WIP: Black Scorpion & Barracuda HD

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WIP: Black Scorpion & Barracuda HD

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General_Trageton

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Post by General_Trageton » Sat Jun 01, 2019 2:50 pm

OK a while ago I started reworking various of my older models to a) add more detail and b) revise some illogical parts. For a while now these also include my favorite personnel transports and combat yachts: The BRX-7 series, namely the famed Barracuda and Black Scorpion. You may have seen snippets and updates on my workbench page but I thought I'd post something here, too.

So for these models, my main focus is on fleshing out the overall low-poly fuselage and improve various bits:
- The cockpit windows were my biggest concern as they were huge and totally impractical for a ship that is likely to see combat. I've drastically shrunk these down and added additional support beams and protective padding.
- Next are the modular engines, which just look like a pair of wind pipes taped to the hull. For the Black Scorpion I've completely reshaped them to look more streamlined. For the Barracuda I'm sticking with the old shape for now, tho I've added a lot more detail and am likely to flesh out bits here and there.

So here's a first glimpse, including the old model for comparison.

Black Scorpion:
WIP_BlackScorpion_Comparison.jpg
Barracuda:
WIP_Barracuda_Comparisonjpg.jpg
On a side note: I'm deliberating whether or not I'll move the forward weapon mods to those newly added "boxes" above the modded engines. This would tie in nicely with the prefab-mod support the series is known for.
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JeremyaFr
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Post by JeremyaFr » Sat Jun 01, 2019 3:36 pm

Nice

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Driftwood
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Post by Driftwood » Sat Jun 01, 2019 3:42 pm

Interesting, you going to be taking advantage of the new limits and weapon colors? hehe.

Also is there a possibility to do the textures in a way it could be integrated into a "custom luxury yacht" type SW setting? Maybe like your Predator Destroyer? Or are your TBP ships going to be vastly different? Or does it matter? I can't really remember your plot theme and whether or not it was stand-alone or semi-integrated already.

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General_Trageton

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Post by General_Trageton » Sat Jun 01, 2019 11:16 pm

Well the plot started off independently, however, many of the fleshing out took place as part of our battle threads with countless intersection to SW fanon that are virtually impossible to cut out for the sake of independence. By now, and this is the first time I'm posting this, I am seriously considering of having it being semi-integrated in legends/infinities-fanon. Especially since the story's original design was already very SW-inspired.

That being said, I'm sure I can find a way of making it integrateable, tho not necessarily as a "luxury" yacht.
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ual002
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Post by ual002 » Sun Jun 02, 2019 12:04 am

I'd love to see more light transport variations with animations/s-foils and turrets.
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General_Trageton

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Post by General_Trageton » Sun Jun 02, 2019 12:40 pm

OK I need some oppinions here:

As I wrote above I'm deliberating on moving the forward weapon mods from the main fuselage to the extensions below the wings, where the modded engines are attached to.
Here's a rough prototype of how I might do that, though I'm not fully satisfied with it yet.

Pros:
- All the modded weapons installed in one place and not just stick out of the hull.
- Weapons are below eye level, i.e. less obstructing and blinding

Cons:
- Weapons are further from the center which might diminish accurracy (then you have that turret on top that does the job for you...)
- Not sure what looks better those "boxes" as engine intakes or weapon bays

Any other thoughts?

Left is the new version, right is the way it used to be so far.
WIP_Weapons2.jpg
WIP_Weapons1.jpg
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ual002
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Post by ual002 » Sun Jun 02, 2019 2:06 pm

I think weapons. Gunboat, blastboat, storm trans are good examples of when it works.
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Post by Bman » Mon Jun 03, 2019 12:37 am

Great. I like the TBP integration idea into SW universe. Would be nice to see new allies/enemies for the Resistance/Rebel Alliance and vice versa for the First Order/Galatic Empire et al.
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Post by Phoenix Leader » Sat Jun 29, 2019 9:03 am

Am I wrong or the new version (left side) allows for a different range of cannon convergence adjustments, since weapons are installed farther from the cockpit and below it?

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General_Trageton

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Post by General_Trageton » Sun Jun 30, 2019 8:14 am

I'm not even sure if the convergence option is available for transports. So far I thought it was only applying to fighters. It will definitely be different, as they are now further away from the center. However, since it's not a fighter in the first place, I didn't have too much of intense fighter dogfighting in mind and even if, the turret can do most of the heavy lifting :)

Small update: I've redesigned the launchers. I kinda felt uncomfortable with the missiles being all exposted. In theory one well placed shot with shields down could blow up the whole magazine and the ship with it. So I "hid" them behind some protective covers, as you would find with contemporary missile launchers, too.
WIP.jpg
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General_Trageton

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Post by General_Trageton » Sun Mar 08, 2020 6:35 pm

Update time! I've done some remodeling of the main fuselage to better support its modular design and also better adhere to the general design language of its manufacturers. In doing so, I've basically made way for a whole bunch of different configurations beyond the two most aforementioned ones. For example I'm thinking of a version that has a quartet of small engines but not the big ones at the wingtips, which makes it a lot more compact.
BRX700.jpg
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JeremyaFr
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Post by JeremyaFr » Sun Mar 08, 2020 7:23 pm

Nice

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Post by DTM » Mon Mar 09, 2020 5:38 am

Wow!

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Post by Bman » Mon Mar 09, 2020 8:23 am

Great detail.
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