I have been trying to get XWA to work with XWAU on linux for ages. Oddly enough It would never execute with wine on linux, even wine staging... It would just crash with some cryptic error. Which is really weird considering I never had an issue with wine on OSX (before my macbook bit the big one). Anyway, I discovered it actually would run perfectly with Proton through steam..... Go figure.
Now I finally got XWAU to work. Here is how.
First I should note to install any craft pack I have to open a terminal and run:
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export WINEPREFIX='~/.steam/steamapps/compatdata/361670/pfx'
then install the xwau craft pack with my internal wine installation
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wine ./XWAUCPv1.5.exe
I can then run xwahacker to change my selected resolution and FPS to whatever I want.
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It will run perfectly but there are some quirks:
If I change the resolution at all, after selecting the base resolution in the xwau installer, it will completely break DTM's backgrounds in exactly the same manner as Big Cat on page 16 of the "Common Graphics Problems in XWA" thread:
I should note I too have an NVIDIA card. And this happens even with the latest ddraw.dll. And If were to try to go back to the old resolution, DTM's backgrounds are still broken and I have to uninstall everything and start from scratch. Strange the same issue would happen on wine as on actual windows.BigCat wrote: ↑Thu Jan 05, 2017 6:39 pmScreenshots, with backdrop on and off:
http://tof.canardpc.com/view/6c1f5029-c ... fa5967.jpg
http://tof.canardpc.com/view/02a223f4-7 ... 3467c2.jpg
With backdrop on there is much more of them.
My graphic board:
http://tof.canardpc.com/view/058929d9-7 ... 49d57a.jpg
Up to date driver (21.21.13.7570 by NVIDIA)
Even more highly annoying, if I install any additional craft on top of the craft pack, that too will break DTM's backgrounds in the same manner. I have no idea why. But if this is what I'm stuck with, I'll just have to wait till version 1.6 till I can get the new craft.... I have no idea why this is.