Death Star Missions

All things related to Ace's news sections, opts, missions or files.

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Death Star Missions

Walther
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Post by Walther » Fri Jan 25, 2002 4:00 pm

I think someone else will probably be doing this, but.....<BR>I think it would be really great to have a death star surface mission. This would be made of several different opts, to make up the death star surface.<BR>If anyone would like to make these opts, be my guest. Otherwise, recommend me a good free way of making opts please!<P>Also on this topic I'd like to try the battle of hoth. Including walking at-ats if it can be done - i know that moving parts are possible on opts but are, for example, moving shooting things? I think that it would be possible to have an at-at moving along a strip of white 'ground' and shooting at a target when it gets close enough.<BR>Hit me.

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Post by Exar Kun » Fri Jan 25, 2002 4:56 pm

<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>Originally posted by Walther:<BR><B> Hit me.</B><HR></BLOCKQUOTE><P>Ok. <P>WHACK!!!<P>Anyway...General_Trageton have been working on a Death Star surface, though currently he's working on the Coruscant City Project.<P>As for the Battle Of Hoth, it could be done I suppose, but I'm still inexperienced in OPTing (But I'm learning), So don't quote me on that. Only problem I could see is getting it to look like its walking and not waving its legs around. Also depending on how its set up it may rotate or something when destroyed.<P>Does anyone know if the Atmospheric Project guys achieved a walking AT-AT??.
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Post by Vince T » Fri Jan 25, 2002 6:11 pm

Speaking of BOY and BOH - check out the shipset page on Ace Antilles' page!<P>------------------<BR>General Vince Trageton<BR>UPMF Supreme Commander<BR><A HREF="http://www.freewebz.com/twilightskies/coruscant/" TARGET=_blank>The Imperial City Project</A><BR><A HREF="http://gamersparadise.zeonhost.com/TBP/Home.htm" TARGET=_blank>The Blue Phantom</A>
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General Edor Crespin
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Post by General Edor Crespin » Fri Jan 25, 2002 6:28 pm

The moving legs on an AT-AT, that was discussed in the pilot lounge I think, or somewhere around here, under the 'at-at' topic.<P>------------------<BR>Visit my site, the <I><A HREF="http://www.freewebz.com/ssd_shadowkeeper/" TARGET=_blank>SSD Shadowkeeper</A></I>!<BR><B>UPDATE 1/22/02:</B> 10 New <A HREF="http://www.freewebz.com/ssd_shadowkeepe ... loads.html" TARGET=_blank>Skirmish Pictures</A> Added!<P>AIM me @ <B>MIDI Master Jade</B>!
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DataDroid
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Post by DataDroid » Fri Jan 25, 2002 8:14 pm

It can't be done unless the walker is put into one of the slots for ships with moving parts (shuttle, xw, bw).
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General Edor Crespin
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Post by General Edor Crespin » Fri Jan 25, 2002 8:58 pm

Well, that's a fairly small price to pay if you're able to use MXvTED, since it's not absolutely essential to have movable S-Foils. Image<P>------------------<BR>Visit my site, the <I><A HREF="http://www.freewebz.com/ssd_shadowkeeper/" TARGET=_blank>SSD Shadowkeeper</A></I>!<BR><B>UPDATE 1/22/02:</B> 10 New <A HREF="http://www.freewebz.com/ssd_shadowkeepe ... loads.html" TARGET=_blank>Skirmish Pictures</A> Added!<P>AIM me @ <B>MIDI Master Jade</B>!
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Post by Ace Knight 1 » Fri Jan 25, 2002 9:00 pm

Umm dont quote me on this but Data Droid I believe you are wrong. I think Cloud said this (not sure Image)but all you do is you make the legs rotating gun turrets and set the rotation to make it look like its walking then do some other high level optin stuff and you get a walkin atat. But even if you stop its throttle the legs will still move I guess :-/<P>------------------<BR>Ace Knight 1,<P>Mobile<BR>Agile<BR>Hostile
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Walther
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Post by Walther » Sun Jan 27, 2002 1:23 pm

You misunderstand the way I want to do the AT-AT: it would be a one mission (or maybe 2 or 3) mission opt only. It would be a strip of land as an opt with moving parts that goa long it - the AT-Ats. Also, since its a few missions only, you could make sure that the throttle never went down to zero.

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Post by Gringlas » Sun Jan 27, 2002 5:52 pm

@mini: Looking good!I think you should darken the DS textures a bit.

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