1) Installed ISD2.
2) Tested the hangar in a mission and noticed a) Landing Craft was floating inside the hangar, b) ATST OPT was on same location as a TIE Bomber , c) my tie fighter kept wandering around the hangar
3) Edited ISD2. ini to change the L/C location to z= -750 and PlayerAnimation = 300 and worked. However, I tried to apply Ace's fix as stated on the thread and it messed up again. I tried reverting the files but it still isn't working.
4) Reverted the L/C fix and it is working back. Also I commented the lines with craft objects
Code: Select all
;Floor - Landing Craft
61, 1450, -400, -740, -16600, 0
[HangarObjects]
LoadShuttle = 1
ShuttleMarkings = 1
ShuttlePositionZ = -22
ShuttlePositionX = 1400
ShuttlePositionY = 1200
ShuttleModelIndex = 50
ShuttleAnimation = BOTTOM
ShuttleAnimationStraightLine = 600
ShuttleOrientation = -16600
LoadDroids = 0 ;droids will float out past the magcon field if on
DroidsPositionZ = 0
HangarRoofCranePositionY = 800
HangarRoofCranePositionZ = 0
IsHangarFloorInverted = 1
IsDroidsFloorInverted = 0
IsShuttleFloorInverted = 0
IsPlayerFloorInverted = 1 ; 0 for normal launch, 1 for drop down launch
PlayerOffsetY = -200
PlayerOffsetZ = 1292 ; 0 floor level
PlayerAnimationElevation = 300
;TFTC Imperial Hangar Options
;FlightModels\HangarCrane.opt = FlightModels\ImpHangarCraneATST.opt
;FlightModels\HangarDroid.opt = FlightModels\ImpHangarDroidMouse.opt
;FlightModels\HangarDroid2.opt = FlightModels\ImpHangarDroid2Probe.opt
;FlightModels\HangarMonitor.opt = FlightModels\ImpHangarMonitor.opt
;FlightModels\HangarGenerator.opt = FlightModels\ImpHangarGenerator.opt
;FlightModels\HangarRoofCrane.opt = FlightModels\blank.opt
;FlightModels\HangarWorkStand.opt = FlightModels\ImpHangarWorkStand.opt
FlightModels\HangarCrane.opt = FlightModels\blank.opt