Starfield Issues

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Starfield Issues

MGLT
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Post by MGLT » Mon Jan 19, 2015 12:55 am

Whenever I use a custom resolution the starfield goes crazy as soon as I move around. When I stop moving it starts to pan/move from left to right for a second and then settles.

Any ideas on this? I've searched and found nothing.

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JeremyaFr
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Post by JeremyaFr » Tue Jan 20, 2015 5:18 pm

Hello,
For now, I recommand to try an other resolution.

MGLT
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Post by MGLT » Wed Jan 21, 2015 1:11 am

I'm pretty sure this is FOV thing, when I use the bat to change resolutions it changes it slightly. Using non-changed resolutions with the original FOV works fine. Is there a way to edit FOV?

MGLT
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Post by MGLT » Wed Jan 21, 2015 1:56 am

Here's a thread of people who are getting the same issue:

http://www.gog.com/forum/star_wars_xwin ... ving_ships

Reimar
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Post by Reimar » Wed Jan 21, 2015 7:15 pm

xwahacker allows you to adjust the FOV any way you like, you just have to run it by hand from the command-line and specify additional options.
If someone has the time to figure out what causes issues I am very happy to hear about it!

MGLT
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Post by MGLT » Wed Jan 21, 2015 9:46 pm

How do I do that?

Reimar
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Post by Reimar » Thu Jan 22, 2015 7:45 pm

Ok, I decided that explaining is too much effort.
So please download version 2.4 of xwahacker and use the changefov.bat.
If it doesn't work that might be because I didn't really test this...

http://sourceforge.net/projects/xwahacker/

MGLT
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Post by MGLT » Fri Jan 23, 2015 4:41 am

Thank you, it doesn't appear to work though, when I enter the new fov and check it, it remains at 86.30 rather than the 86.28 and 26.32 variables I enter.

Using 1600x1024 works for me and I get pretty decent image quality (hardly any stretching at that resolution) so this isn't particularly urgent. For what it's worth, changres sets 1600x1024 to 28.32fov. It might have something to do with it, it might not though either.

Reimar
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Post by Reimar » Fri Jan 23, 2015 7:24 pm

holycraplions wrote:Thank you, it doesn't appear to work though, when I enter the new fov and check it, it remains at 86.30 rather than the 86.28 and 26.32 variables I enter.
I just tested, it definitely works for me.
If I start changfov, enter first "1" and then "26.32" (definitely not a recommended value) and then run changefov.bat again I get:
1: 800 x 600 mapped to 800 x 600, fov: 26.32 deg, HUD scale 1.000000 (default)
Did you maybe run changeres afterwards? Because that resets the value to the default.
holycraplions wrote:Using 1600x1024 works for me and I get pretty decent image quality (hardly any stretching at that resolution) so this isn't particularly urgent. For what it's worth, changres sets 1600x1024 to 28.32fov. It might have something to do with it, it might not though either.
28.32 just can't be right, such a small viewing angle would be extreme zoom (that is, unless I misunderstood the way these calculations are done by the game, which sure is possible).
The default (as set by changeres) is 86.32 for me for that resolution.

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Post by Reimar » Fri Jan 23, 2015 7:26 pm

Also, which was the resolution that didn't work for you?

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JeremyaFr
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Post by JeremyaFr » Sun Jan 25, 2015 1:05 am

UPDATE
The starfield issue is fixed in the last version of xwa_ddraw_d3d11.
Last edited by JeremyaFr on Sun Jan 25, 2015 11:03 pm, edited 1 time in total.

MGLT
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Post by MGLT » Sun Jan 25, 2015 11:52 am

I meant 86.32 Reimar, was a typo!

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