MC75 Armored Class Star Cruiser "Profundity"
MC75 Armored Class Star Cruiser "Profundity"
- Driftwood
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The MC75 was a former Mon Calamari city-ship converted into a war cruiser by the Alliance to Restore the Republic. The enormous vessel stood at 1,204.44 meters in length, and was powered by twelve Kuat Drive Yards Gemon-15 sublight ion drives repurposed to give the massive vessel a cruising speed to match starfighter escorts. These sublight drives were shrouded beneath the engineering plane of the heat-dissipating engineering structure.
The refits carried out at deep-space facilities afforded these cruisers reinforced battleship hulls and a weapon collar modification to hold primary weapons and shield generators. The armored forward hull rendered the ship's concealed deflector shield generators redundant, though a deflector shield emitter array was fitted to the aft. The MC75 boasted point-defense laser cannons, broadside turbolasers, heavy ion cannons, proton torpedo launchers, and tractor beam projectors concealed within a port forward of the weapon collar.[1]
An armored outrigger fin on the ventral hull held the command bridge pod and receiver array, opposite a dorsal communications transmission mast and sensor cluster. These blade-like fins, coupled with the vessel's tapered profile, were design choices intended to trigger primal fears of predatory fish among the aquatic Mon Calamari. The city-ship's former civic atrium was hollowed out and converted into a docking bay and starship service area, overseen by a hangar traffic control suite protected by overlapping shields and magnetic containment fields to keep oxygen and pressure regulated.[1]
There were at least two variants to the ship class including the MC75 Armored Cruiser and the MC75 Ordnance Cruiser.[5]
When the Galactic Empire occupied the ocean planet of Mon Cala, the native Mon Calamari began a mass exodus from their homeworld, taking many of their enormous city-ships with them. The MC75 cruiser Profundity, one of the many spaceworthy structures that operated as transports and passenger liners, was originally the civic governance tower in Nystullum, and was among the vessels converted into warships by the rebellion at deep-space facilities. As one of the first battle-ready ships, the Profundity became the flagship of Admiral Raddus, the former mayor of Nystullum,[1] and saw action at the Battle of Scarif[4] in 0 BBY.[6] The MC75 cruisers were only the first wave of ships to escape Mon Cala however, with other waves of starships following.[3]
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“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- Driftwood
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Grrr. Updated. Going to go pass out now. Download again in 5 minutes or so.
- Mark_Farlander
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Great! Looks like the Alliance Fleet is getting boosted.
I don't judge tactics. The Battle is the best and only Judge.
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Looks great! Not sure where I'm going to be able to fit it in but I'll figure it out! Also disney needs to fire whoever is writing these back-stories, next thing you know the s-foils will be there because the x-wing wanted to look like a pretty dragonfly or something...
- Driftwood
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I'm replacing the PLT 2-5 since they use the same stats and never are in the same mission at the same time, so will use Jeremy's opt replacer patch to overwrite PLT1, I'd suggest the slot suggested by the SHPDrinkinmiester wrote: ↑Sat Mar 17, 2018 4:13 pmLooks great! Not sure where I'm going to be able to fit it in but I'll figure it out! Also disney needs to fire whoever is writing these back-stories, next thing you know the s-foils will be there because the x-wing wanted to look like a pretty dragonfly or something...
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No Alliance fleet should be without one of these!
- DTM
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It looks beautiful! I can not wait to try it! you know, it helps me a lot, because I've thought so many times to start modeling this ship for REBCP, but I've never been able to find the time! Thanks so much
- Driftwood
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Think you could help me fix the texture conversion so the grey blocks from rez loss? It's about the only thing wrong with the ship at this point.
And of course if you want to use it or any of "my" other stuff in the REBCP you're more than welcome to!
And of course if you want to use it or any of "my" other stuff in the REBCP you're more than welcome to!
- Darksaber
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There's no InsideHangar or OutsideHangar hardpoints on the Hangar, also don't place the hardpoints on the ceiling of the hangar, craft are liable to collied with it and explode, take a look at the ISD opt to compare what I mean.
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- Driftwood
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I will have to look at the ISD opt again, I mostly was looking at placement relative to the docking bay, not so much whether or not it was extended and adjust accordingly. I wouldn't think inside/outside hardpoints are necessary since it doesn't actually have a hangar bay in universe as far as I can tell. I debated heavily modifying the hull so it can, and perhaps I will do a second version that actually contains a hangar seeing as how supposedly there are multiple refits, but those mostly refer to armament, which I don't know how to functionally represent an ordinance heavy starship in XWA.
Since there isn't technically supposed to be a hangar as far as I've been able to discover, I'm trying to make the function reflect more of a docking bay per the visual and wiki explainations, as from everything I can find alludes if not explicitly stating, that it doesn't have any starfighter capacity. I am also debating how to somehow utilize the docking space for light transports, but am unsure as how to accomplish that at this time.
I also thought perhaps with all that flat hull, it could be conceivable to have docking ports dorsally somewhere, but have been able to find any information regarding alternate docking hatches thus far.
The FFG card says it has 3 squadron capacity, but I think that affects it rules wise in regards to how many squadrons can activate via control of that ship since in Armada ships as far as I am aware can't actually be carried. But alas I don't get to play my copy ever so I'm unfamiliar with the rules.
Since there isn't technically supposed to be a hangar as far as I've been able to discover, I'm trying to make the function reflect more of a docking bay per the visual and wiki explainations, as from everything I can find alludes if not explicitly stating, that it doesn't have any starfighter capacity. I am also debating how to somehow utilize the docking space for light transports, but am unsure as how to accomplish that at this time.
I also thought perhaps with all that flat hull, it could be conceivable to have docking ports dorsally somewhere, but have been able to find any information regarding alternate docking hatches thus far.
The FFG card says it has 3 squadron capacity, but I think that affects it rules wise in regards to how many squadrons can activate via control of that ship since in Armada ships as far as I am aware can't actually be carried. But alas I don't get to play my copy ever so I'm unfamiliar with the rules.
- Driftwood
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Profundity has been updated with corrected positioning for docktosmall hardpoint.
- DTM
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I've just added the MC-75 Cruiser at MTD Industries Site
Thank you Driftwood!
Thank you Driftwood!
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Yeah that sounds like a good idea, I just have to learn how that works. Are there limits to that method? from the small bit I read, it seems that you could only use one example of a particular opt that's "hiding" the other optsDriftwood wrote: ↑Sat Mar 17, 2018 4:44 pmI'm replacing the PLT 2-5 since they use the same stats and never are in the same mission at the same time, so will use Jeremy's opt replacer patch to overwrite PLT1, I'd suggest the slot suggested by the SHPDrinkinmiester wrote: ↑Sat Mar 17, 2018 4:13 pmLooks great! Not sure where I'm going to be able to fit it in but I'll figure it out! Also disney needs to fire whoever is writing these back-stories, next thing you know the s-foils will be there because the x-wing wanted to look like a pretty dragonfly or something...
- Driftwood
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It's a 1:1 ratio, if you replace say, PLT1 with PLT2, and you put a second PLT1, you'll have two PLT2s.
That said however, you can replace any number of opts per mission.
That said however, you can replace any number of opts per mission.
- Jaeven
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What a beautiful sight to come back to after a weekend away. Thank you so much for this one, it will be fun to bring Imperial justice to these cruisers
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Excellent. The same ship at end of Rogue One movie. I've always wondered if it escaped after being disabled, since Vader would then quickly chase Leia's corvette to Tatooine.
W-I-P: TFTC, MC Viscount Cr., ISD-II Avenger, NL-1 Platform, Ton-Falk Esc. Cr., & Misc.
I don't judge tactics. The Battle is the best and only Judge.
- Jaeven
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The criminals were apprehended and received a fair trial as according to Imperial law.
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I'm not seeing a problem.Drinkinmiester wrote: ↑Sat Mar 17, 2018 4:13 pmLooks great! Not sure where I'm going to be able to fit it in but I'll figure it out! Also disney needs to fire whoever is writing these back-stories, next thing you know the s-foils will be there because the x-wing wanted to look like a pretty dragonfly or something...