Need help in mission editing for XWA
Need help in mission editing for XWA
- VeritechCEO
- Posts: 388
- Joined: Wed Apr 04, 2001 11:01 pm
- Contact:
Ok, quick question for you all. What is the max number of ships you can have in one region at any one time?
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- Posts: 147
- Joined: Wed Aug 31, 2005 11:01 pm
96 ships per region.
Above quoted from here (bottom of the page): http://www.users.globalnet.co.uk/%7Ejohn22/xwamiss.htmmission Limits :
Beyond certain limits the mission will not work.
The ships/sector limit of 96 is the most important one to keep in mind as if you try to have too many ships onscreen at the same time the XWA will simply delay arrivals until there is room for the new ships as the ones it has displayed are destroyed or leave (remember it is 96 ships at a time in each sector, not 96 ships in total in all sectors at a time or 96 ships in total in the mission).
Another important limit is the number of Flight Groups. BoP began to have trouble at around the 46FG mark but fortunately XWA has a far higher limit of just over 100. I have not had much experience with this limit, but there was one mission where I had created about 120 FGs and it corrupted, I tried again (with quick FGs) and it corrupted again ; I then tried merging FGs together and changing a few things and managed to get it down to about 102 FGs which worked fine. I may have just been unlucky though in the corruptions.
The final limit is on the number of messages per mission that will work, so over to Ace Antilles :
Hi Guys. Some info for your Editor / Web Pages. It seems that XWA only accepts a certain amount of in game messages. While Allied lets you put in up to 100 (+?) messages the problem is XWA won't accept any messages over about 65, (0 - 64). If you have over 70 it crashes. Over say 66 the text colours go all weird. I found this out while redoing Hernans Death Star mission because he had 100 messages in!! This is excessive for most people but good info anyway. I probably wouldn't recommend going over 60 messages. I'm still not sure if this is too many as I am having problems at moment.
Thanks go to Ace Antilles whose e-mail I have quoted
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- Posts: 12
- Joined: Thu Nov 03, 2011 10:05 pm
Has anyone come up with a hack to surpass the 96 ship mark?
I somehow managed to do this by loading a pre-existing XWA mission, adding ships, and then playing it right away. However, once I re-booted and played it again, I had the classic problem of the ships not showing up until as many as needed died.
I somehow managed to do this by loading a pre-existing XWA mission, adding ships, and then playing it right away. However, once I re-booted and played it again, I had the classic problem of the ships not showing up until as many as needed died.
- Fader
- Posts: 351
- Joined: Tue Feb 05, 2008 12:01 am
- Contact:
No, by now. It looks like it's an hard-coded limit of the engine.
Work in progress: Clone Fighters, the Rise of the Empire campaign XWA mod
Status: ~60%; 6/13 missions; new music suite
Trailer on Youtube: http://www.youtube.com/watch?v=8BI8afj13sg
Download the pre-release: rev.0.6 at
http://www.maxgames.it/xwa
Status: ~60%; 6/13 missions; new music suite
Trailer on Youtube: http://www.youtube.com/watch?v=8BI8afj13sg
Download the pre-release: rev.0.6 at
http://www.maxgames.it/xwa