[B4M1, XWAUCP v1.1] Ferries hyper into collisions @ Vergesso

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[B4M1, XWAUCP v1.1] Ferries hyper into collisions @ Vergesso

Jafar_Ironclad
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Post by Jafar_Ironclad » Sun Feb 15, 2015 1:29 am

Bug I'm experiencing with the current version of XWA UCP v1.1 (CDROM version, not GOG); Battle 4 Mission 1, when the cargo ferries hyper from the storehouse into Vergesso, they consistently collide with each other on arrival, resulting in their destruction and mission failure.

Bug reproduced on three consecutive attempts; let me know if you guys want the film file.

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Darksaber

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Post by Darksaber » Sun Feb 15, 2015 10:44 am

We'll look into it, but if you could load the film it might be handy, thanks
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ca.tchoup
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Post by ca.tchoup » Sun Feb 15, 2015 3:35 pm

I had the same bug during this mission, reproduced three times with the GOG version and XWAUCP 1.1.
And I also remember experiencing it several years ago with the CD-Rom version and an older version of XWAUCP or DSUCP.

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ShadowOwl
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Post by ShadowOwl » Mon Feb 16, 2015 11:28 pm

Another confirmation here, Juno 2 (?) is being destroyed after jumping to Vergesso Asteroids. I'll look into this further tomorrow.

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Darksaber

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Post by Darksaber » Tue Feb 17, 2015 12:20 am

I think I've found the problem ????

Comparing Juno 2 ?? some of the arrival settings where different compared to the other cargo ferries, the Modular Conveyor and the three toscan fighters which had all the same settings, so I've changed Juno 2 so they are the same hopefully that will fix it.

I've uploaded a B4M1 with these changes, I've included 2 versions, 1b4m1fb.tie which is an altered original version of the mission and 1b4m1fb_Superbackdrops.tie which will have to be renamed and it self explanatory really :)

If some could test these and report back I would be really grateful, the sooner it's tested the sooner you get the craft packs :D

Thankyou :D
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ca.tchoup
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Post by ca.tchoup » Tue Feb 17, 2015 2:27 pm

Tested with the superbackdrops version and it worked wonderfully, thank you :D !

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Darksaber

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Post by Darksaber » Tue Feb 17, 2015 2:36 pm

And thank you very much for testing
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ShadowOwl
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Post by ShadowOwl » Fri Feb 20, 2015 12:31 am

Tested the superbackdrops version, this time Juno 6 was destroyed. It happened while I was trying to drop off Aeron. :/

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Darksaber

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Post by Darksaber » Fri Feb 20, 2015 7:10 pm

Did you destroy all the supa fighters in that region first before trying to dock with the Vergesso Base? There are only 4 supa fighters and that's the only threat in that region.

Oh try to get to that region before all the Cargo ferries have arrived there.

As soon as Aeron's aboard the base the Liberty hyper buoy should appear, you just have to hyper too and aboard the Liberty to finish the mission.
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ShadowOwl
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Post by ShadowOwl » Fri Feb 20, 2015 11:26 pm

I entered the system before all the ferries jumped there AND took care of the fighters before they even had a chance to take down any of the ships.

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Post by bblader1 » Sun May 10, 2015 11:03 pm

Huh? I still have an account here. Cool.

I notice in v1.2 this error occurs. I haven't tested the fix yet, but it may be wise to include it in the pack for v1.3.

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Post by bblader1 » Mon May 11, 2015 1:43 am

Hmmm scratch that, looks like Juno 2 is still blowing itself up, or when Juno 6 hypers in. Can confirm it isn't being attacked but is committing unceremonious suicide.

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Post by Darksaber » Mon May 11, 2015 6:09 am

Did you test the mission fix posted above?
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Post by bblader1 » Mon May 11, 2015 9:23 pm

Yes I did. It is the same one. Date Modified is 2/16/2015. The backup I made of the original is 2/20/2015 (I assume the date it was rolled into a craft pack version?

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Post by bblader1 » Wed May 20, 2015 12:56 am

Just wondering if any movement on this or if I should figure out mission editing and dig in myself. Figured it'd be something silly and trivial causing this which someone who has all the tools could nip in the bud in no time at all, but if it isn't I can poke on through. My joystick grease is drying out wanting to get by this ;)

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Darksaber

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Post by Darksaber » Wed May 20, 2015 7:26 am

I tried fixing it, now it's your turn, fill your boots http://www.troyed.com/x-wing/DLAlliED.htm get any result post back
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
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bblader1
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Post by bblader1 » Sun May 24, 2015 7:22 am

Played it again. If you rush through the mission, kill everything, get where you need to at full thrustersand then board before all the ferries get it, you can generally win the mission before anything blows up.

If you straggle and kill everything first, things might blow up. Hmm.

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Post by inline79 » Mon Aug 15, 2016 6:31 pm

I hate digging up old posts, but I also ran into this issue, and tried a few versions of the .tie file from DSUCP versions. However, for me it was the original .tie file from the CD that allowed this mission to be completed, albeit without superbackdrops.

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Post by Blazingfirestorm » Sat Dec 09, 2017 9:43 pm

Hi sorry to be pain But I stop playing the game because of this issue if someone can help me fix it that would be great thanks

jmfjohn
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Post by jmfjohn » Thu Jan 03, 2019 8:02 pm

One of my ferries explodes too. Any update?

Justagai
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Post by Justagai » Thu Jan 03, 2019 9:35 pm

This is happening due to the way they designed craft hyperspacing in. Short of changing the spacing in the FG (which still won't exactly fix the problem) the only sure fire way to fix this is to split the ferries into their own FGs.

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Post by jmfjohn » Fri Jan 04, 2019 6:26 am

Thanks but how do i fix the spacing or split the ferries?

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Post by Justagai » Fri Jan 04, 2019 11:02 pm

You can split them using the Allied or YOGEME mission editors. Their waypoints would have to be adjusted as well to ensure that they don't crash into each other.

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Post by jmfjohn » Sun Jan 06, 2019 7:58 pm

Ouch, sounds complicated, never did that before. I'm surprised not more people have this issue...maybe someone already did these things and has the files ready?

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Post by jmfjohn » Thu Jan 17, 2019 6:10 am

So...nobody else having this issue with this mission and maybe fixed it?

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