1) Does this update allow for elevation adjustments if the player uses other craft without S-Foil (RotaryWing) meshes ?
For example, if using the StormtrooperTransport, and Assault Transport as flyable, (assume cockpits were created).
2) Can the player's craft be manually elevated so it can start high above (or even below) the hangar floor and return to the same position
when the mission is over ? This could have huge implications for designing types of hangar bays and layouts of objects.
