Re: Do you have what it takes?
Posted: Sat Jan 11, 2014 6:25 pm
Hmm, if this works it'll fundamentally revolutionize OPTing ...
Please login in order to see the forum. This is due to a current SPAM attack.
https://www.xwaupgrade.com/phpBB3/
I haven't notice any problem. So, unless someone remarks a problem, I consider that it works.General_Trageton wrote:Hmm, if this works it'll fundamentally revolutionize OPTing ...
You have seven options to choose from to install:-Corran Horn submitted to the XWAU an update to the Luxury Yacht, to include an Exterior and Cockpit for the craft, the base opt is the default XWAU Opt
Corran Horn posted:
The Cockpit opt is a straight conversion from the Star Wars Galaxies version.
The Exterior Opt has two versions.
1. All glass is transparent, and you can see the Interior of the ship that have windows.
a. It has a high vertex count, it's somewhere in the area of 25k - I don't know if any issues are going to arise from this. I have thus far experienced no issues vs a single TIE fighter reducing me to scrap, because, testing.
b. The passenger viewing area window trim has some gaps, I'm having a hard time lining stuff up, so if somebody could tidy up the mesh that'd be great.
2. Second version with only the Cockpit glass transparent, much smaller file size. No issues with this version at all thus far I've found.
I (Darksaber) was curious at what the problems where, it’s been a long time since I have messed around with the Luxury Yacht and never noticed the gaps in the frame before. So before taking a look at the Exterior and Cockpit opts Corran had provided, I set about fixing the gaps in the frame of the base opt. I converted the Opt to Dxf to see what the problems where and correcting those problems with the Dxf. I broke down and corrected each part that was out of alignment, then saved each part as a separate mesh, I then imported this into Optech as a reference to align the textured parts of another version of the Yacht I had opened in Optech.
To save time on retexturing the Opt in Optech, (which I couldn’t have done as the original texturing was, I think UV mapped and I haven’t a clue how to do that), I broken down the misaligned meshes, corrected the position of that mesh, saving it and importing into another version of Optech, repeating this 3 or 4 time to correct the positioning of the meshes until I had a version of the craft that was aligned perfectly.
I then opened a miss-aligned version of the Yacht in XwAOptEditor imported the aligned opt meshes and deleted the mis-aligned meshes. Now I had a Yacht that was aligned ok I changed a few textures as I didn’t like that dark blue windows of the old opt, so replaced that with the lighter blue of the windows that Corran had provided for the Exterior.
The Exterior was another problem, the interior of the craft didn’t quite fit the base model as the interior was slightly to small, around 97% smaller, so I imported the interior into Optech and started gradually rescaling the interior by 100.001% then converting the rescaled opt to Dxf, opening this in Rhino and seeing if I was getting anywhere near the correct scaling size. I had to repeated this around 10 to 15 times, and I finally managed to get the interior within 99.9999% of the correct scale.
I then inserted the interior into the base opt to create the Exterior model, both full interior and the cockpit interior opts. After tweaking a few other things like separating the windows from the other parts of the model, and removing the glass from the cockpit model as it’s not necessary we now have workable Exterior and Cockpit opts.
I’ve tested the Full Interior Exterior opt a few times against different fighters such as 6 Tie Fighters, 6 X-Wing, 6 A-Wing, 6 Gunboats and 6 Missile boats each test the Full Interior Exterior opt didn’t crash the game, but I was viewing a couple of different Station and every now and again it does crash the game, this may be due to the high vertex count?
I haven’t experienced a crash with the Half Cockpit Exterior Opt yet, but the vertex count being under 9k I don’t see a problem.
With this installation I’ve also included all of Jeremy’s Hooks, (Dated 2018 02 03) just to makes sure they are all installed, along with the:-
Triangulation to Infinity Fix
Remove the 256x256 texture size limit Fix
Opt textures count limit from 200 to 1024 Fix.
Think that’s it