Artwork: Shiromy / Hangar (oppinions please)

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Artwork: Shiromy / Hangar (oppinions please)

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Vince T
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Post by Vince T » Mon Apr 28, 2008 11:29 pm

Hey guys, was just playing around with a character drawing and some background goodies. Now I've come up with three version of the pic, mainly diferring in the intensity of the light blurr. I'll add that one to the tbpp gallery. But before I do, I'd like to ask for your oppinion as of which of the three is most suitable. I kinda like them all so I can't really decide.... :/

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Mako
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Post by Mako » Tue Apr 29, 2008 12:01 am

I say the top one.
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EtherShock
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Post by EtherShock » Tue Apr 29, 2008 2:55 am

The first one. Second one is plausible, but the third, those lights would have to be really bright to justify that much blur and everything else is just too dark.

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K_Kinnison
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Post by K_Kinnison » Tue Apr 29, 2008 4:01 am

Why even have light blur? unless it was exterior lights, anything more then needed on a ship could be detrimental
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Fader
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Post by Fader » Tue Apr 29, 2008 7:12 am

I think the second one is the best... a bit of blur for dramatic effect, but without exaggeration.
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Ol
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Post by Ol » Tue Apr 29, 2008 4:37 pm

I think the third one is most artistically pleasing for what it's worth.

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General Edor Crespin
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Post by General Edor Crespin » Tue Apr 29, 2008 7:38 pm

I say the second or first one, although I agree with Ol.

Should've made it a poll. ;)
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Atx
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Post by Atx » Wed Apr 30, 2008 12:49 am

I'm gonna be now damn help on this one since I like the last one best since it has lightwrap look on your female charater there.
Also, it takes away from the jaggedness of the resolution...pretty cool stuff!
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Major Wes Janson
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Post by Major Wes Janson » Thu May 01, 2008 7:46 am

In my experience critiquing the lighting :p I'd have to say the first, mainly because the textures look better with that darker tone.

That said, it seems like there is a problem with light sources. The main lighting in the background seems to be coming from her rear left and far above, but the lighting on her looks to come from a little to her front left, about shoulder high (though the shadow on her neck from her head does look like the light for it is coming from behind and above like the hangar lights would suggest). Maybe there is another light source that is nearby, and the hangar lights are just so far up that they do not do much in the way of casting shadows.

Hmm. That may make sense if there is a second source of light out of frame, it just seems odd to me at 4 AM.
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Vince T
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Post by Vince T » Thu May 01, 2008 9:18 am

Yes, that was my intention, there'd be another ligh source nearby while the hangar lights don't cast much light on her since they're to far away. If you take a look at the distant catwalks high above her the distance becomes more obvious.
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Major Wes Janson
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Post by Major Wes Janson » Thu May 01, 2008 9:25 pm

OK, that makes sense. Objections rescinded. Well barring the normal one, of course.

I still like the first one, for how the textures on the hangar look darker and have a bit more depth to them than the lighter ones.
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FarShot
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Post by FarShot » Thu May 01, 2008 11:19 pm

Second one looks best.

On a side note:
Her... umm.... "assets"... seem a little low on her body. :D Maybe slide 'em up a bit?
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K_Kinnison
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Post by K_Kinnison » Sun May 04, 2008 5:25 pm

yea it does look like someone turned up the artificial gravity generators a bit too much
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Darksaber
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Post by Darksaber » Sun May 04, 2008 5:53 pm

FarShot wrote:Second one looks best.

On a side note:
Her... umm.... "assets"... seem a little low on her body. :D Maybe slide 'em up a bit?
I agree, she does look a bit saggy, give her a bit of lift, she looks youngish so she should be perky, try buying her a Wonder Bra :D :D :D :D :shock: :shock: :shock:

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n8weigel
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Post by n8weigel » Mon May 05, 2008 3:33 am

I was waiting for someone to come back with a boobs pick.

Nice, DS.
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Post by Ace Antilles » Sun May 25, 2008 2:01 pm

She has really weird eyes! Sorry. :D
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