Xwa Mission 3D Viewer
Xwa Mission 3D Viewer
- JeremyaFr
- Posts: 3988
- Joined: Mon Jan 18, 2010 5:52 pm
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- Vince T
- Posts: 14052
- Joined: Fri Apr 27, 2001 11:01 pm
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Oooooh! You implemented the direction vector, too! Great work!
BTW, added this topic to the summary thread
BTW, added this topic to the summary thread
Your ship, Captain. I need a drink. - Vince Trageton
Vince T's X-Wing HQ - where the bad guys get their gear
Vince T's X-Wing HQ - where the bad guys get their gear
- ual002
- Posts: 983
- Joined: Wed Sep 24, 2008 2:23 am
Wow, this would be amazing for integration into Yogme.
Does it have a slider for mission time to see the travel times and routes/speeds of cap ships? That would be nice.
Does it have a slider for mission time to see the travel times and routes/speeds of cap ships? That would be nice.
- DTM
- Posts: 2120
- Joined: Tue Apr 22, 2003 11:01 pm
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Thankyou Jaramy for your great work! This will be very usefull for player who want to have fun creating his own mission. Well done!!!
- Mark_Farlander
- Posts: 580
- Joined: Tue Jan 16, 2018 10:47 pm
Amazing job with this mission viewer tool! Since all the Flight Groups are shown entirely with the proper formation, this will open a new dimension to mission editing.
A position edit using AlliED will be immediately checked with the Mission 3D Viewer without the need to load the mission in game.
A position edit using AlliED will be immediately checked with the Mission 3D Viewer without the need to load the mission in game.
I don't judge tactics. The Battle is the best and only Judge.
- Phoenix Leader
- Posts: 437
- Joined: Wed Aug 08, 2018 2:20 pm
This thing is immense! You are the best, Jeremy.
W-I-P: TFTC, MC Viscount Cr., ISD-II Avenger, NL-1 Platform, Ton-Falk Esc. Cr., & Misc.
- JeremyaFr
- Posts: 3988
- Joined: Mon Jan 18, 2010 5:52 pm
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UPDATE
I've improved the startup loading time
I've improved the startup loading time
- JaggedFel
- Posts: 435
- Joined: Wed Sep 06, 2006 11:01 pm
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This is along the lines of what I always wanted to get YOGEME's map editor to. I have a branch open for it, was planning on using your OPT library when I found the time to actually sit down and work on it again.
Ye Olde Galactic Empire Mission Editor v1.15.6
Current software WIPs: TIE Layout and Cutscene Editor, TIE/XvT Cockpit Editor
Libraries / Format specs: *.tie, *.plt, *.tfr, *.lfd , *.act, *.dat image files, *.fnt
Current software WIPs: TIE Layout and Cutscene Editor, TIE/XvT Cockpit Editor
Libraries / Format specs: *.tie, *.plt, *.tfr, *.lfd , *.act, *.dat image files, *.fnt
- DTM
- Posts: 2120
- Joined: Tue Apr 22, 2003 11:01 pm
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This happens when I try to upen a mission with a craft located in slot number 191 (used by Katana Warship in DSUCP). ALLIED also has a problem with this slot: the dot that represents the ship disappears from the map after the first save.
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Xwa Mission 3D Viewer
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D:\GOG Games\Star Wars - X-Wing Alliance\Missions\1b8m1TheGate.tie
System.ArgumentNullException: Il valore non può essere null.
Nome parametro: key
in System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)
in System.Collections.Generic.SortedDictionary`2.TryGetValue(TKey key, TValue& value)
in XwaMission3DViewer.MainWindow.AddMapModels(Int32 region) in C:\Users\Jérémy\Documents\Visual Studio 2015\Projects\StarWars\XwaMission3DViewer\XwaMission3DViewer\MainWindow.xaml.cs:riga 403
in XwaMission3DViewer.MainWindow.LoadMap(Int32 region) in C:\Users\Jérémy\Documents\Visual Studio 2015\Projects\StarWars\XwaMission3DViewer\XwaMission3DViewer\MainWindow.xaml.cs:riga 390
in XwaMission3DViewer.MainWindow.UpdateMap(String fileName) in C:\Users\Jérémy\Documents\Visual Studio 2015\Projects\StarWars\XwaMission3DViewer\XwaMission3DViewer\MainWindow.xaml.cs:riga 327
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OK
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Xwa Mission 3D Viewer
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D:\GOG Games\Star Wars - X-Wing Alliance\Missions\1b8m1TheGate.tie
System.ArgumentNullException: Il valore non può essere null.
Nome parametro: key
in System.ThrowHelper.ThrowArgumentNullException(ExceptionArgument argument)
in System.Collections.Generic.SortedDictionary`2.TryGetValue(TKey key, TValue& value)
in XwaMission3DViewer.MainWindow.AddMapModels(Int32 region) in C:\Users\Jérémy\Documents\Visual Studio 2015\Projects\StarWars\XwaMission3DViewer\XwaMission3DViewer\MainWindow.xaml.cs:riga 403
in XwaMission3DViewer.MainWindow.LoadMap(Int32 region) in C:\Users\Jérémy\Documents\Visual Studio 2015\Projects\StarWars\XwaMission3DViewer\XwaMission3DViewer\MainWindow.xaml.cs:riga 390
in XwaMission3DViewer.MainWindow.UpdateMap(String fileName) in C:\Users\Jérémy\Documents\Visual Studio 2015\Projects\StarWars\XwaMission3DViewer\XwaMission3DViewer\MainWindow.xaml.cs:riga 327
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OK
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- JeremyaFr
- Posts: 3988
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
UPDATE
I"ve fixed a bug with species index 232 (used by Katana Warship).
The problem is that:
The species table has 232 entries. The index used by the Katana Warship is index 232. This index is outside the species table. The species table is followed by the planets table. Species index 232 is read in the first entry of the planets table. A planet index of 0 means that the flightgroups entry is not a planet. So it is safe to overwrite the first planet entry. That's why a species index of 232 can be safetly used.
The program reads only the first 232 entries. I've fixed that. Now, the program reads 233 entries.
I"ve fixed a bug with species index 232 (used by Katana Warship).
The problem is that:
The species table has 232 entries. The index used by the Katana Warship is index 232. This index is outside the species table. The species table is followed by the planets table. Species index 232 is read in the first entry of the planets table. A planet index of 0 means that the flightgroups entry is not a planet. So it is safe to overwrite the first planet entry. That's why a species index of 232 can be safetly used.
The program reads only the first 232 entries. I've fixed that. Now, the program reads 233 entries.
- DTM
- Posts: 2120
- Joined: Tue Apr 22, 2003 11:01 pm
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Because of realistic illumination, the 3D map could be very dark. In the first stage of mission editing without backdrops it's impossible to use it.
I like the realistic illumination, but is it possible to add some sort of "editing illumination" that you can switch on and off?
Thanks!
I like the realistic illumination, but is it possible to add some sort of "editing illumination" that you can switch on and off?
Thanks!
- JeremyaFr
- Posts: 3988
- Joined: Mon Jan 18, 2010 5:52 pm
- Contact:
UPDATE
I've added a "Show Edit Lights" button.
I've added a "Show Edit Lights" button.