Condition to check if a ship is parked?
Condition to check if a ship is parked?
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- Joined: Mon Jul 09, 2012 3:07 pm
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Heya! Is there a way to get XWA to detect that a ship has parked at a platform? I don't like to have ships dock because only one can dock at a time and they nearly always touch down on top of the target FG, not on a landing pad.
Last edited by Safe-Keeper on Sun Dec 09, 2012 4:55 am, edited 1 time in total.
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- Posts: 95
- Joined: Mon Jul 09, 2012 3:07 pm
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Solved -- have the transport craft start carrying out another order, such as Wait 1, after they've parked, and then have a message or something trigger once "At least one craft with orders Wait 1 exists".
Haven't tried this ingame yet, but it should work. Essentially:
TRN Sigma
1. Park at PLT1 Rebel base for 5 seconds
2. Protect ISD Mothership
3. Fly home (triggered when at least one FG with order "protect" exists)
Message 1: "Help, we're being boarded!" (when at least one FG with order "protect" exists)
Message 2: "The platform has been seized!" (some time later; triggers platform self-surrender)
I find that transports touching down on landing platforms looks far cooler than them docking, so if this works it'll be awesome.
Haven't tried this ingame yet, but it should work. Essentially:
TRN Sigma
1. Park at PLT1 Rebel base for 5 seconds
2. Protect ISD Mothership
3. Fly home (triggered when at least one FG with order "protect" exists)
Message 1: "Help, we're being boarded!" (when at least one FG with order "protect" exists)
Message 2: "The platform has been seized!" (some time later; triggers platform self-surrender)
I find that transports touching down on landing platforms looks far cooler than them docking, so if this works it'll be awesome.
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- Posts: 95
- Joined: Mon Jul 09, 2012 3:07 pm
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Correction, seems that doesn't work too well. I suppose you could still have it hyper out immediately after parking.