Condition to check if a ship is parked?

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Condition to check if a ship is parked?

Safe-Keeper
Cadet 2nd Class
Posts: 52
Joined: Mon Jul 09, 2012 3:07 pm

Post by Safe-Keeper » Wed Dec 05, 2012 2:05 am

Heya! Is there a way to get XWA to detect that a ship has parked at a platform? I don't like to have ships dock because only one can dock at a time and they nearly always touch down on top of the target FG, not on a landing pad.
Last edited by Safe-Keeper on Sun Dec 09, 2012 4:55 am, edited 1 time in total.

Safe-Keeper
Cadet 2nd Class
Posts: 52
Joined: Mon Jul 09, 2012 3:07 pm

Post by Safe-Keeper » Sun Dec 09, 2012 4:54 am

Solved -- have the transport craft start carrying out another order, such as Wait 1, after they've parked, and then have a message or something trigger once "At least one craft with orders Wait 1 exists".

Haven't tried this ingame yet, but it should work. Essentially:

TRN Sigma
1. Park at PLT1 Rebel base for 5 seconds
2. Protect ISD Mothership
3. Fly home (triggered when at least one FG with order "protect" exists)

Message 1: "Help, we're being boarded!" (when at least one FG with order "protect" exists)
Message 2: "The platform has been seized!" (some time later; triggers platform self-surrender)

I find that transports touching down on landing platforms looks far cooler than them docking, so if this works it'll be awesome.

Safe-Keeper
Cadet 2nd Class
Posts: 52
Joined: Mon Jul 09, 2012 3:07 pm

Post by Safe-Keeper » Sun Apr 28, 2013 12:39 am

Correction, seems that doesn't work too well. I suppose you could still have it hyper out immediately after parking.

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