Incorrect Briefing icons

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Incorrect Briefing icons

marcop000
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Post by marcop000 » Fri Feb 26, 2021 6:54 pm

Hi JeremyFR,

I notify you that in some mission the briefing icons are incorrect.

Here an example:

https://drive.google.com/file/d/1E7D5oy ... sp=sharing

Thanks !

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Ace Antilles
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Post by Ace Antilles » Fri Feb 26, 2021 7:23 pm

Hi Marco, thanks for your bug report. You don't need to direct them to JeremyFR as he doesn't edit the missions and has enough to do.
I checked Battle 2 Mission 5 in the current release and the icons are working fine.
So maybe you edited and changed something?
Chief XWAU Team annoying nitpicker.
Ace Antilles - The X-Wing Outpost
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marcop000
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Post by marcop000 » Fri Feb 26, 2021 7:48 pm

Hi Ace,

I have not modify the file.

Can you please send me the mission that you have ?

I like to replace it and see what happen.

Thanks !

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JeremyaFr
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Post by JeremyaFr » Fri Feb 26, 2021 7:52 pm

Hello,
Maybe there is something wrong with "XWA.TAB".
You can try to rename this file and then test the mission briefing.

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AngeI
Lieutenant JG
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Post by AngeI » Fri Feb 26, 2021 7:53 pm

Hi @marcop000 this issue is sometimes caused by incorrect shiplist.txt locations when referencing the Licons file in Frontres\Mapicons. You need to use a program called DatTech and within that is an EXE called Mapicon. You can then use this to see what icons are select on each ship and make new selections. See screenshot below, I have the X-Wing selected, you can see a bounding box around it. If this is all looking correct then I'm not sure.
icons.jpg
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marcop000
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Posts: 213
Joined: Fri Dec 27, 2019 7:08 pm

Post by marcop000 » Fri Feb 26, 2021 8:40 pm

Hi JeremyaFr ,

I confirm that you have right if I remane XWA.Tab I don't see this problem.

There is a to keep the language ? for example a way to detect in what lines the file XWA.Tab is wrong ? a log file that show the errors or others ....

I see this problem on 70% of missions.

marcop000
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Posts: 213
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Post by marcop000 » Fri Feb 26, 2021 8:41 pm

Hi AngeI,

Only for my curiosity when you think to post the status update of TFTC ?

Thanks !

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JeremyaFr
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Post by JeremyaFr » Fri Feb 26, 2021 8:51 pm

marcop000 wrote:
Fri Feb 26, 2021 8:40 pm
Hi JeremyaFr ,

I confirm that you have right if I remane XWA.Tab I don't see this problem.

There is a to keep the language ? for example a way to detect in what lines the file XWA.Tab is wrong ? a log file that show the errors or others ....

I see this problem on 70% of missions.
Please attach your XWA.TAB file. I will fix it.

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AngeI
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Post by AngeI » Fri Feb 26, 2021 8:57 pm

marcop000 wrote:
Fri Feb 26, 2021 8:41 pm
Hi AngeI,

Only for my curiosity when you think to post the status update of TFTC ?

Thanks !
This weekend probably.

marcop000
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Post by marcop000 » Fri Feb 26, 2021 9:01 pm

Hi JeremyaFr ,

Attached the file.

Many thanks !
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JeremyaFr
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Post by JeremyaFr » Fri Feb 26, 2021 9:24 pm

Hello,
You can try that:

XWA_marcop000_fix01.zip
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marcop000
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Post by marcop000 » Fri Feb 26, 2021 9:52 pm

Many many thanks JeremyaFr !!

Work perfecly.

Please excuse me for disturb again, I have another fovour to ask if is possible:

In this period I'am working on multilanguage (text and voices) support (Italian, Spanish, French, Germany) for xvt conversion , xwc and in the future tftc when will be done.

There is a bit problem:

As you know the English is generally shorter then other european languages.

When I translate the in game top messages some times when the text is long will be cutted.

I ask if there is way to avoid to cut the top messages (probably increase the limit to 7/10 chars more I think is sufficient to cover all cases).

Thanks !

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