Training missions have been actually separated from the campaign and relegated to a specicial missions folder in the sim using the MP hook. They will all need a pass and we will have to come up with inventive, reimagined solutions. That or finally figure out how to turn off the cap ship behavior to shoot missiles down. At least for that mission, hopefully on a per craft basis. I imagine the targeting sensors on some ships just aren't advanced enough to target small incoming objects like missiles.MaarekStele wrote: ↑Sat Jul 11, 2020 10:20 pm
Also did you edit the training missions and if so what's the solution to pass the TIE Bomber missions where you 1. after launching from the training platform are told to test-launch proton torpedoes at a frigate from stand-off but since its just you the frigate easily targets the missiles with its laser batteries long before the torpedoes get close (CIWS Phalanx style) but in the original game it doesn't do that lol. I'm guessing you can use Allied mission editor to make it hold fire?
