Will T wrote:Moreso, to me, there doesn't seem to be enough space between the hangar and the thrusters. Where's the power plant on this thing? The fuel tank?
Ah, you noticed that, eh? Figured someone would. Don't know why I never bothered to fix that, but I definitely will, now. There are really a whole bunch of issues I have with that area. I had to devise this complex system of interlocking plates just to justify how the hangar doors would work.

Of course, you can't see any indication of that here because I was going to do it in textures
if it ever got that far.
Will T wrote:It looks like you've gone into a modelling package and seen what you can come up with, rather than something with a detailed design in mind.
Yeah, pretty much.

That's why I'm going back and revising it. It was originally based loosely off an
extremely old design I had and the resulting first model was pretty much the product of opening Rhino for the first time with absolutely no previous experience and trying to come up with something close to said design. At that time, it took me forever just to figure out how to chamfer the sections so they would look slightly less box-like. And they
still came out looking boxy. The first version of the model itself is at least two years old and the original design has to be—oh, goodness—six, seven years old, back when I struggled to comprehend the conversion between Metric and Imperial. That still messes me up sometimes. All that being said, though, the
Reckoning isn't supposed to be a warship. She's a privately-owned transport sort of deal. The hangar only holds a handful of small ships; the midsection is all the living/operations decks, which would include bunks, galley, a small medbay, and other rooms that serve no other purpose than recreation. And the nose section is supposed to house an indoor small arms range (Yeah, I don't know. Don't ask), some backup systems and the fore landing skid. And, though it's not actually intended to be used extensively in atmo, it can land on a planetary surface.
In hindsight, the entire floor plan makes no sense, but it's just one of those things that, when you've had a design in mind for so long, you get attached to it, no matter how silly it is, and hate to change it too much. Or is that just me? It's not quite as fancy as, say, this, which was a teensy bit better thought out (WIP):

Which itself is also a somewhat older design/model and could also be accused of design flaws. (What exactly is the whole point of the giant fins, the vulnerability of the secondary thruster pods, etc. The apparent discrepancy of the windows/bridge viewport size, however, was intentional.) Of course, you could do that with a lot of ships. Fashion over function. And I haven't been at this nearly as long as, say, Master G_T

Even since doing the above, I discovered a lot of things that I wish I had known back when I did it that would have made it come out closer to my original plan. And I've barely even started dabbling with textures.
And that's my little diversionary, excuse-laden, explanatory rant for the week. Now back to your regularly scheduled battle thread business.

Seriously, though, I'm not trying to be cheeky or anything. Your thoughts are greatly appreciated as is your actually taking the time to share them. A lot of people I know outside the XWAU community tend to blow it off and just say, "yeah, that's nice" without putting near as much thought into it. I salute you for your insight, sir!