Engine sounds and weapon sounds

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Re: Engine sounds and weapon sounds

XWAU Member
Posts: 917
Joined: Mon Jan 18, 2010 5:52 pm

Post by JeremyaFr » Tue Jul 03, 2018 8:30 am

FlyByTI.wav 115 4000
115 represents the volume.
4000 represents the distance. It's an hex value in lowercase (0-9, a-f).

Lieutenant JG
Posts: 524
Joined: Mon Apr 05, 2004 11:01 pm

Post by Bman » Wed Jul 04, 2018 1:04 am

Thanks for correction, I'll keep experimenting with different values. I can convert decimal into hex.

Do you think a main hook is possible to allow flyby sounds to play independently from each separate craft of the same type that pass near the player's craft? For example, assume player craft is an A-wing. Three tie-fighters fly near the A-wing but game engine will only play one FlyByTI[3D].wav at time but the other two tie-fighters are silent as they fly past the player craft. This would really enrich the game experience like the multiple Laser sounds. :-)
W-I-P: ISD-II, XQ-1 Platform1, (Imp) Escort Carrier, Misc, & TFTC.

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