WIP: Death Star (discontinued)
WIP: Death Star (discontinued)
- Vince T
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OK, I was just bored and playing around with Rhino - this is not meant to be OPTed ..., yet
Edit: Images no longer available.
Edit: Images no longer available.
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
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Look at the size of that thing...<P>WOW, awesome job dude!
Count it
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*squints*<P>Can't tell for sure... but a geodesic sphere will give you a lower poly count without a big reduction in quality.
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Oh my! That rules! Already I want to see it blow up. Heh-HEH!
Colonel James "Nightwolf" Davidson<BR>Member of the Rebel Squadrons<BR>Intrepid Battle Group XO<BR>Wildcard Squadron CO
- Vince T
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The polycount is not that high ... 795 faces.
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
- VeritechCEO
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Now the question becomes, how ibg is this model? 15 KM in radius, larger, smaller, or actual size?!?!
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Kewl! But I think you can use much more polygons, as the bigger XWAUP ships have also way more than that. I'd go for about 2000-3000 faces.
<I>Så ska de ne genast stekas<BR>Som de en gång stekte oss<BR>De ska saltas de ska kokas<BR>Köttet skall flanga från benen loss!</I>
- Vince T
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I know. Just lemme do - this is my first death star ever! I'm still trying around with it.<P>My actual goal is a Death Star 2 <P>However - about the size - I'll make it the max size - 40 km.
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
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I hope it works better than the original Death Star OPT. If you crashed into that one, you'd go through the surface.
<B><A HREF="http://stellatus.net" TARGET=_blank>Stellatus.net</A></B><BR>My online portfolio
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This is awesome! I was sad when I found out the death star model wasn't in the game.
Hi. I'm a nOOb and I'm proud of it.
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<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>Originally posted by Defiant:<BR><STRONG>*squints*<P>Can't tell for sure... but a geodesic sphere will give you a lower poly count without a big reduction in quality.</STRONG><HR></BLOCKQUOTE><BR> <BR>Rhino doesnt support such advanced features. Plus the model would then be made of tris not quads.<p>[ 11 February 2003: Message edited by: Gank ]
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
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<BLOCKQUOTE><font size="1" face="Arial">quote:</font><HR>Originally posted by Gank:<BR><STRONG>Rhino doesnt support such advanced features. Plus the model would then be made of tris not quads.</STRONG><HR></BLOCKQUOTE><P>Quads get turned into triangles anyway.
- Vince T
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Right again - but quads are easier to textures - as there are fewer of them
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
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I knew that Defiant I was being sarcastic. I uploaded some Geospheres if you want to give them a try General_T. Btw you should really try to get something other than rhino, your severly handicapping yourself.<P><A HREF="http://www.freewebs.com/meejahoor/geosphere1.3DS" TARGET=_blank>Geospheres</A>
- Marcos_Edson
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Remmmbers the DS dxf I did a couple of years ago...<p>[ 11 February 2003: Message edited by: Marcos_Edson ]
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Wow, Vince. Could you make landscapes that smooth? I think landscapes are where we should max out the XWA face limit--whatever that is. The landscapes I've been using so far only have about 1500 faces. Going to 6000 would be a huge improvement.
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- Vince T
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Oh, BTW, @Abolisher: Sorry, but It actually isn't that smooth. This is a render pic from Deep Exploration. And concerning landscapes, hmm, I'm not really good in that. What I've done so far looks very rough.
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
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Then you're not texturing right. Polycount matters not with texturing. +)