.
Maybe we'll see another version of this ship from you in the future?
And Jaeven, yes I'll be porting over the oppressor soon, right after I finish the three Hutt fighters I've been working on getting ported the last couple weeks.
Last edited by Driftwood on Sat Mar 10, 2018 4:25 pm, edited 1 time in total.
- Darksaber
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Thanks, I couldn't have adapted to making the textures without Decoy's help, who originally made the default Tie textures just followed on from what he did
One day we'll see about finishing it, but it won't be any time soon so the floor is yours
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- Darksaber
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Have you uploaded the right file, just download the Tie again, but no .shp file
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- Driftwood
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That's weird, I'll re-upload again.
Should be good now.
Should be good now.
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- Mark_Farlander
- Posts: 580
- Joined: Tue Jan 16, 2018 10:47 pm
Magnificent work!
By the way, was the TIE/AG Aggressor starfighter commissioned before the TIE/IN interceptor according to the Legends continuity?
By the way, was the TIE/AG Aggressor starfighter commissioned before the TIE/IN interceptor according to the Legends continuity?
I don't judge tactics. The Battle is the best and only Judge.
- Jaeven
- Posts: 578
- Joined: Mon Mar 30, 2015 3:18 am
No. TIE Interceptor entered service well before Yavin, whereas the Aggressor was never produced in large numbers at any point. They were still in a preliminarily testing phase after Yavin.
That's all we know, they didn't show up in a lot of material outside of SWG.
That's all we know, they didn't show up in a lot of material outside of SWG.
- XDragon
- Posts: 119
- Joined: Tue Jan 29, 2008 12:01 am
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Is there anyway to add the turret to the ship?
Also, in skirmish, I noticed there were no sounds with the laters
Also, in skirmish, I noticed there were no sounds with the laters
Founder of Z3R0 (Zero Command)
https://xdragon2688.wixsite.com/z3ro/
https://xdragon2688.wixsite.com/z3ro/
- Driftwood
- Posts: 2174
- Joined: Wed Oct 22, 2003 11:01 pm
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No laser sound? That's a new one, I can't say I've experienced that, but will look into it.
Are you talking about a turret like the corts, or an auto for one? If the latter the ship has to be set as a shuttle rather than fighter.
Are you talking about a turret like the corts, or an auto for one? If the latter the ship has to be set as a shuttle rather than fighter.
- Darksaber
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Your kidding lol
@XDragon, Simple solution, plus this is if you either have the XWACP ior DSUCP installed, look in you flightmodels folder you should see a load of text file find the TieFighterSound.txt make a copy of it and rename it TieAggressorSound.txt Laser sound solved.
@XDragon, Simple solution, plus this is if you either have the XWACP ior DSUCP installed, look in you flightmodels folder you should see a load of text file find the TieFighterSound.txt make a copy of it and rename it TieAggressorSound.txt Laser sound solved.
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- XDragon
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So the solution isn't as simple, there's no engine, damage, laser or anything sound in any fighter. It's dscup 2.5, modified with just a few ships and edited stats oh and custom missions. I'm not sure if something got messed up
Founder of Z3R0 (Zero Command)
https://xdragon2688.wixsite.com/z3ro/
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- Darksaber
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If you have no sound at all, then something got messed up, try reinstalling XWA
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- XDragon
- Posts: 119
- Joined: Tue Jan 29, 2008 12:01 am
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Yeah just the music plays. It's only on this version if the installs too, I checked with the DSCUP and DTM's Unicorn squadron.
I guess lll have to save the pilot and mission and delete the folder and try it again.
I guess lll have to save the pilot and mission and delete the folder and try it again.
Founder of Z3R0 (Zero Command)
https://xdragon2688.wixsite.com/z3ro/
https://xdragon2688.wixsite.com/z3ro/
- Driftwood
- Posts: 2174
- Joined: Wed Oct 22, 2003 11:01 pm
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TIE Aggressor cockpit POV has been updated.
Added TIEAggressorSound.txt
Correct POV 1, 0, 0.
Reminder: For the turret to function the craft must be classed as a shuttle, otherwise you will experience oddities with the turret lasers.
Added TIEAggressorSound.txt
Correct POV 1, 0, 0.
Reminder: For the turret to function the craft must be classed as a shuttle, otherwise you will experience oddities with the turret lasers.
- Phoenix Leader
- Posts: 437
- Joined: Wed Aug 08, 2018 2:20 pm
With "oddities" do you mean that the turret won't fire?
Or will all the weapons fire from a single point?
Or will all the weapons fire from a single point?
- Driftwood
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- Joined: Wed Oct 22, 2003 11:01 pm
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Okay, so there is apparently an issue with the cockpit opt for some reason. I've had two people mention that the cockpits for the Aggressor and the Oppressor eventually crash the game.
I have thus far not been able to replicate this issue myself, and looking at the vertex counts they are all well within 4096 per mesh.
This is a perplexing issue since the exterior files use almost identical cockpit meshes discounting the interior glass supports removed since you can't see them from outside. Thing is, I opted the cockpit before the exterior file and both should be having the same issue, but they're not. Short of starting completely from scratch, I can't fix the issue since I can't figure out what the source of the problem is.
If you experience any crashes, I recommend for the time being, using DS' TIE Fighter cockpit opt and rename it to TIEAggressorcockpit/TIEOppressorcockpit
One individual stated that the game only crashes inside the Hangar, and that inflight the ship works fine.
I have thus far not been able to replicate this issue myself, and looking at the vertex counts they are all well within 4096 per mesh.
This is a perplexing issue since the exterior files use almost identical cockpit meshes discounting the interior glass supports removed since you can't see them from outside. Thing is, I opted the cockpit before the exterior file and both should be having the same issue, but they're not. Short of starting completely from scratch, I can't fix the issue since I can't figure out what the source of the problem is.
If you experience any crashes, I recommend for the time being, using DS' TIE Fighter cockpit opt and rename it to TIEAggressorcockpit/TIEOppressorcockpit
One individual stated that the game only crashes inside the Hangar, and that inflight the ship works fine.
- Driftwood
- Posts: 2174
- Joined: Wed Oct 22, 2003 11:01 pm
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Cockpit crash issue has been resolved.
-
- Posts: 136
- Joined: Sun Nov 09, 2008 9:37 pm
Hi Driftwood, just a heads up. On your website I tried to dl the "Orbital Station" but the link goes to the raider corvette download. I'm diggin' the Pelta so far too btw, Thanks!
- Driftwood
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- Joined: Wed Oct 22, 2003 11:01 pm
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The orbital station hasn't technically released yet is why, and the pelts needs an .shp file and also is not technically released yet, hence no announcement.
Let me know of any issues.
Let me know of any issues.