INFO: Common graphic problems with XWA
Re: INFO: Common graphic problems with XWA
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- Joined: Sun May 03, 2009 8:38 pm
That's not how it works...each core runs at that speed.
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- Joined: Fri May 08, 2009 7:35 pm
Hello...
First of all Thanks to Reimar for the fix is !AWESOME!.
Before the fix I wasn´t have any graphics problems but I was having a maximun of 15 FPS and I could not forced AA in the nVidia control panel, because when force AA all the object disapears less the HUD.
I appli the fix and now my FPS up to the maximun of 30 that the game can provide, and I can force AA in the nVidia control panel.
This is an comparative screen-capture for AA.
http://www.mailboxdrive.com/images/hous ... /50571.jpg
Complet screen (1680x1050) AA-4x
http://www.mailboxdrive.com/images/hous ... /50569.jpg
Ok! all are excellent but, I have a problem with the crafts models preview before each mission and in the lobby where I can see them. (This happend when I force AA)
Look the screencaptures:
Before the model load
http://www.mailboxdrive.com/images/hous ... /50587.jpg
when the model appears
http://www.mailboxdrive.com/images/hous ... /50588.jpg
Any help would be appreciated...
My specs:
Laptop Dell Inspiron 1520
Intel core 2 Duo 2.2
2GB RAM
nVidia 8600m GT 256mb
Graphic driver 185.85
Res 1680x1050
Windows vista 32-bit
I appli DSUCP 1.1 and all XWAU crafts.
In-game graphics settings are all on max (hardware accelleration).
In the nVidia control panel I have forced AA for XWA to 4x.
I edit the .exe to play in 1680x1050 res. And I force to use one core with runfirst aplication.
Thanks, again...
First of all Thanks to Reimar for the fix is !AWESOME!.
Before the fix I wasn´t have any graphics problems but I was having a maximun of 15 FPS and I could not forced AA in the nVidia control panel, because when force AA all the object disapears less the HUD.
I appli the fix and now my FPS up to the maximun of 30 that the game can provide, and I can force AA in the nVidia control panel.
This is an comparative screen-capture for AA.
http://www.mailboxdrive.com/images/hous ... /50571.jpg
Complet screen (1680x1050) AA-4x
http://www.mailboxdrive.com/images/hous ... /50569.jpg
Ok! all are excellent but, I have a problem with the crafts models preview before each mission and in the lobby where I can see them. (This happend when I force AA)
Look the screencaptures:
Before the model load
http://www.mailboxdrive.com/images/hous ... /50587.jpg
when the model appears
http://www.mailboxdrive.com/images/hous ... /50588.jpg
Any help would be appreciated...
My specs:
Laptop Dell Inspiron 1520
Intel core 2 Duo 2.2
2GB RAM
nVidia 8600m GT 256mb
Graphic driver 185.85
Res 1680x1050
Windows vista 32-bit
I appli DSUCP 1.1 and all XWAU crafts.
In-game graphics settings are all on max (hardware accelleration).
In the nVidia control panel I have forced AA for XWA to 4x.
I edit the .exe to play in 1680x1050 res. And I force to use one core with runfirst aplication.
Thanks, again...
- Dragon
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Thanks ERADEEJAY for revealing that Reimars patch work with Vista 32 + nVidia.
And thanks a million, to Reimar for the patch.
ERADEEJAY about your problem with the crafts library, did you use the 16 or 32 bit bat? I used the 32 bit and have no problem with the library.
Edit: There are two minor errors.
1. The loading screen and the in-flight option menu have now a strange color.
http://i179.photobucket.com/albums/w290 ... 67/XWA.jpg
2. There is a bit of text garbling.
http://i179.photobucket.com/albums/w290 ... _52_49.jpg
And thanks a million, to Reimar for the patch.
ERADEEJAY about your problem with the crafts library, did you use the 16 or 32 bit bat? I used the 32 bit and have no problem with the library.
Edit: There are two minor errors.
1. The loading screen and the in-flight option menu have now a strange color.
http://i179.photobucket.com/albums/w290 ... 67/XWA.jpg
2. There is a bit of text garbling.
http://i179.photobucket.com/albums/w290 ... _52_49.jpg
Every story has four sides to it: yours, the others, the truth and what really happend.
"You have failed me for the last time, Admiral."
"You have failed me for the last time, Admiral."
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- Joined: Fri May 08, 2009 7:35 pm
Thanks for your help...
In 32-Bit mode same all. So I use the 16-Bit becouse that two errors.
I hope Reimar or some one have the solution for my crafts library problem...
This patch is very Important for the game. It have to be apply, doesn´t matter if don´t be graphics problems, the game updates for the correct operation with the new graphics cards and becomes the game run properly. Thats why I have 30FPS with all the new xwa upgrades.
BTW, I can´t use the .bat files, I run like Administrator and vista blocks saying xwahacker is not a command line or somthing that I don´t remember. And I don´t wana deactivated UAC.
So I just created a direct acces in the desktop pointing to xwahacker.exe, then in properties (Right Click in the new direct acces) I add, in destination box, "xwingalliance.exe -c #" where "#" is 0(16bit),1(32bit) or 3(fixedclear). Something like this: ("C:\games\x-wingalliance\xwahacker.exe xwingalliance.exe -c 1"), this example for 32bit mode, save and run the direct acces like administrator.
In 32-Bit mode same all. So I use the 16-Bit becouse that two errors.
I hope Reimar or some one have the solution for my crafts library problem...
This patch is very Important for the game. It have to be apply, doesn´t matter if don´t be graphics problems, the game updates for the correct operation with the new graphics cards and becomes the game run properly. Thats why I have 30FPS with all the new xwa upgrades.
BTW, I can´t use the .bat files, I run like Administrator and vista blocks saying xwahacker is not a command line or somthing that I don´t remember. And I don´t wana deactivated UAC.
So I just created a direct acces in the desktop pointing to xwahacker.exe, then in properties (Right Click in the new direct acces) I add, in destination box, "xwingalliance.exe -c #" where "#" is 0(16bit),1(32bit) or 3(fixedclear). Something like this: ("C:\games\x-wingalliance\xwahacker.exe xwingalliance.exe -c 1"), this example for 32bit mode, save and run the direct acces like administrator.
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- Joined: Mon Jan 19, 2009 11:45 am
That looks exactly like the issue others had with 16-bit mode and AA. 16-bit graphics and AA just do not work together reliably. For the library it's also not really possible to switch to 32-bit mode, you see what happens to the loading screen when you do that, the same thing would happen to everything non-3D there as well.ERADEEJAY wrote: I hope Reimar or some one have the solution for my crafts library problem...
I think you'll have to live with it, maybe use two XWA binaries one with AA enabled and one without, and choose whichever you need right now.
And when I last tried the bat files worked for me when running them with right-click -> run as administrator.
You need to have all the files (.bat, xwahacker.exe, xwingalliance.exe) in the same directory. But UAC is unfortuntely quite buggy with commandline apps, so there might be issues I haven't discovered yet...
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Thanks for your quickly answer Reimar.
Anyway, doesn´t matter I can play with this, the most important thing is in the battle field, and looks Awesome with AA.
Maybe some one find the way to replace this 16bit 2D textures with 32bit ones...
mmmmhmm... I don´t know how to mod a game, but with others games the moders replaces some textures with texmod...
Anyway, doesn´t matter I can play with this, the most important thing is in the battle field, and looks Awesome with AA.
Maybe some one find the way to replace this 16bit 2D textures with 32bit ones...
mmmmhmm... I don´t know how to mod a game, but with others games the moders replaces some textures with texmod...
- Dragon
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Thanks for the info Reimar.
I just noticed one other thing, the Screenshot option isn't working at the 32 Bit mode. Any chance to fix that?
I just noticed one other thing, the Screenshot option isn't working at the 32 Bit mode. Any chance to fix that?
Every story has four sides to it: yours, the others, the truth and what really happend.
"You have failed me for the last time, Admiral."
"You have failed me for the last time, Admiral."
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- Joined: Mon Jan 19, 2009 11:45 am
The just updated files should fix it. It is really slow though, the screenshot feature is badly coded (writes it pixel-by-pixel) and changing that is too complicated in a binary patch.Dragon wrote: I just noticed one other thing, the Screenshot option isn't working at the 32 Bit mode. Any chance to fix that?
Run the 32bitmode patching code again and it should work (remember to always backup your xwingalliance.exe, it should not be possible to break it permanently but mistakes happen...)
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I'd consider that unfixable for now, unfortunately. It would be possible to convert that stuff to 32 bit before rendering it on screen (like the starfield) but there simply isn't enough space in the binary where you could place that code.Dragon wrote: Edit: There are two minor errors.
1. The loading screen and the in-flight option menu have now a strange color.
http://i179.photobucket.com/albums/w290 ... 67/XWA.jpg
The difference with the starfield is that it was generated as 24 bit, so I just had to take out the 24 -> 16 bit conversion code. Replacing code like for the screenshot feature is possible, too - adding not so much.
Edit: does someone know where and in what format that loading screen is stored on disk? I just realized that XWA seems to be able to run with a 8-bit framebuffer in which case there might be some 16-bit to 8-bit conversion code that could be replaced...
Don't know for sure about that, but given how it looks for me I suspect that it might be another variant of the typical font-garbling. Maybe using one of the "fixed" font patches can improve it. Or it might be yet another issue that is specific to nVidia drivers (I have to admit with ATI I have given up on getting _properly_ working fonts in XWA and settled for "usually readable").Dragon wrote: 2. There is a bit of text garbling.
http://i179.photobucket.com/albums/w290 ... _52_49.jpg
Last edited by Reimar on Fri May 22, 2009 5:34 pm, edited 1 time in total.
- Dragon
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Um... which "just updated files" do you mean? The Zip is from the 13.03.Reimar wrote:The just updated files should fix it. It is really slow though, the screenshot feature is badly coded (writes it pixel-by-pixel) and changing that is too complicated in a binary patch.Dragon wrote: I just noticed one other thing, the Screenshot option isn't working at the 32 Bit mode. Any chance to fix that?
Run the 32bitmode patching code again and it should work (remember to always backup your xwingalliance.exe, it should not be possible to break it permanently but mistakes happen...)
I can live with it, thankyou.Reimar wrote:I'd consider that unfixable for now, unfortunately. It would be possible to convert that stuff to 32 bit before rendering it on screen (like the starfield) but there simply isn't enough space in the binary where you could place that code.Dragon wrote: Edit: There are two minor errors.
1. The loading screen and the in-flight option menu have now a strange color.
http://i179.photobucket.com/albums/w290 ... 67/XWA.jpg
The difference with the starfield is that it was generated as 24 bit, so I just had to take out the 24 -> 16 bit conversion code. Replacing code like for the screenshot feature is possible, too - adding not so much.
It isn't a Font problem, i think. It only happens at the top row at Speed, Craftname and the right menu.Reimar wrote:Don't know for sure about that, but given how it looks for me I suspect that it might be another variant of the typical font-garbling. Maybe using one of the "fixed" font patches can improve it. Or it might be yet another issue that is specific to nVidia drivers (I have to admit with ATI I have given up on getting _properly_ working fonts in XWA and settled for "usually readable").Dragon wrote: 2. There is a bit of text garbling.
http://i179.photobucket.com/albums/w290 ... _52_49.jpg
Every story has four sides to it: yours, the others, the truth and what really happend.
"You have failed me for the last time, Admiral."
"You have failed me for the last time, Admiral."
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The one attached in this thread on page 2. The post is from March 12th, but the attachment isn't, just check the dates of the files in the archive, they should be from today (I just tested it and it works for me).Dragon wrote: Um... which "just updated files" do you mean? The Zip is from the 13.03.
But http://natsuki.mplayerhq.hu/~reimar/ has the updated files, too.
Maybe, maybe not, the font issues appeared only at certain "locations", too, though admittedly the pattern looked different. It looks a bit like the driver forgets to draw one triangle of the square.Dragon wrote: It isn't a Font problem, i think. It only happens at the top row at Speed, Craftname and the right menu.
Either way I have no idea what the problem might be, except that the font rendering of XWA IMO is far more fragile than it should/needs to be.
Maybe I'll get adventurous some time and try to find and rewrite it, but I doubt it.
- Dragon
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I looked for a updated 32 bit bat. Works fine now, thanks.Reimar wrote:The one attached in this thread on page 2. The post is from March 12th, but the attachment isn't, just check the dates of the files in the archive, they should be from today (I just tested it and it works for me).Dragon wrote: Um... which "just updated files" do you mean? The Zip is from the 13.03.
But http://natsuki.mplayerhq.hu/~reimar/ has the updated files, too.
It isn't that important.Maybe, maybe not, the font issues appeared only at certain "locations", too, though admittedly the pattern looked different. It looks a bit like the driver forgets to draw one triangle of the square.Dragon wrote: It isn't a Font problem, i think. It only happens at the top row at Speed, Craftname and the right menu.
Either way I have no idea what the problem might be, except that the font rendering of XWA IMO is far more fragile than it should/needs to be.
Maybe I'll get adventurous some time and try to find and rewrite it, but I doubt it.
Every story has four sides to it: yours, the others, the truth and what really happend.
"You have failed me for the last time, Admiral."
"You have failed me for the last time, Admiral."
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So am I just stuck with choppy frame rates on my high end system?
- Dragon
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Have you tried Reimars patch?KrazyTrumpeter05 wrote:So am I just stuck with choppy frame rates on my high end system?
Every story has four sides to it: yours, the others, the truth and what really happend.
"You have failed me for the last time, Admiral."
"You have failed me for the last time, Admiral."
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GREAT!!!!
THIS FIX MADE MY DAY!
THANK YOU VERY MUCH, YOU MADE ME VERY VERY HAPPY
With friendly Regards
Sebastian
THIS FIX MADE MY DAY!
THANK YOU VERY MUCH, YOU MADE ME VERY VERY HAPPY
With friendly Regards
Sebastian
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Dragon wrote:Have you tried Reimars patch?KrazyTrumpeter05 wrote:So am I just stuck with choppy frame rates on my high end system?
Yes, but all it did was let me use anti-aliasing.
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Also, do the "otherfixes.txt" for TIE95 let you use anti aliasing with that game?
edit: Just checked, and they don't. Any idea if what lines I need to change to allow anti-aliasing? It applies AA just fine in your cockpit target view, but in your viewport you get the horrible streaking effect.
edit: Just checked, and they don't. Any idea if what lines I need to change to allow anti-aliasing? It applies AA just fine in your cockpit target view, but in your viewport you get the horrible streaking effect.
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Arrrgh.
without the 2.02 patch I get the missing (black) blocks in the picture.
after updating to 2.02 I get a screwed up HUD (radar display right in the center) (but reimars patch then manages to fix the 'black blocks' issue)
is there a way to use reimars fix on an unpatched installation of xwa?
without the 2.02 patch I get the missing (black) blocks in the picture.
after updating to 2.02 I get a screwed up HUD (radar display right in the center) (but reimars patch then manages to fix the 'black blocks' issue)
is there a way to use reimars fix on an unpatched installation of xwa?
- Rookie_One1
- Posts: 1656
- Joined: Thu Feb 26, 2004 12:01 am
ah great
i reinstalled my computer, with XWA in tow, and i get the disappearing object problem and the damn hack don't seem to work unfortunately
(and yes, it do it with a Clean install of XWA
here what i have :
Asus Rampage II Gene
CPU Core i7 Quad Core i920
6 GB DDR3
EVGA GeForce 9600GT
screen : Lenovo ThinkVision L192P
i reinstalled my computer, with XWA in tow, and i get the disappearing object problem and the damn hack don't seem to work unfortunately
(and yes, it do it with a Clean install of XWA
here what i have :
Asus Rampage II Gene
CPU Core i7 Quad Core i920
6 GB DDR3
EVGA GeForce 9600GT
screen : Lenovo ThinkVision L192P
Rookie One, is that you?? - Ru Merleen, Rebel Spy at Imdaar Alpha
Current Holder of the Frying Pan of Death
Current Holder of the Frying Pan of Death
- Rookie_One1
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- Joined: Thu Feb 26, 2004 12:01 am
frankly, i dont understand anymore, i just tried it under windows 7 and it works
right now, its WTF?
right now, its WTF?
Rookie One, is that you?? - Ru Merleen, Rebel Spy at Imdaar Alpha
Current Holder of the Frying Pan of Death
Current Holder of the Frying Pan of Death
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Awesome Reimar's patch worked fine! Now if someone could make a similar patch for Jedi Knight 1. I'd be happy. lol it has a similar problem.
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Well everything works great!!!
You are awesome Reimer!
The only problem I'm having is getting 1680x1050 to take.
I've used your .bat files Reimer but XWA doesn't seem to notice or care.
It just runs the native resolution that the .bet file should have overwritten.
(I also tried the force800mode.bat as well)
Not only that I tried editing the .exe with a hex editor but still nothing.
Strange. If anyone can help but if not I can live without full screen. But the screens I've seen of it are almost to good to pass up.
You are awesome Reimer!
The only problem I'm having is getting 1680x1050 to take.
I've used your .bat files Reimer but XWA doesn't seem to notice or care.
It just runs the native resolution that the .bet file should have overwritten.
(I also tried the force800mode.bat as well)
Not only that I tried editing the .exe with a hex editor but still nothing.
Strange. If anyone can help but if not I can live without full screen. But the screens I've seen of it are almost to good to pass up.
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Hi guys.
I'm newbie here, so, before i ask my question i want to say THANKS to creators and members of this great place. You are doing a GREAT job, really.
But, i have a strange problem with the texture-quality on the new models.
Please, take a look at these in-game shots.
New ISD-1:
http://img401.imageshack.us/img401/3120/isdnew2.jpg
New ISD-2:
http://img228.imageshack.us/img228/9956/isd2new.jpg
and original ISD-II, for comparison:
http://img2.imageshack.us/img2/1033/isd2old.jpg
As you can see, textures are very poor detailed and has far less quality, in comparison with the reference shots on site, or EVEN if i open the same models in OptGL(right from the /FLIGHTMODELS folders). Unfortunately, i can't find solution for this issue. Can someone explain where is the problem and how it can be fixed? Thanks in advance.
P.S. My system: C2D-E8500/4Gb/GTX260(192sp)-896Mb(Fware-182.06)/Vista-x64.
P.P.S. And sorry for my bad English.
I'm newbie here, so, before i ask my question i want to say THANKS to creators and members of this great place. You are doing a GREAT job, really.
But, i have a strange problem with the texture-quality on the new models.
Please, take a look at these in-game shots.
New ISD-1:
http://img401.imageshack.us/img401/3120/isdnew2.jpg
New ISD-2:
http://img228.imageshack.us/img228/9956/isd2new.jpg
and original ISD-II, for comparison:
http://img2.imageshack.us/img2/1033/isd2old.jpg
As you can see, textures are very poor detailed and has far less quality, in comparison with the reference shots on site, or EVEN if i open the same models in OptGL(right from the /FLIGHTMODELS folders). Unfortunately, i can't find solution for this issue. Can someone explain where is the problem and how it can be fixed? Thanks in advance.
P.S. My system: C2D-E8500/4Gb/GTX260(192sp)-896Mb(Fware-182.06)/Vista-x64.
P.P.S. And sorry for my bad English.
- Darksaber
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Simply, turn down the brightness in your ingame settings
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
- John Lydgate
Good Things Come To Those Who Wait....
Darksaber's X-Wing Station
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OMG! It works!!! Thank you, Darksaber!Darksaber wrote:Simply, turn down the brightness in your ingame settings