Do you have what it takes?

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Re: Do you have what it takes?

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Driftwood
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Post by Driftwood » Wed Jun 20, 2018 10:05 pm

Digging the new models.

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Jaeven
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Post by Jaeven » Wed Jun 20, 2018 11:57 pm

Looks great, a major improvement over the old opt :)

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Warb_Null
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Post by Warb_Null » Thu Jun 21, 2018 7:41 pm

Darksaber wrote:
Wed Jun 20, 2018 9:19 pm
In XWA Opt Editor, before you start to illuminate, first click reset illumination
Next you basically have to select each pixel then click illuminate, to check what have done or need to illuminate, click between Default and 0
and don't forget to save your opt.

It's very tedious and make your hand go to sleep, but I've illuminated all three Opts for you :D

Oh very nice work on the Comm Relay :D

SatB.zip
SatC.zip
CommRelay.zip

Keep up the great work, oh your missing SatD lol
Yep, totaly did that wrong. Thank you for the explaination and the fix.
SatD would make a nice set wouldn't it :D

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Darksaber

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Post by Darksaber » Fri Jun 22, 2018 6:13 pm

:D yep
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Warb_Null
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Post by Warb_Null » Mon Jul 02, 2018 6:11 pm

Done :D
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SatD.zip
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SateliteD.jpg
SateliteD.jpg (309.62 KiB) Viewed 877 times

JeremyaFr
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Post by JeremyaFr » Mon Jul 02, 2018 6:31 pm

Good work on all the Sat :thumbs: :applaus:

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Darksaber

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Post by Darksaber » Mon Jul 02, 2018 7:42 pm

Totally agree, wonderful work.

I'll have to put an installer together for you.

On another note I think Warb_Null deserves XWAU Member Status, with 4 craft under his belt :D
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JeremyaFr
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Post by JeremyaFr » Mon Jul 02, 2018 8:07 pm

I agree

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Driftwood
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Post by Driftwood » Mon Jul 02, 2018 10:28 pm

Ditto

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Post by rogue518 » Tue Jul 03, 2018 1:40 am

I didn't want to say anything till the Sats were finished, but fantastic job.... Warb_Null :D
Last edited by rogue518 on Wed Jul 04, 2018 11:19 pm, edited 1 time in total.
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Warb_Null
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Post by Warb_Null » Tue Jul 03, 2018 6:45 pm

Thank you!
XWAU member. I like the sound that :D

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Post by Bman » Wed Jul 04, 2018 12:34 am

Great job Warb. I agree. I also throw my hat in for Jeremy for XWAUP member status as lead IT/Programmer for all his contributions and Reimar too. Cheers! :beer:
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Darksaber

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Post by Darksaber » Wed Jul 04, 2018 1:08 am

Jeremy's already an XWAU Member, has been for the last couple of years if not longer, I think lol
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Darksaber

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Post by Darksaber » Fri Jul 06, 2018 7:41 pm

Warb, would you like me to package all the Sats and the CommRelay into one installer or individual installers?
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Warb_Null
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Post by Warb_Null » Sat Jul 07, 2018 3:23 pm

One installer is fine by me. It's not that spectacular a release

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Post by Marcos_Edson » Sat Jul 07, 2018 5:49 pm

WOW, I completely missed these ones, amazing work!!!
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Warb_Null
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Post by Warb_Null » Tue Jul 31, 2018 1:42 pm

I'm not sure if I should keep posting here or elsewhere but for now here's another one.

The file is too large to attach so here's a dowloadlink
viewtopic.php?p=154769#p154769
The link won't last. Get it while it's hot
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platform5.jpg
platform5.jpg (534.03 KiB) Viewed 546 times

JeremyaFr
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Post by JeremyaFr » Tue Jul 31, 2018 3:27 pm

Hello,
The texture names begin with an underscore.
When a texture name begin with an underscore, the game skips loading the lightmaps.
Is this intentional?

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Post by Drinkinmiester » Tue Jul 31, 2018 4:59 pm

Cool!

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Warb_Null
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Post by Warb_Null » Tue Jul 31, 2018 5:13 pm

JeremyaFr wrote:
Tue Jul 31, 2018 3:27 pm
Hello,
The texture names begin with an underscore.
When a texture name begin with an underscore, the game skips loading the lightmaps.
Is this intentional?
Whoops. Did not know that :ops:
I fixed it. Thanks Jeremya

new link viewtopic.php?p=154769#p154769
sorry for the inconvenience

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Jaeven
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Post by Jaeven » Tue Jul 31, 2018 5:20 pm

Looks fantastic, great job!

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DTM
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Post by DTM » Tue Jul 31, 2018 5:27 pm

Wow! Finally a platform! Good ;)
Now that you are a member of the XWAUP team, you may access to our little private forum. Usually we discuss about the new XWAUP releases there. We learned it's better to do not share WIPs in the public forum, to avoid large discussion about unfinished files. In the private forum only the aviable members may get a look at the model and test it. We use to upload only the final version.

If you want to discuss your XWAUP WIP, posting images outside the private forum, you may create a new topic in this section... ;)

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WIPs: Fixing missions and new editing for the REBCP, Resistance Mon Calamari Cruiser, New advanced base OPT files for all playable XWAUP crafts.

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Warb_Null
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Post by Warb_Null » Tue Jul 31, 2018 5:58 pm

DTM wrote:
Tue Jul 31, 2018 5:27 pm
Wow! Finally a platform! Good ;)
Now that you are a member of the XWAUP team, you may access to our little private forum. Usually we discuss about the new XWAUP releases there. We learned it's better to do not share WIPs in the public forum, to avoid large discussion about unfinished files. In the private forum only the aviable members may get a look at the model and test it. We use to upload only the final version.

If you want to discuss your XWAUP WIP, posting images outside the private forum, you may create a new topic in this section... ;)
I hadn't noticed the private forum. I'll post there first from now on.
Thak you

JeremyaFr
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Post by JeremyaFr » Tue Jul 31, 2018 7:02 pm

Good model!

One more thing: The guns are not destructible. To be destructible, a mesh need to have the "Explosion Type" set to "Type1, Type2".

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Darksaber

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Post by Darksaber » Tue Jul 31, 2018 7:16 pm

Think you made a boo boo, when renaming your textures and importing the renamed textured, you've removed the illumination underscore textures you had, on the 2 2048x2048 textures.

You could have simple clicked on "Generate Names" (at the bottom of the "Textures" page) which automatically renames all your textures to Tex00000, Tex00001, Tex00002 etc etc, this way you could have saved your illumination and renamed your textures :(

Great Model and textures love the Falcon Cockpit type laser cannons, sort of remind you of Anti aircraft guns :D
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