New Release: Venator-class Star Destroyer

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Re: Does it come in black?

spaceguy5
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Post by spaceguy5 » Mon Aug 22, 2005 11:56 am

Wow! Awsome work! Can't waot to download this! FOr now, I've gotta go. BTW, I also saw your invisible Hand in the background. I'm waiting for that one too! You have like the whole Coruscant space battle there, don't you?

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Will T
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Post by Will T » Mon Aug 22, 2005 3:30 pm

Just flew a skirmish with this and its awesome, however the shields do seem to be a bit weak, I was flying a Jedi Interceptor and one cannon linked blast took off a whole 10%, is it intenionally that weak? other than that its awesome, I'm a big fan of destroyable guns and hatches.
Formerly known as The 95 Headhunter

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DTM
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Post by DTM » Mon Aug 22, 2005 4:34 pm

Dowloading, downloading!!!!This is the sunset for the Republic!!!!<BR>Fantastic Work GT! Flightcolours are excellent! I love the imperial version!!

spaceguy5
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Post by spaceguy5 » Mon Aug 22, 2005 10:57 pm

:mad: <P>I finally get around to installing it, and stupid Mxvted won't work! *Getts on his knees* What am I doing wrong!!!!

Tony Knightcrawler
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Post by Tony Knightcrawler » Mon Aug 22, 2005 11:35 pm

<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>Just flew a skirmish with this and its awesome, however the shields do seem to be a bit weak, I was flying a Jedi Interceptor and one cannon linked blast took off a whole 10%, is it intenionally that weak? other than that its awesome, I'm a big fan of destroyable guns and hatches.<HR></BLOCKQUOTE><P>I'd assume that was on purpose. It's a carrier with a huge capacity (several hundred fighters) and decent firepower. It's also pretty small. It has to lose power to something, so I'd assume it'd be shields. It'd be kind of odd if it was able to beat an ISD, wouldn't it?<p>[ 23 August 2005: Message edited by: Tony Knightcrawler ]

JM
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Post by JM » Tue Aug 23, 2005 12:43 am

I'd assume it was a problem with the installation as 3600SBD shields are not that weak. When I just tried it the quad blast took off 2%.<P>Take a look in the Tech Library and if it doesn't say 3600SBD then try re-opening the shp file a few times until MXvTED decides to read it correctly.
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spaceguy5
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Post by spaceguy5 » Tue Aug 23, 2005 1:41 am

I finally got it to work! Those shields are weak! An X-Wing could destroy it in NO TIME FLAT! I was trying to blast the Weapons Systems off the ship, and I had to be careful NOT to destroy it!

Tony Knightcrawler
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Post by Tony Knightcrawler » Tue Aug 23, 2005 1:51 am

I've got to ask for all these prequel ships, what slots are suggested? I mean if DTM is gonna script missions for them, he should have certain slots in mind, right?

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Post by mateus » Tue Aug 23, 2005 4:43 am

Fu***** damn!!!! :eek:<BR>Was I away all that long?!?!?<P>*I've lost my chin... so I can't speak...*

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Vince T
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Post by Vince T » Tue Aug 23, 2005 5:16 am

@Spaceguy5, like JM said. Check that MXvTEd reads the shields correctly. I have them slightly weaker than an MC80 so they should be strong enough, if MXvTEd installed them correctly.<P>@TK: Readme.doc? At least for the Venator :)<p>[ 23 August 2005: Message edited by: General_Trageton ]
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DTM
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Post by DTM » Tue Aug 23, 2005 6:49 am

Number of slots are too low...For the Preaquel's shipset I'm using slots replacing other starships, in order to have realistic briefings.(Venator will probably be placed in the ISDII slot) I don't think you can accept this for a permanent installation of the ships. Preaquel's shipset will be a .GOB file and a XMod file, so you may decide to have a permanent installation of the shipset or a momentary modifiecation of the .EXE file.<P>I suggest to use the slot indicated by the author, otherwise, if you use UCP, to replace a similar craft type.

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Post by Centerpoints » Tue Aug 23, 2005 8:54 am

What a masterpiece!!!!!
Was kümmert mich mein Geschwätz von gestern?<P><A HREF="http://www.centerpoints.de" TARGET=_blank>centerpoints</A>

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