Pirates of the Cron Drift (Custom addon missions)

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Pirates of the Cron Drift (Custom addon missions)

jmarso
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Post by jmarso » Tue Mar 09, 2021 12:15 am

Mediafire Link: https://www.mediafire.com/file/gwko8p4n ... ft.7z/file

Excerpts from the README File:
This is a pack of ten missions that make up “Battle 9” of X-Wing Alliance, 7 years ABY, following the Battle of Endor at about the same time as Mike Stackpole’s novel “The Bacta War”, although this story is unrelated. It is a direct sequel and follow on to “The Tai-Corva Campaign.” You’ll fly the Otana in two of the missions, the Sabra in one, and pilot various Alliance fighters as a squadron commander in the remainder. This is a re-do and expansion of a similar campaign I released years ago, but it bears little similarity to the original other than in name.

These campaigns are a continuation of Ace Azzameen’s adventures following Endor, as the New Republic continues the difficult task of taking back various sectors of the galaxy from the Imperial Remnant. It is a story-driven campaign, with several hundred custom voice files included. In a departure from the norm, Ace’s character is ‘voiced’ in these missions, primarily for story purposes and sometimes to hint to the player what they should be doing next. Each mission includes a full briefing, win de-briefing, and mission hints for a failed attempt. The ‘commander’s briefings’ at the start of each mission use custom audio files.

In addition to the regular cast, you’ll also meet Ace Azzameen’s trusty astromech unit, “Gizmo”, and other recurring characters.
Mission List / Summary

1. Rebuilding the Business: Ace Azzameen goes on leave to help his family recover Twin Suns Station, which was captured by the Empire and turned over to a 'loyal' corporation.

2. Return to Tai-Corva: Ace Azzameen is ready to head back to Tai-Corva and assume command of his newly formed composite fighter group. Elexa Mega has contacted him and asked for a pick-up along the way.

3. Maintenance Checkflight: A scheduling shake-up results in the group commander taking a B-wing starfighter out for a routine maintenance test flight.

4. Patrolling the Drift: Azzameen's Archers are scheduled to fly a standard patrol of the Cron Drift, hoping to draw out the pirates that have been plaguing the region. But unknown to them, the real danger is about to hit much closer to home...

5. Escort Admiral Tahari: A-wings from Azzameen's Archers are assigned to escort Admiral Tahari from her flagship to Corva Spaceside.

6. Turning the Tables: Participate in a trap designed to lure in and capture or destroy a large force of Cron Pirates.

7. The Wheel! Ace Azzameen and Agent Mega take the Sabra to a meeting with Talon Kaarde, an information broker who my have a lead on the Cron Pirates!

8. Scouting Laymill: Domina's Flame has arrived in the Laymill System. Conduct a reconnaissance and search for more leads in your hunt for the base of the Cron Pirates.

9. Destroy the Thanatos! Conduct a cutting out operation against ISD II Thanatos at the Laymill Shipyard.

10. Cron Drift Cleanup: Participate in the final action to crush the Cron Pirates once and for all!

jmarso
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Posts: 240
Joined: Wed Apr 01, 2020 5:51 am

Post by jmarso » Tue Mar 09, 2021 12:16 am

Mod Requirements: This mod was designed to run with the XWA Upgrade Project’s 2020 MEGAPATCH, available here: http://xwaupgrade.com/. Without the various hooks and super backdrops included in the megapatch, this mod will not run correctly. Although not strictly necessary, this mod will work easiest and best when placed into a fresh install of the game with the 2020 MEGAPATCH added on.

It will also require you to download and install The Tai-Corva Campaign, which is a precursor to this mission pack. The mediafire link to download it is here: https://www.mediafire.com/file/n94mf3xh ... gn.7z/file

This mod does not require the alteration of your .exe file. It does not use an installer, nor will you need to use tools like MXvTED to install new craft. The mod uses stock game assets with hooks to substitute .opt files when needed.

The missions in this mod utilize large numbers of flight groups, taking advantage of the more powerful computers available today. In some missions, entire squadrons are employed at once where successive waves were used in the past. This may tax the ability of lower-end machines to run the missions.

batuta
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Post by batuta » Tue Mar 09, 2021 5:02 pm

Thank you very much, its a hard work, i will play it for sure.

Michal
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Post by Michal » Wed Mar 10, 2021 9:37 pm

Nice. It is great to have another campaing!
Thank you.
My current project X-Wing Game Series Twitter
My old project X-Wing Series Site, still online

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theonegalen
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Post by theonegalen » Wed Jul 21, 2021 1:01 am

oh sweet.

Glad I looked through the older threads to find this!

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