4 great new releases!

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Re: 4 great new releases!

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Phoenix Leader
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Post by Phoenix Leader » Tue Feb 05, 2019 7:22 am

Is the CR90 corvette supposed to dock/park this way?
https://1drv.ms/f/s!AoXOQa0pmpWJgQKcdeK2ywJsaqVP

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Darksaber

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Post by Darksaber » Tue Feb 05, 2019 9:42 am

Yes! (sarcasm) ................................... I doubt it :/

But a little more info would be helpful, such as which mission it is i.e. 1b0m1fw.tie. Please no names, only numbers, and defiantly don't use "It's the one where... blah blah blah" Mission number only :D

It's no good just posting a couple of images, and expecting us to instantly recognise what mission your trying to draw our attention too

Have you tested the mission with the original corvette to see if you get the same result?

Little details like that help if your wanting us to try and fix the problem.
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Post by Phoenix Leader » Tue Feb 05, 2019 11:35 am

It's 1b0m7fw.tie. Sorry if I took it for granted (it's the only mission with CRV Blast Radius and RY/2 Twin Sun Station).
But I got the same result in the previous mission when CRV Farrelly parked at the Rebel Hospital, so I don't think it's a mission related problem.

In 1b0m7fw.tie the second order of the CRV Blast Radius in Region #2 is "Park at RY/2 Twin Sun Station" with jump condition "RY/2 Twin Sun Station must be disabled". That mission order looks OK.

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Post by Driftwood » Tue Feb 05, 2019 12:19 pm

Which version of the ship are you using, if its docking sideways then it could be trying to use a dock to hardpoint on one of the docking clamps for fighters.

Which is an interesting side effect. Ha! If so the fix is probably removing side mounted dock to points, maybe change to dock point alternatively.

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Post by Darksaber » Tue Feb 05, 2019 12:33 pm

Yeah I agree I might have to remove the docking points on the liberator, to be honest the docking points on the side pylon things was just wishful thinking, your never going to get an Awing to dock sideways to it :)

I think I'll remove them
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Post by Phoenix Leader » Tue Feb 05, 2019 1:44 pm

I selected the standard version of the CR90 corvette when I installed it.

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Darksaber

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Post by Darksaber » Tue Feb 05, 2019 3:04 pm

I haven't a clue then,

I've looked at the standard opt, and there are no more hardpoints on it than there is on the original corvette2.opt

I also tried playing the mission myself, did what I had to do, but the bloody corvette didn't park a the station, not sure if I'm playing it wrong, or what, it's been years since I played a mission properly

:? :? :? :? :?
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Post by Wotan Weave » Tue Feb 05, 2019 5:00 pm

I wish I had a fix for you. I've seen the same strange cockeyed docking behavior in the Assault Transport. I think it was in "Raid Mercenary Base." That's Battle 6, Mission 3. At least it doesn't seem to affect the mission outcome. There isn't a collision or anything like that.

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Post by Driftwood » Tue Feb 05, 2019 9:35 pm

Could have something to do with waypoints then? I dunno, I never had any issues with this bug, though I never stuck around long enough what with all the missiles headed my way...

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Post by Phoenix Leader » Tue Feb 05, 2019 10:19 pm

The Corvette Blast Radius will park at RY/2 Twin Sun Station only if the station is disabled.
The jump condition to order 2 is "100% of RY/2 Twin Sun Station must be disabled".
Theoretically, if CRV Blast Radius completes the first order reaching all the 6 waypoints (they are fine) without disabling the station, the corvette will enter hyperspace because the jump to order 2 in R2 condition doesn't trigger.
That's highly improbable though...

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Post by keiranhalcyon7 » Wed Feb 06, 2019 7:05 pm

This is not caused by the new corvette; I checked 1b0m6fw.tie, and it happens with both the previous version of the corvette (corvette2.opt) and in the stock game.

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Post by Darksaber » Wed Feb 06, 2019 7:28 pm

Thank you keiranhalcyon7 :D
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Post by Rookie_One1 » Sun Aug 25, 2019 5:30 am

Sorry for the thread resurection, but I just found out something that nobody (including me) noted before :

The engine glows for the corvette, they are the wrong color, they are white in-game (at least in DSUCP and XWAUCP), they should be somewhat pinkish or orangish according to pictures of the movies (look like the outer color is the problem according to jeremy opt editor when I compare with the previous model from DSUCP 2.3)
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Darksaber

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Post by Darksaber » Sun Aug 25, 2019 9:00 am

The engine glow color was intentional because one of the flightgroups has a blue texture indicating Imperial, because the standard engine texture color is yellow I had to find a color that would suit both yellow and blue so the white/yellow engine glow was added.

Sorry it doesn't conform to the movies, but I doubt the world will end because of it

If you wish to change your corvettes engine glow color, please do so with XWA Opt Editor, but as they are now is how they will be staying

The older Corvette in v2.3 needed updating, yes it had the pink engine glows because it had a pink engine texture color, but our new version like I said have a Yellow/Blue Engine texture colors, therefore the White/yellow engine glow!

I think you could say that these fall under the category of "Legend" not "Canon"
“You can please some of the people all of the time, you can please all of the people some of the time, but you can’t please all of the people all of the time”.”
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Rookie_One1
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Post by Rookie_One1 » Sun Aug 25, 2019 1:16 pm

Never said it would be the end of the world, just said that the change was glaring :p

But if the team prefer that change, then that's fine :)
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Post by Driftwood » Sun Aug 25, 2019 4:12 pm

Rookie_One1 wrote:
Sun Aug 25, 2019 1:16 pm
The engine glows for the corvette, they are the wrong color.


No, they are the right color for the palette. :irre:

:grumbleshield: Rookies.

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