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Re: Do you have what it takes?

Posted: Wed Aug 01, 2018 8:32 am
by keiranhalcyon7
My jaw dropped on this one. Finally, a platform!

Re: Do you have what it takes?

Posted: Wed Aug 01, 2018 11:32 am
by Warb_Null
Darksaber wrote:
Tue Jul 31, 2018 7:16 pm
Think you made a boo boo, when renaming your textures and importing the renamed textured, you've removed the illumination underscore textures you had, on the 2 2048x2048 textures.

You could have simple clicked on "Generate Names" (at the bottom of the "Textures" page) which automatically renames all your textures to Tex00000, Tex00001, Tex00002 etc etc, this way you could have saved your illumination and renamed your textures :(

Great Model and textures love the Falcon Cockpit type laser cannons, sort of remind you of Anti aircraft guns :D
All right, lets try that again.
Did the generate names thing with the iluminated texture and made the turrets destructable.
https://we.tl/nxOvcQnJ6C

Re: Do you have what it takes?

Posted: Fri Aug 03, 2018 12:37 am
by rogue518
Thank you Warb_Null...a Platform!!!! And it's AWESOME!!!
Sincerely, Rogue518

Re: Do you have what it takes?

Posted: Fri Aug 03, 2018 1:08 am
by Driftwood
Fantastic, I have to say it's good to see new stuff coming out again!

Re: Do you have what it takes?

Posted: Sat Aug 04, 2018 11:31 pm
by Bman
Very good.

Re: Do you have what it takes?

Posted: Sat Dec 22, 2018 9:37 pm
by Spyder
Here is my take on the good old T-65. Just built the Bandai 1/72 modelkit and got inspired, ended up as a comlplete opt.
Sorry if this is the wrong place to post this.
http://www.mediafire.com/file/b1vz4o766 ... n.rar/file

Re: Do you have what it takes?

Posted: Sat Dec 22, 2018 9:54 pm
by Bman
Nice job.

Re: Do you have what it takes?

Posted: Sat Dec 22, 2018 9:56 pm
by Jaeven
Looks fantastic. Great work, Spyder.

Re: Do you have what it takes?

Posted: Sat Dec 22, 2018 10:39 pm
by rogue518
Good job Spyder... love the detail... :)

Sincerely, Rogue518

Re: Do you have what it takes?

Posted: Sun Dec 23, 2018 10:56 am
by Forceflow
Wow, that is some serious skill there! Great work

Re: Do you have what it takes?

Posted: Sun Dec 23, 2018 11:36 am
by JeremyaFr
Nice

Re: Do you have what it takes?

Posted: Sun Dec 23, 2018 8:23 pm
by Darksaber
I'm really impressed by this, been looking at the models closely, and from the textures it looks like it would be 20 or 30k in faces, I was surprised that the exterior is under 10k :)

I did find a few issues with the models though, I hope you don't mind me pointing them out

At first I tried opening each model with Jeremy's XWA Opt Editor, but each model crashed the editor, I manage to import them into optech but the reason for the editor crashes, was that on each model there is either one or two textures with the incorrect texture dimensions, I'm not sure if this will effect the game or not, but it might be an idea to correct these texture, plus there are a few other issues which are easily fixed, I'll go through each opt

First the Exterior Opt
Tex00007.bmp the texture dimensions are 512x312, it needs to be resizes to either 512x512 or 512x256

There are faces that need to be deleted as when you click error check a list of error shows "Face normal does not correspond to orientation of face." these all called coincedent vertices they show on the model as a line and if deleted won't show any visible difference (again not I'm sure if they might cause the game to crash) but I would recommend they be deleted.

Faces to delete
MESH 6, Faces 37 to 68
MESH 34, faces 5 and 6
MESH 35, faces 51 and 52, 79 and 80

Base Opt
Tex00001.bmp the texture dimensions are 512x312, it needs to be resizes to either 512x512 or 512x256
Tex00001.bmp the texture dimensions are 296x512, it needs to be resizes to either 512x512 or 256x512

No faces to delete

LOD model
You've added a LOD model to the base, but it will never show in game as you haven't set the cloaking distance for each high level mesh, at the moment each mesh it set to 1000, this mean the high level model will always be on screen, to fix this set each mesh to something between 0.4 to 0.6.

Cockpit Opt
Tex00005.bmp the texture dimensions are 512x312, it needs to be resizes to either 512x512 or 512x256

Faces to delete
MESH 6, Faces 26 to 36, 42 and 43, 74 and 75, 113 to 118, 121 to 124, 130 and 131, 162 and 163, 203 and 204
MESH 17, faces 101 to 104

And on R2's shoulders, a number of faces are inverted Mesh 5 faces 47 to 128

Apart from them few issues it's a really great looking model, and the textures are brilliant, love the cockpit :)

Re: Do you have what it takes?

Posted: Mon Dec 24, 2018 11:45 pm
by Spyder
Thanks DS, I appreciate your very specific feedback :)

Re: Do you have what it takes?

Posted: Wed Dec 26, 2018 3:45 pm
by Darksaber
No problem, just hope it didn't come across as condescending, that wasn't my intention :)

Re: Do you have what it takes?

Posted: Wed Dec 26, 2018 5:42 pm
by Oldcode
Awesome job Spyder! :D

Re: Do you have what it takes?

Posted: Fri Jan 25, 2019 9:55 pm
by Spyder
I am making additional textures for use with the mission hook. I tried adding all the FG textures into one opt but it got really big so I decided to make different editions. I have also made an Azzameen edition for use with the XWA main campaign using Ace Azzameens distinct x-wing helmet, in this edition I also added Luke and Wedge since you fly with them during a few missions.

Default Edition: http://www.mediafire.com/file/b1vz4o766 ... n.rar/file
Azzameen Edition: http://www.mediafire.com/file/25tdhele1 ... n.rar/file

Re: Do you have what it takes?

Posted: Fri Jan 25, 2019 11:25 pm
by Bman
Very nice job.

Re: Do you have what it takes?

Posted: Fri Jan 25, 2019 11:53 pm
by Phoenix Leader
Superb! This will be the most detailed X-Wing ever!

Re: Do you have what it takes?

Posted: Sat Jan 26, 2019 8:25 am
by DTM
That's wonderful! Great job!!!

Re: Do you have what it takes?

Posted: Sat Jan 26, 2019 9:30 am
by JeremyaFr
Good work :2thumbs:

Re: Do you have what it takes?

Posted: Sat Jan 26, 2019 6:44 pm
by Trevor
so the default one is simply the default x-wing with red gold blue and green colours, while the Ace one has additional Luke and Wedge?

Trev

Re: Do you have what it takes?

Posted: Sat Jan 26, 2019 10:38 pm
by Spyder
Yes that's right!

Re: Do you have what it takes?

Posted: Sun Jan 27, 2019 9:00 am
by fonok79

Re: Do you have what it takes?

Posted: Fri Mar 08, 2019 9:49 pm
by Spyder
Hi guys!
I have been messing around with some more FG colours for the X-wing.
Here is the Red squadron edition.
Enjoy
http://www.mediafire.com/file/2s7z9hzbo ... n.rar/file

Image

Re: Do you have what it takes?

Posted: Sat Mar 09, 2019 9:33 pm
by JeremyaFr
:thumbs: